Add komentare #27
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Before Width: | Height: | Size: 396 B After Width: | Height: | Size: 396 B |
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@ -225,7 +225,10 @@ public class AsyncSocket {
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try {
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try {
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this.socket.close();
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this.socket.close();
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if (this.checkerThread != null) this.checkerThread.join();
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if (this.checkerThread != null) {
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this.checkerThread.interrupt();
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this.checkerThread.join();
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}
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} catch (IOException e) {
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} catch (IOException e) {
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e.printStackTrace();
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e.printStackTrace();
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} catch (InterruptedException e) {
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} catch (InterruptedException e) {
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@ -2,7 +2,7 @@
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* Diese Klasse ist das Board von eimem spieler und enthält alle logischen operationen.
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* Diese Klasse ist das Board von eimem spieler und enthält alle logischen operationen.
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* Sprich ist das Backend Board.
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* Sprich ist das Backend Board.
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*
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*
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* @author Peer Ole Wachtel
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* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
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*/
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*/
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -31,7 +31,7 @@ public class Board {
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* setzt die übergebene Spielfeldgröße.
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* setzt die übergebene Spielfeldgröße.
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* Erstellt die Liste aller Schiffe des Semesters
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* Erstellt die Liste aller Schiffe des Semesters
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* @param size Die größe des Spielfeldes
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* @param size Die größe des Spielfeldes
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* @author Peer Ole Wachtel
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* @author Peer Ole Wachtel, Florian Alexy und Florian Hantzschel
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*/
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*/
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public Board(int size) {
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public Board(int size) {
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this.size = size;
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this.size = size;
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@ -97,7 +97,7 @@ public class Board {
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* @author Peer Ole Wachtel
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* @author Peer Ole Wachtel
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*/
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*/
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private void createShip(int semester){
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private void createShip(int semester){
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List<ShipData> shipData = Ship.semeterList.get(semester -1);
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List<ShipData> shipData = Ship.semeterList.get(semester-1);
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for (int i = 0; i < shipData.size(); i++) {
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for (int i = 0; i < shipData.size(); i++) {
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this.ships.add(new Ship(shipData.get(i).size(), shipData.get(i).name()));
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this.ships.add(new Ship(shipData.get(i).size(), shipData.get(i).name()));
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}
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}
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@ -21,7 +21,7 @@ public class BoardDisplay extends JPanel {
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/**
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/**
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* Fügt Buttons zu Liste hinzu und aktualisiert Feld durch Aufruf von paintFields
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* Fügt Buttons zu Liste hinzu und aktualisiert Feld durch Aufruf von paintFields
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* @param button
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* @param button Jeweiliger Button der hinzugefügt werden soll
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* @author Joshua Kuklok
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* @author Joshua Kuklok
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*/
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*/
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public void addShipButton(ShipButton button) {
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public void addShipButton(ShipButton button) {
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@ -31,8 +31,8 @@ public class BoardDisplay extends JPanel {
