programmieren-projekt/src/GameController.java

57 lines
1.5 KiB
Java

import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.util.Arrays;
import java.util.HashMap;
public class GameController {
// TODO: fix syntax i guess
public HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = [{ "1.1.0" : OnlinePlayer_1_1_0.class }];
public void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, InetSocketAddress address) {
if (address.getHostName() == null) {
// SERVER MODE
try {
ServerSocket serverSocket = new ServerSocket(address.getPort());
System.out.println("Waiting for client connection...");
AsyncSocket clientSocket = new AsyncSocket(serverSocket.accept(), null);
clientSocket.send("VERSION", "Gruppe03 1.1.0"); // TODO: adjust versioning list
clientSocket.setHandler((message) -> {
new OnlinePlayer_1_1_0(0, clientSocket);
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
});
} catch (IOException e) {
e.printStackTrace();
return;
}
} else {
// CLIENT MODE
}
}
public void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, Class<? extends AiPlayer> enemyClass, int size) {
LocalPlayer localPlayer;
AiPlayer aiPlayer;
try {
localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
aiPlayer = enemyClass.getDeclaredConstructor().newInstance();
} catch (Exception e) {
e.printStackTrace();
return;
}
localPlayer.setEnemy(aiPlayer);
aiPlayer.setEnemy(localPlayer);
}
}