public class HumanPlayer extends LocalPlayer { /* - myTurn : bool - isServer : bool - waitingForResponse : bool - enemy : Player - name : String - board : Board + receiveShoot(Point) : void + receiveHit(HitResponse) : void + click(Point) : void + beginTurn() : void */ public HumanPlayer() { Board board = new Board(); this.board = board; } public void setBoardSize(int s) { this.board.setSize(s); this.board.initBoard(); } }