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/**
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/**
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* Gibt currentShip zurück
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* Gibt currentShip zurück
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* @return currentShip
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* @return currentShip Objekt der Klasse Schiff
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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* @author Lucas Bronson Luca Conte
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*/
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*/
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public Ship getCurrentShip() {
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public Ship getCurrentShip() {
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return currentShip;
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return currentShip;
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@ -55,8 +55,8 @@ public class BoardDisplay extends JPanel {
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// Erstellung vom Spielfeld
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// Erstellung vom Spielfeld
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for (int i = 0; i <= gridSize; i++) {
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for (int i = 0; i <= gridSize; i++) {
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for (int j = 0; j <= gridSize; j++) {
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for (int j = 0; j <= gridSize; j++) {
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final int x = j - 1; // Temporäre Variable
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final int x = j - 1; // Temporäre Variable für überspringen von Rahmenzeile-/spalte
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final int y = i - 1; // Temporäre Variable
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final int y = i - 1; // Temporäre Variable für überspringen von Rahmenzeile-/spalte
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if (i == 0 && j == 0) {
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if (i == 0 && j == 0) {
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add(new JLabel(" "));
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add(new JLabel(" "));
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} else if (i == 0) {
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} else if (i == 0) {
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@ -67,7 +67,7 @@ public class BoardDisplay extends JPanel {
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} else if (j == 0) {
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} else if (j == 0) {
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JLabel rowLabel = new JLabel(String.valueOf((char) ('A' + i - 1)));
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JLabel rowLabel = new JLabel(String.valueOf((char) ('A' + i - 1)));
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rowLabel.setHorizontalAlignment(SwingConstants.CENTER);
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rowLabel.setHorizontalAlignment(SwingConstants.CENTER);
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rowLabel.setFont(new Font("Arial", Font.BOLD, 14));
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rowLabel.setFont(new Font("Roboto", Font.BOLD, 14));
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add(rowLabel);
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add(rowLabel);
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} else {
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} else {
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// Spielfeld (interaktive Zellen)
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// Spielfeld (interaktive Zellen)
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@ -211,7 +211,7 @@ public class BoardDisplay extends JPanel {
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}
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}
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for(Ship ship: player.getBoard().getShips()) {
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for(Ship ship: player.getBoard().getShips()) {
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if(ship.isShipOnPos(new Point(i,j))) {
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if(ship.isShipOnPos(new Point(i,j))) {
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fields[i][j].setBackground(Color.LIGHT_GRAY);
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fields[i][j].setBackground(Color.WHITE);
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}
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}
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}
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}
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HitResponse hit = this.player.getBoard().getHitResponseOnPoint(new Point(i, j));
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HitResponse hit = this.player.getBoard().getHitResponseOnPoint(new Point(i, j));
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@ -40,6 +40,7 @@ public class GameBoard extends JPanel {
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// Buttons
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// Buttons
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JButton giveUpButton = new JButton("Aufgeben");
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JButton giveUpButton = new JButton("Aufgeben");
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/**
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/**
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* Konstruktor von GameBoard.
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* Konstruktor von GameBoard.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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@ -55,12 +56,9 @@ public class GameBoard extends JPanel {
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List<Ship> shipsP1 =p1.getBoard().getShips();
