import javax.swing.*; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.util.ArrayList; import java.util.List; /** * TODO Klassenbeschreibung * reines im frontend zeichnen für preview */ public class BoardDisplay extends JPanel { private JButton[][] fields; private int gridSize; //private List ships;//brauchen wir nicht mehr private Ship currentShip; private Player player; private boolean horizontal = false; private List shipButtonList; private boolean enemyBoard; private Point mousePosition; public void addShipButton(ShipButton button) { shipButtonList.add(button); paintFields(); } public Ship getCurrentShip() { return currentShip; } /** * Konstruktor der startLocalGame. * TODO fertig schreiben * @param gridSize * @param player */ public BoardDisplay(int gridSize, Player player, boolean enemyBoard) { super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte this.fields = new JButton[gridSize][gridSize]; //this.ships = new ArrayList<>(); this.shipButtonList = new ArrayList<>(); this.player = player; this.gridSize = gridSize; this.enemyBoard = enemyBoard; System.out.println("Name in Boarddisplay: " + player.getName());//Testausgabe // Erstellung von Spielfeld for (int i = 0; i <= gridSize; i++) { for (int j = 0; j <= gridSize; j++) { final int x = j - 1; // Temporäre Variable final int y = i - 1; // Temporäre Variable if (i == 0 && j == 0) { add(new JLabel(" ")); } else if (i == 0) { JLabel colLabel = new JLabel(String.valueOf(j)); colLabel.setHorizontalAlignment(SwingConstants.CENTER); colLabel.setFont(new Font("Arial", Font.BOLD, 14)); add(colLabel); } else if (j == 0) { JLabel rowLabel = new JLabel(String.valueOf((char) ('A' + i - 1))); rowLabel.setHorizontalAlignment(SwingConstants.CENTER); rowLabel.setFont(new Font("Arial", Font.BOLD, 14)); add(rowLabel); } else { // Spielfeld (interaktive Zellen) JButton field = new JButton(""); field.setBackground(Color.BLUE); field.setOpaque(true); field.setBorderPainted(true); fields[x][y] = field; add(field); //field.addMouseListener(new MouseAdapter() { // @Override //public void mouseClicked(MouseEvent e) { // if (SwingUtilities.isRightMouseButton(e)) { // handleFieldClick(field); // } // } //@Override //public void mouseExited(MouseEvent e) { // field.setBackground(Color.LIGHT_GRAY); // } // }); field.addMouseListener(new MouseAdapter() { @Override public void mouseEntered(MouseEvent e) { mousePosition = new Point(x, y); paintFields(); } @Override public void mouseExited(MouseEvent e) { paintFields(); } @Override public void mouseClicked(MouseEvent e) { if (SwingUtilities.isRightMouseButton(e)) { togglePlacementDirection(); } else if (SwingUtilities.isLeftMouseButton(e)) { Point o = new Point(x, y); handleFieldClick(o); } } }); } } } // this.ships = new ArrayList(); } /** * Aktuelles Schiff auswaehlen * @param ship */ public void selectCurrentShip(Ship ship) { this.currentShip = ship; paintFields(); } /** * Zuruecksetzen von aktuellem Schiff und allen Schiffen des Spielers * Danach blau faerben des Spielfeldes */ public void resetAllShips() { //ships.clear(); this.currentShip = null; for (Ship ship : player.getBoard().getShips()) { ship.resetPosition(); } paintFields(); } /** * Wechselt die Platzierungsrichtung zwischen horizontal und vertikal. */ private void togglePlacementDirection() { horizontal = !horizontal; String direction = horizontal ? "horizontal" : "vertikal"; System.out.println("Platzierungsrichtung geändert zu: " + direction); paintFields(); } /** * Handhabt das Platzieren eines Schiffs auf dem Spielfeld. * @param o Die Koordinaten des Klicks. */ private void handleFieldClick(Point o) { System.out.println("CLICK " + o); if (!this.enemyBoard && !this.player.isGameRunning() && !this.player.isReady()) { this.currentShip.setPosition(o, horizontal, player.getBoard().getShips(),this.gridSize); } if (this.enemyBoard && this.player.isGameRunning() && this.player.enemy.myTurn) { this.player.enemy.shoot(o); } paintFields(); //if(this.currentShip.isPlaced()){ // this.currentShip. // }; // Beispiel: Setze ein Schiff bei einem Klick //if (setShip(new Ship(3, "TestShip"), o, true,player)) { // field.setBackground(Color.BLUE); // Visualisiere Schiff //} } /** * Faerbt das Spielfeld blau, ueberprueft ob das aktuelle Schiff null ist * Faerbt eine Preview in das Spielfeld ein ob Schiff setzen moeglich ist * Schiffe die gesetzt wurden werden grau gefaerbt * Aufrufen von refreshButtonState um zu zeigen ob Button drueckbar ist */ public void paintFields() { List test=new ArrayList<>(); if(currentShip != null) { test = currentShip.getVirtualOccupiedPoints(mousePosition, horizontal); } for(int i = 0; i < gridSize; i++) { for(int j = 0; j < gridSize; j++) { if(fields[i][j] == null) { continue; } if (this.enemyBoard) { // enemy board only accessible if game is running AND it's "enemy's" so local player's turn if (!this.player.isGameRunning() || !this.player.enemy.myTurn) { fields[i][j].setEnabled(false); } else { fields[i][j].setEnabled(true); } } else { if (this.player.isGameRunning() || this.player.isReady()) { fields[i][j].setEnabled(false); } else { fields[i][j].setEnabled(true); } } if (this.enemyBoard) { fields[i][j].setBackground(Color.WHITE); } else { fields[i][j].setBackground(Color.BLUE); } if (!this.player.isReady()) { for(Point p : test) { if(i==p.getX() && j==p.getY()) { if (currentShip.checkValidPlacement(mousePosition,horizontal,player.getBoard().getShips(),gridSize)) { fields[i][j].setBackground(Color.GREEN); } else { fields[i][j].setBackground(Color.RED); } } } } for(Ship ship: player.getBoard().getShips()) { if(ship.isShipOnPos(new Point(i,j))) { fields[i][j].setBackground(Color.LIGHT_GRAY); } } HitResponse hit = this.player.getBoard().getHitResponseOnPoint(new Point(i, j)); if (hit != null) { switch (hit.getType()) { case HIT: fields[i][j].setBackground(Color.ORANGE); break; case SUNK: case VICTORY: fields[i][j].setBackground(Color.RED); break; case MISS: if (this.enemyBoard) { fields[i][j].setBackground(Color.BLUE); } else { fields[i][j].setBackground(Color.CYAN); } break; } } } } for( ShipButton shipButton: shipButtonList) { shipButton.refreshButtonState(); } } public void refresh() { paintFields(); } }