programmieren-projekt/src/GameController.java

61 lines
1.8 KiB
Java

import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.HashMap;
import java.util.Map;
public class GameController {
public HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
"1.1.0", OnlinePlayer_1_1_0.class
));
public void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, InetSocketAddress address) throws IOException {
AsyncSocket clientSocket;
if (address.getHostName() == null) {
// SERVER MODE
ServerSocket serverSocket = new ServerSocket(address.getPort());
System.out.println("Waiting for client connection...");
clientSocket = new AsyncSocket(serverSocket.accept(), null);
serverSocket.close();
} else {
Socket socket = new Socket();
socket.connect(address);
clientSocket = new AsyncSocket(socket, null);
}
clientSocket.send("VERSION", "Gruppe03 " + String.join(" ", supportedVersions.keySet()));
clientSocket.setHandler((message) -> {
SocketPackage socketPackage = new SocketPackage(message);
if (socketPackage.getName().equals("VERSION")) {
// TODO: check version matches - instantiate online player
} else {
// TODO: received invalid package / package out of order
}
});
// TODO: instantiate local player, set server / client roles
}
public void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, Class<? extends AiPlayer> enemyClass, int size) {
LocalPlayer localPlayer;
AiPlayer aiPlayer;
try {
localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
aiPlayer = enemyClass.getDeclaredConstructor().newInstance();
} catch (Exception e) {
e.printStackTrace();
return;
}
localPlayer.setEnemy(aiPlayer);
aiPlayer.setEnemy(localPlayer);
}
}