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List<Ship> shipsP1 =p1.getBoard().getShips();
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List<Ship> shipsP2 =p2.getBoard().getShips();
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List<Ship> shipsP2 =p2.getBoard().getShips();
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giveUpButton.addActionListener(new ActionListener() {
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giveUpButton.addActionListener((e) -> {
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@Override
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frame.showPanel("MainMenu");
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public void actionPerformed(ActionEvent e) {
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p1.withdraw();
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// TODO Hier könnte Ihr Backend Code stehen
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frame.showPanel("MainMenu");
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}
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});
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});
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}
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}
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@ -108,7 +106,7 @@ public class GameBoard extends JPanel {
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JPanel headerPanel = new JPanel();
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JPanel headerPanel = new JPanel();
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headerPanel.setLayout(new BorderLayout());
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headerPanel.setLayout(new BorderLayout());
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headerPanel.add(kontextText, BorderLayout.WEST);
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headerPanel.add(kontextText, BorderLayout.WEST);
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kontextText.setFont(new Font("Roboto", Font.BOLD, 30)); //TODO setFont fixen
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kontextText.setFont(new Font("Roboto", Font.BOLD, 30));
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headerPanel.add(giveUpButton, BorderLayout.EAST);
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headerPanel.add(giveUpButton, BorderLayout.EAST);
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JPanel leftButtonsPanel = new JPanel();
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JPanel leftButtonsPanel = new JPanel();
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@ -136,7 +134,6 @@ public class GameBoard extends JPanel {
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opponentBoardPanel.addShipButton(shipButton);
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opponentBoardPanel.addShipButton(shipButton);
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shipButton.setEnabled(false);
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shipButton.setEnabled(false);
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}
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}
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JToggleButton readyButton = new JToggleButton("Bereit");
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JToggleButton readyButton = new JToggleButton("Bereit");
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readyButton.setBackground(Color.GREEN);
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readyButton.setBackground(Color.GREEN);
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rightButtonsPanel.add(readyButton);
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rightButtonsPanel.add(readyButton);
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@ -151,7 +148,7 @@ public class GameBoard extends JPanel {
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ownBoardPanel.resetAllShips();
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ownBoardPanel.resetAllShips();
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}
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}
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});
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});
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// TODO buttons erst disablen wenn alle Schiffe platziert sind
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// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
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// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
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readyButton.addActionListener(new ActionListener() {
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readyButton.addActionListener(new ActionListener() {
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@Override
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@Override
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@ -159,6 +156,10 @@ public class GameBoard extends JPanel {
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kontextText.setText(kT2);
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kontextText.setText(kT2);
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p1.ready();
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p1.ready();
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if(true) {
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if(true) {
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remove(readyButton);
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remove(resetButton);
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remove(rightButtonsPanel);
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remove(leftButtonsPanel);
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readyButton.setEnabled(false);
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readyButton.setEnabled(false);
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resetButton.setEnabled(false);
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resetButton.setEnabled(false);
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}
