programmieren-projekt/src/startLocalGame.java

180 lines
6.1 KiB
Java

import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class startLocalGame extends JPanel {
// Funktionshilfen
int semesterCounter = 1; // Semester Counter Label
String leftPlayerNickname = "Spieler 1";
String rightPlayerNickname = "Spieler 2";
// Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
// Labels und Buttons
JLabel frameTitle = new JLabel("Lokales Spiel");
JLabel semesterLabel = new JLabel("Semester");
JLabel leftPlayerName = new JLabel("Name");
JLabel rightPlayerName = new JLabel("KI-Level");
JLabel leftPlayerIcon = new JLabel(humanPlayerIcon);
JLabel rightPlayerIcon = new JLabel(aiPlayerIcon);
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
JButton backButton = new JButton(backButtonIcon);
JButton leftPlayerLeftButton = new JButton("<-");
JButton leftPlayerRightButton = new JButton("->");
JButton semesterUpButton = new JButton("^");
JButton semesterDownButton = new JButton("v");
JButton rightPlayerLeftButton = new JButton("<-");
JButton rightPlayerRightButton = new JButton("->");
JButton startButton = new JButton("Start!");
JTextField leftPlayerTextField = new JTextField(20);
JTextField rightPlayerTextField = new JTextField(20);
// Methode zur Erstellung des Panels
startLocalGame(MainFrame frame) {
setLayout(null); // Stelle das Layout des Panels ein
// Setze Komponentenpositionen
frameTitle.setBounds(20, 20, 200, 30);
add(frameTitle);
semesterLabel.setBounds(700, 300, 200, 30);
add(semesterLabel);
leftPlayerName.setBounds(50, 625, 200, 30);
add(leftPlayerName);
rightPlayerName.setBounds(1200, 625, 200, 30);
add(rightPlayerName);
leftPlayerIcon.setBounds(75, 400, 200, 128);
add(leftPlayerIcon);
rightPlayerIcon.setBounds(1225, 400, 200, 128);
add(rightPlayerIcon);
semesterCounterLabel.setBounds(725, 475, 50, 50);
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
add(semesterCounterLabel);
backButton.setBounds(1380, 20, 80, 80);
add(backButton);
leftPlayerLeftButton.setBounds(50, 450, 50, 50);
add(leftPlayerLeftButton);
leftPlayerRightButton.setBounds(250, 450, 50, 50);
add(leftPlayerRightButton);
semesterUpButton.setBounds(725, 400, 50, 50);
add(semesterUpButton);
semesterDownButton.setBounds(725, 550, 50, 50);
add(semesterDownButton);
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
add(rightPlayerLeftButton);
rightPlayerRightButton.setBounds(1400, 450, 50, 50);
add(rightPlayerRightButton);
startButton.setBounds(700, 750, 100, 50);
add(startButton);
leftPlayerTextField.setBounds(50, 650, 250, 50);
leftPlayerTextField.setText(leftPlayerNickname);
add(leftPlayerTextField);
rightPlayerTextField.setBounds(1200, 650, 250, 50);
rightPlayerTextField.setText(rightPlayerNickname);
add(rightPlayerTextField);
// ActionListener für Buttons
semesterUpButton.addActionListener(e -> {
if (semesterCounter < 6) {
semesterCounter++;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
});
semesterDownButton.addActionListener(e -> {
if (semesterCounter > 1) {
semesterCounter--;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
});
leftPlayerLeftButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleLeftPlayerIcon();
updateTextFields();
}
});
leftPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleLeftPlayerIcon();
updateTextFields();
}
});
rightPlayerLeftButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
});
rightPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
});
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
startButton.addActionListener(e -> frame.showPanel("coinToss")); // TODO ECHTE FUNKTION EINFÜGEN
}
private void toggleLeftPlayerIcon() {
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
leftPlayerIcon.setIcon(aiPlayerIcon);
} else {
leftPlayerIcon.setIcon(humanPlayerIcon);
}
}
private void toggleRightPlayerIcon() {
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
rightPlayerIcon.setIcon(aiPlayerIcon);
} else {
rightPlayerIcon.setIcon(humanPlayerIcon);
}
}
// Methode zum Aktualisieren der Textfelder basierend auf den ausgewählten Icons
private void updateTextFields() {
// Linker Spieler
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
leftPlayerTextField.setText("Spieler 1");
} else {
leftPlayerTextField.setText("Leicht");
}
// Rechter Spieler
if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
rightPlayerTextField.setText("Spieler 2");
} else {
rightPlayerTextField.setText("Leicht");
}
}
}