programmieren-projekt/src/GameBoard.java

167 lines
7.1 KiB
Java

//import javafx.scene.control.ToggleGroup;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseAdapter;
import java.util.List;
/**
* Das GameBoard dient als Panel, in dem das tatsächliche Spiel stattfindet.
* Der Benutzer kann hier seine Schiffe platzieren, das Spiel starten etc.
*/
public class GameBoard extends JPanel {
// Funktionshilfen
//int semesterCounter = 1; //TODO: ersetzen durch param von vorpanel
// Grafiken
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
ImageIcon gameBoardEmtpy = new ImageIcon("graphics/gameboardempty.png");
ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
// Labels
JLabel frameTitle = new JLabel("GameBoard");
JLabel kontextText = new JLabel("Beispielhafter Kontext-Text");
//kontextText.setFont(new Font("Roboto", Font.BOLD, 24)); //TODO setFont fixen
JButton backButton = new JButton(backButtonIcon);
// Eigene ModulButtons
/**
* Konstruktor von GameBoard.
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
* @param semesterCounter Ausgewähltes Semester
* @param p1 Erstes Spielerobjekt
* @param p2 Zweites Spielerobjekt
*/
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
JToggleButton[] leftPlayerButtons=new JToggleButton[]{
leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
};
// Gegnerische ModulButtons
JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
JToggleButton[] rightlayerButtons=new JToggleButton[]{
rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
};
buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
List<Ship> shipsP1 =p1.getBoard().getShips();
updateButtonLabels(shipsP1,leftPlayerButtons);
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
/**
* TODO Funktion beschreiben etc.
* @param ships
* @param buttons
*/
private void updateButtonLabels(List<Ship> ships,JToggleButton[] buttons) {
for(int i=0;i<buttons.length &&i<ships.size();i++ ) {
Ship ship = ships.get(i);
buttons[i].setText(ship.getName());
}
}
/**
* TODO Funktion beschreiben etc.
* @param frame
* @param semesterCounter
* @param p1
* @param p2
* @param leftButtons
* @param rightButtons
*/
public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
setLayout(new BorderLayout());
// Panel für das Kontext-Text-Feld
JPanel headerPanel = new JPanel();
headerPanel.setLayout(new BorderLayout());
headerPanel.add(kontextText, BorderLayout.WEST);
headerPanel.add(backButton, BorderLayout.EAST);
// Panel für die Buttons des linken Spielers (ganz links)
JPanel leftButtonsPanel = new JPanel();
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
leftButtonsPanel.add(leftButtons[0]);
leftButtonsPanel.add(leftButtons[1]);
leftButtonsPanel.add(leftButtons[2]);
leftButtonsPanel.add(leftButtons[3]);
leftButtonsPanel.add(leftButtons[4]);
leftButtonsPanel.add(leftButtons[5]);
leftButtonsPanel.add(leftButtons[6]);
// Panel für die Buttons des rechten Spielers (ganz rechts)
JPanel rightButtonsPanel = new JPanel();
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
rightButtonsPanel.add(rightButtons[0]);
rightButtonsPanel.add(rightButtons[1]);
rightButtonsPanel.add(rightButtons[2]);
rightButtonsPanel.add(rightButtons[3]);
rightButtonsPanel.add(rightButtons[4]);
rightButtonsPanel.add(rightButtons[5]);
rightButtonsPanel.add(rightButtons[6]);
// Spielfelder erstellen (eigenes und gegnerisches)
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
// Spielfelder werden in BoardDisplay erstellt
//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
ButtonGroup leftButtonGroup= new ButtonGroup();
leftButtonGroup.add(leftButtons[0]);
leftButtonGroup.add(leftButtons[1]);
leftButtonGroup.add(leftButtons[2]);
leftButtonGroup.add(leftButtons[3]);
leftButtonGroup.add(leftButtons[4]);
leftButtonGroup.add(leftButtons[5]);
leftButtonGroup.add(leftButtons[6]);
ButtonGroup rightButtonGroup= new ButtonGroup();
rightButtonGroup.add(rightButtons[0]);
rightButtonGroup.add(rightButtons[1]);
rightButtonGroup.add(rightButtons[2]);
rightButtonGroup.add(rightButtons[3]);
rightButtonGroup.add(rightButtons[4]);
rightButtonGroup.add(rightButtons[5]);
rightButtonGroup.add(rightButtons[6]);
// Panel für beide Spielfelder (nebeneinander in der Mitte)
JPanel centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(1, 2, 20, 0)); // 2 Spielfelder nebeneinander, mit Abstand von 20 Pixeln
centerPanel.add(ownBoardPanel);
centerPanel.add(opponentBoardPanel);
// Panels dem Hauptlayout hinzufügen
add(leftButtonsPanel, BorderLayout.WEST);
add(rightButtonsPanel, BorderLayout.EAST);
add(headerPanel, BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
}
}