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}
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@ -201,11 +202,14 @@ public class GameBoard extends JPanel {
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/**
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/**
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* Aktualisiert Zustand(kontextText) je nach Zug
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* Aktualisiert Zustand(kontextText) je nach Zug
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* @author Luca Conte
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* @author Luca Conte, Joshua Kuklok
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*/
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*/
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public void refresh() {
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public void refresh() {
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if (this.p1.myTurn) {
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if (this.p1.myTurn) {
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this.kontextText.setText(kT5);
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if (!kontextText.getText().equals(kT5)) {
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this.kontextText.setText(kT5);
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SoundHandler.playSound("yourturn");
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}
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} else {
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} else {
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this.kontextText.setText(kT6);
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this.kontextText.setText(kT6);
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}
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}
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@ -13,14 +13,4 @@ public class HalloSchiffeVersenken {
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MainFrame mf = new MainFrame();
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MainFrame mf = new MainFrame();
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mf.setVisible(true);
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mf.setVisible(true);
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}
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}
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}
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}
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/*
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*TODO
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* Alle Textfonts anpassen
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* SOUND interrupt?
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* BACKEND aufruf bei aufgeben
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* check bevor ready ob alle schiffe platziert?
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* testcode rausnehmen
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* FidgetButton als surprise (button während spiels, der zufällig farbe wechseln kann und sounds abspielt)
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*/
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@ -9,7 +9,6 @@ public class HumanPlayer extends LocalPlayer {
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@Override
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@Override
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public void shoot(Point point) {
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public void shoot(Point point) {
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if (!this.myTurn) return;
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if (!this.myTurn) return;
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this.myTurn = false;
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enemy.receiveShoot(point);
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enemy.receiveShoot(point);
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}
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}
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}
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}
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@ -12,6 +12,9 @@ import java.net.InetSocketAddress;
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*/
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*/
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public class JoinGame extends JPanel {
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public class JoinGame extends JPanel {
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// Funktionshilfen
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String standardPort = "51525";
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// Grafiken
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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@ -39,9 +42,9 @@ public class JoinGame extends JPanel {
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* @param playerName Name des Spielers
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* @param playerName Name des Spielers
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* @author Lucas Bronson, Joshua Kuklok
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* @author Lucas Bronson, Joshua Kuklok
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*/
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*/
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public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
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public JoinGame(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
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setLayout(null);
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setLayout(null);
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buildPanel(frame,g,playerType,playerName);
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buildPanel(frame,g,playerType,playerName, semesterCounter);
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}
