programmieren-projekt/src/startLocalGame.java

231 lines
8.0 KiB
Java

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class startLocalGame {
// Funktionshilfen
int semesterCounter = 1; // Semester Counter Label
String leftPlayerNickname = "Spieler 1";
String rightPlayerNickname = "Spieler 2";
// Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
// Frame
JFrame frame = new JFrame("Lokales Spiel");
JPanel mainPanel = new JPanel(new CardLayout());
// Panels
JPanel localGamePanel = new JPanel(); // Panel für das lokale Spiel
startMultiplayerGame multiplayerGame = new startMultiplayerGame(); // Instanziere Multiplayer-Klasse
// Labels
JLabel frameTitle = new JLabel("Lokales Spiel");
JLabel semesterlable = new JLabel("Semester");
JLabel leftPlayerName = new JLabel("Name");
JLabel rightPlayerName = new JLabel("KI-Level");
JLabel leftPlayerIcon = new JLabel(humanPlayerIcon);
JLabel rightPlayerIcon = new JLabel(aiPlayerIcon);
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
// Buttons
JButton backButton = new JButton(backButtonIcon);
JButton leftPlayerLeftButton = new JButton("<-");
JButton leftPlayerRightButton = new JButton("->");
JButton semesterUpButton = new JButton("^");
JButton semesterDownButton = new JButton("v");
JButton rightPlayerLeftButton = new JButton("<-");
JButton rightPlayerRightButton = new JButton("->");
JButton startButton = new JButton("Start!");
// Textfelder
JTextField leftPlayerTextField = new JTextField(20);
JTextField rightPlayerTextField = new JTextField(20);
startLocalGame() {
// Erstelle Frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1500, 1000);
frame.setLayout(new BorderLayout()); // Haupt-Layout
frame.add(mainPanel, BorderLayout.CENTER);
// Layout Manager (absolute positionierung)
frame.setLayout(null);
// Lokales Spiel Panel erstellen
localGamePanel.setLayout(null);
// Erstelle Label
frameTitle.setBounds(20, 20, 200, 30);
frame.add(frameTitle);
semesterlable.setBounds(700, 300, 200, 30);
frame.add(semesterlable);
leftPlayerName.setBounds(50, 625, 200, 30);
frame.add(leftPlayerName);
rightPlayerName.setBounds(1200, 625, 200, 30);
frame.add(rightPlayerName);
leftPlayerIcon.setBounds(75, 400, 200, 128);
frame.add(leftPlayerIcon);
rightPlayerIcon.setBounds(1225, 400, 200, 128);
frame.add(rightPlayerIcon);
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
frame.add(semesterCounterLabel);
// Erstellt Buttons
backButton.setBounds(1380, 20, 80, 80);
frame.add(backButton);
leftPlayerLeftButton.setBounds(50, 450, 50, 50);
frame.add(leftPlayerLeftButton);
leftPlayerRightButton.setBounds(250, 450, 50, 50);
frame.add(leftPlayerRightButton);
semesterUpButton.setBounds(725, 400, 50, 50);
frame.add(semesterUpButton);
semesterDownButton.setBounds(725, 550, 50, 50);
frame.add(semesterDownButton);
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
frame.add(rightPlayerLeftButton);
rightPlayerRightButton.setBounds(1400, 450, 50, 50);
frame.add(rightPlayerRightButton);
startButton.setBounds(700, 750, 100, 50);
frame.add(startButton);
// Erstellt Textfelder
leftPlayerTextField.setBounds(50, 650, 250, 50);
frame.add(leftPlayerTextField);
rightPlayerTextField.setBounds(1200, 650, 250, 50);
frame.add(rightPlayerTextField);
//ZUSATZ
leftPlayerTextField.setText(leftPlayerNickname);
rightPlayerTextField.setText(rightPlayerNickname);
// Panels zum CardLayout hinzufügen
mainPanel.add(localGamePanel, "localGame");
// Multiplayer-Panel erstellen und hinzufügen
JPanel multiplayerGamePanel = multiplayerGame.createMultiplayerPanel((CardLayout) mainPanel.getLayout(), mainPanel);
mainPanel.add(multiplayerGamePanel, "multiplayerGame");
// ActionListener für den Start-Button
startButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// Wechsel zum Multiplayer-Panel
CardLayout cardLayout = (CardLayout) mainPanel.getLayout();
cardLayout.show(mainPanel, "multiplayerGame");
}
});
// SEMESTERBUTTONS
semesterUpButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (semesterCounter < 6) {
semesterCounter++;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
}
});
semesterDownButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (semesterCounter > 1) { // Verhindert, dass der Wert unter 1 fällt
semesterCounter--;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
}
});
// PLAYERTOGGLEBUTTONS
leftPlayerLeftButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleLeftPlayerIcon();
updateTextFields();
}
});
leftPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleLeftPlayerIcon();
updateTextFields();
}
});
rightPlayerLeftButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
});
rightPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
});
frame.setVisible(true);
}
// TOGGLE METHODEN
private void toggleLeftPlayerIcon() {
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
leftPlayerIcon.setIcon(aiPlayerIcon);
} else {
leftPlayerIcon.setIcon(humanPlayerIcon);
}
}
private void toggleRightPlayerIcon() {
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
rightPlayerIcon.setIcon(aiPlayerIcon);
} else {
rightPlayerIcon.setIcon(humanPlayerIcon);
}
}
// Methode zum Aktualisieren der Textfelder basierend auf den ausgewählten Icons
private void updateTextFields() {
// Linker Spieler
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
leftPlayerTextField.setText(leftPlayerNickname);
} else {
leftPlayerTextField.setText("Leicht");
}
// Rechter Spieler
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
rightPlayerTextField.setText(rightPlayerNickname);
} else {
rightPlayerTextField.setText("Leicht");
}
}
public JPanel getLocalPanel() {
return localGamePanel;
}
}