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}
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/**
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/**
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@ -52,7 +55,8 @@ public class JoinGame extends JPanel {
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* @param playerName Name des Spielers
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* @param playerName Name des Spielers
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* @author Lucas Bronson, Joshua Kuklok
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* @author Lucas Bronson, Joshua Kuklok
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*/
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*/
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
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System.out.println("semesterzahl in JoinGame" + semesterCounter);
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if(g==1){
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if(g==1){
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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}else{
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}else{
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@ -71,6 +75,7 @@ public class JoinGame extends JPanel {
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}
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}
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portTextField.setBounds(50, 225, 250, 50);
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portTextField.setBounds(50, 225, 250, 50);
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portTextField.setText(standardPort);
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spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
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spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
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@ -100,6 +105,7 @@ public class JoinGame extends JPanel {
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if (ipAddress.isEmpty()) {
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if (ipAddress.isEmpty()) {
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ipAddress = "0.0.0.0";
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ipAddress = "0.0.0.0";
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}
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}
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System.out.println(portTextField.getText());
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String portText = portTextField.getText();
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String portText = portTextField.getText();
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int port = Integer.parseInt(portText);
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int port = Integer.parseInt(portText);
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@ -109,13 +115,13 @@ public class JoinGame extends JPanel {
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try {
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try {
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if(playerType == 0) {
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if(playerType == 0) {
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GameController.startOnlineGame(HumanPlayer.class, playerName, address,GameController.semesterToBoardSize(2));
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GameController.startOnlineGame(HumanPlayer.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
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} else if(playerType == 1) {
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} else if(playerType == 1) {
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GameController.startOnlineGame(SpecificAiPlayerEasy.class, playerName, address,GameController.semesterToBoardSize(2));
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GameController.startOnlineGame(SpecificAiPlayerEasy.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
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} else if (playerType == 2) {
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} else if (playerType == 2) {
|
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GameController.startOnlineGame(SpecificAiPlayerMedium.class, playerName, address,GameController.semesterToBoardSize(2));
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GameController.startOnlineGame(SpecificAiPlayerMedium.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
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} else if (playerType == 3) {
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} else if (playerType == 3) {
|
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GameController.startOnlineGame(SpecificAiPlayerHard.class, playerName, address,GameController.semesterToBoardSize(2));
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GameController.startOnlineGame(SpecificAiPlayerHard.class, playerName, address,GameController.semesterToBoardSize(semesterCounter));
|
||||||
}
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}
|
||||||
} catch (IOException ex) {
|
} catch (IOException ex) {
|
||||||
throw new RuntimeException(ex);
|
throw new RuntimeException(ex);
|
||||||
|
|
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@ -20,7 +20,11 @@ public class LocalPlayer extends Player {
|
||||||
*/
|
*/
|
||||||
@Override
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@Override
|
||||||
public synchronized void receiveShoot(Point point) {
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public synchronized void receiveShoot(Point point) {
|
||||||
if (!this.enemy.myTurn) return;
|
if (!this.enemy.myTurn) {
|
||||||
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System.out.println("enemy tried to fire when not their turn!");
|
||||||
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return;
|
||||||
|
}
|
||||||
|
this.enemy.myTurn = false;
|
||||||
|
|
||||||
HitResponse hitResponse = board.getHitResponseOnPoint(point);
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HitResponse hitResponse = board.getHitResponseOnPoint(point);
|
||||||
if (!(hitResponse == null)){
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if (!(hitResponse == null)){
|
||||||
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@ -34,7 +38,7 @@ public class LocalPlayer extends Player {
|
||||||
switch (hitResponse.getType()) {
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switch (hitResponse.getType()) {
|
||||||
case HIT, SUNK -> this.myTurn = false;
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case HIT, SUNK -> this.myTurn = false;
|
||||||
case MISS -> this.myTurn = true;
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case MISS -> this.myTurn = true;
|
||||||
case VICTORY -> GameController.getMainFrame().showPanelLoose("", this); //TODO Was halt bei victory passiert ist hier wurder verloheren
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case VICTORY -> this.lose();
|
||||||
}
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}
|
||||||
GameController.getMainFrame().refreshGameBoard();
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GameController.getMainFrame().refreshGameBoard();
|
||||||
}
|
}
|
||||||
|
@ -50,7 +54,7 @@ public class LocalPlayer extends Player {
|
||||||
switch (hitResponse.getType()) {
|
switch (hitResponse.getType()) {
|
||||||
case HIT, SUNK -> this.myTurn = true;
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case HIT, SUNK -> this.myTurn = true;
|
||||||
case MISS -> this.myTurn = false;
|
case MISS -> this.myTurn = false;
|
||||||
case VICTORY -> GameController.getMainFrame().showPanelWin("", this); // TODO was halt beim victory passier ist hier wurde gewonnen
|
case VICTORY -> this.win();
|
||||||
}
|
}
|
||||||
GameController.getMainFrame().refreshGameBoard();
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GameController.getMainFrame().refreshGameBoard();
|
||||||
}
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}
|
||||||
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@ -91,4 +95,4 @@ public class LocalPlayer extends Player {
|
||||||
super.ready();
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super.ready();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,34 +0,0 @@
|
||||||
import java.awt.*;
|
|
||||||
import javax.swing.*;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Klasse für Erstellung von looseScreen Objekten
|
|
||||||
* Dient zur Anzeige das ein Spiel verloren wurde
|
|
||||||
*/
|
|
||||||
public class LooseScreen extends JPanel {
|
|
||||||
JLabel looseLabel = new JLabel("Du hast Verloren");
|
|
||||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
|
||||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Konstruktor der LooseScreen Klasse
|
|
||||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
|
||||||
* @author Lucas Bronson
|
|
||||||
*/
|
|
||||||
public LooseScreen(MainFrame frame) {
|
|
||||||
setLayout(new BorderLayout());
|
|
||||||
buildPanel(frame);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Panel bauen/Objekte hinzufügen
|
|
||||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
|
||||||
* @author Lucas Bronson
|
|
||||||
*/
|
|
||||||
public void buildPanel(MainFrame frame) {
|
|
||||||
add(looseLabel);
|
|
||||||
okButton.setBounds(650,525,200,50);
|
|
||||||
looseLabel.setBounds(500,450,500,50);
|
|
||||||
looseLabel.setFont(robotoFont);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,47 @@
|
||||||
|
import java.awt.*;
|
||||||
|
import java.awt.event.ActionEvent;
|
||||||
|
import java.awt.event.ActionListener;
|
||||||
|
import javax.swing.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Klasse für Erstellung von looseScreen Objekten
|
||||||
|
* Dient zur Anzeige das ein Spiel verloren wurde
|
||||||
|
*/
|
||||||
|
public class LoseScreen extends JPanel {
|
||||||
|
JLabel loseLabel = new JLabel("Du hast Verloren");
|
||||||
|
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||||
|
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Konstruktor der LoseScreen Klasse
|
||||||
|
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||||
|
* @author Lucas Bronson
|
||||||
|
*/
|
||||||
|
public LoseScreen(MainFrame frame) {
|
||||||
|
setLayout(null);
|
||||||
|
buildPanel(frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Panel bauen/Objekte hinzufügen
|
||||||
|
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||||
|
* @author Lucas Bronson, Joshua Kuklok
|
||||||
|
*/
|
||||||
|
public void buildPanel(MainFrame frame) {
|
||||||
|
add(loseLabel);
|
||||||
|
okButton.setBounds(625,525,200,50);
|
||||||
|
loseLabel.setBounds(550,450,500,50);
|
||||||
|
loseLabel.setFont(robotoFont);
|
||||||
|
SoundHandler.playSound("loose");
|
||||||
|
|
||||||
|
// Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||||
|
okButton.addActionListener(new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
frame.showPanel("MainMenu");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
add(loseLabel);
|
||||||
|
add(okButton);
|
||||||
|
}
|
||||||
|
}
|
|
@ -45,14 +45,12 @@ public class MainFrame extends JFrame {
|
||||||
MainMenuView mainMenuView = new MainMenuView(this);
|
MainMenuView mainMenuView = new MainMenuView(this);
|
||||||
startLocalGame localGame = new startLocalGame(this);
|
startLocalGame localGame = new startLocalGame(this);
|
||||||
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
|
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
|
||||||
coinToss coinToss = new coinToss(this);
|
|
||||||
Verbinden verbinden = new Verbinden(this);
|
Verbinden verbinden = new Verbinden(this);
|
||||||
|
|
||||||
// Panels hinzufügen
|
// Panels hinzufügen
|
||||||
mainPanel.add(mainMenuView, "MainMenu");
|
mainPanel.add(mainMenuView, "MainMenu");
|
||||||
mainPanel.add(localGame, "LocalGame");
|
mainPanel.add(localGame, "LocalGame");
|
||||||
mainPanel.add(multiplayerGame, "MultiplayerGame");
|
mainPanel.add(multiplayerGame, "MultiplayerGame");
|
||||||
mainPanel.add(coinToss, "coinToss");
|
|
||||||
mainPanel.add(verbinden, "Verbinden");
|
mainPanel.add(verbinden, "Verbinden");
|
||||||
// mainPanel.add(winLooseScreen, "WinLooseScreen");
|
// mainPanel.add(winLooseScreen, "WinLooseScreen");
|
||||||
|
|
||||||
|
@ -80,10 +78,10 @@ public class MainFrame extends JFrame {
|
||||||
* @param playerName Name des Spielers
|
* @param playerName Name des Spielers
|
||||||
* @author Lucas Bronson, Joshua Kuklok
|
* @author Lucas Bronson, Joshua Kuklok
|
||||||
*/
|
*/
|
||||||
public void showPanelSMG(String panelName, int num, int playerType,String playerName) {
|
public void showPanelSMG(String panelName, int num, int playerType,String playerName, int semesterCounter) {
|
||||||
this.localMult = num;
|
this.localMult = num;
|
||||||
|
|
||||||
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName);
|
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName, semesterCounter);
|
||||||
mainPanel.add(joinGame, panelName);
|
mainPanel.add(joinGame, panelName);
|
||||||
mainPanel.revalidate();
|
mainPanel.revalidate();
|
||||||
mainPanel.repaint();
|
mainPanel.repaint();
|
||||||
|
@ -134,6 +132,12 @@ public class MainFrame extends JFrame {
|
||||||
if(player != gameBoard.getP1()){
|
if(player != gameBoard.getP1()){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.gameBoard.getP1().destroy();
|
||||||
|
this.gameBoard.getP2().destroy();
|
||||||
|
this.gameBoard.removeAll();
|
||||||
|
this.gameBoard = null;
|
||||||
|
|
||||||
WinScreen winScreen = new WinScreen(this);
|
WinScreen winScreen = new WinScreen(this);
|
||||||
mainPanel.add(winScreen, panelName);
|
mainPanel.add(winScreen, panelName);
|
||||||
mainPanel.revalidate();
|
mainPanel.revalidate();
|
||||||
|
@ -147,13 +151,17 @@ public class MainFrame extends JFrame {
|
||||||
* @param player Player von dem die funktion aufgerufen worden ist
|
* @param player Player von dem die funktion aufgerufen worden ist
|
||||||
* @author Lucas Bronson, Peer Ole Wachtel
|
* @author Lucas Bronson, Peer Ole Wachtel
|
||||||
*/
|
*/
|
||||||
public void showPanelLoose(String panelName, Player player){
|
public void showPanelLose(String panelName, Player player){
|
||||||
if(player != gameBoard.getP1()){
|
if(player != gameBoard.getP1()){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.gameBoard.getP1().destroy();
|
this.gameBoard.getP1().destroy();
|
||||||
this.gameBoard.getP2().destroy();
|
this.gameBoard.getP2().destroy();
|
||||||
LooseScreen looseScreen = new LooseScreen(this);
|
this.gameBoard.removeAll();
|
||||||
|
this.gameBoard = null;
|
||||||
|
|
||||||
|
LoseScreen looseScreen = new LoseScreen(this);
|
||||||
mainPanel.add(looseScreen,panelName);
|
mainPanel.add(looseScreen,panelName);
|
||||||
mainPanel.revalidate();
|
mainPanel.revalidate();
|
||||||
mainPanel.repaint();
|
mainPanel.repaint();
|
||||||
|
@ -170,4 +178,4 @@ public class MainFrame extends JFrame {
|
||||||
}
|
}
|
||||||
this.gameBoard.refresh();
|
this.gameBoard.refresh();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,12 +22,6 @@ public abstract class OnlinePlayer extends Player implements AsyncSocketListener
|
||||||
|
|
||||||
public abstract void receive(String message);
|
public abstract void receive(String message);
|
||||||
|
|
||||||
@Override
|
|
||||||
public abstract void receiveShoot(Point point);
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public abstract void receiveHit(HitResponse hitResponse);
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public abstract void receiveCoin(boolean coin);
|
public abstract void receiveCoin(boolean coin);
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||||
* receives a message from the AsyncSocket
|
* receives a message from the AsyncSocket
|
||||||
* implemented according to version 1.1.0 of https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
* implemented according to version 1.1.0 of https://github.com/lgc-4/ProgProjekt-Netzwerkstandard
|
||||||
* @param message the message from the socket
|
* @param message the message from the socket
|
||||||
* @author Peer Ole Wachtel, Luca Conte
|
* @author Peer Ole Wachtel, Luca Conte, Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void receive(String message) {
|
public void receive(String message) {
|
||||||
|
@ -58,7 +58,23 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||||
Point point = new Point(data.get(0));
|
Point point = new Point(data.get(0));
|
||||||
int typeIndex = Integer.parseInt(data.get(1));
|
int typeIndex = Integer.parseInt(data.get(1));
|
||||||
if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){
|
if (Point.isValidSyntax(data.get(0)) && typeIndex >= 0 && typeIndex < HitResponseType.values().length){
|
||||||
this.enemy.receiveHit(new HitResponse(typeIndex, point));
|
|
||||||
|
HitResponse hitResponse = new HitResponse(typeIndex, point);
|
||||||
|
|
||||||
|
this.enemy.receiveHit(hitResponse);
|
||||||
|
|
||||||
|
switch (hitResponse.getType()) {
|
||||||
|
case HIT, SUNK:
|
||||||
|
this.myTurn = false;
|
||||||
|
break;
|
||||||
|
case MISS:
|
||||||
|
this.myTurn = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case VICTORY:
|
||||||
|
// GameController.getMainFrame().showPanelWin("", this.enemy);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -67,6 +83,10 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||||
//TODO CHAT
|
//TODO CHAT
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "WITHDRAW":
|
||||||
|
this.withdraw();
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
//nichts passier da Paket ungültig
|
//nichts passier da Paket ungültig
|
||||||
break;
|
break;
|
||||||
|
@ -102,6 +122,18 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||||
|
switch (hitResponse.getType()) {
|
||||||
|
case HIT, SUNK:
|
||||||
|
this.myTurn = true;
|
||||||
|
break;
|
||||||
|
case MISS:
|
||||||
|
this.myTurn = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case VICTORY:
|
||||||
|
// GameController.getMainFrame().showPanelLose("", this.enemy);
|
||||||
|
break;
|
||||||
|
}
|
||||||
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
|
super.socket.send(new SocketPackage("HIT", hitResponse.toString()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,4 +157,10 @@ public class OnlinePlayer_1_1_0 extends OnlinePlayer {
|
||||||
// SHOULD NEVER BE CALLED ON ONLINE PLAYER. ONLY ON HUMAN PLAYER
|
// SHOULD NEVER BE CALLED ON ONLINE PLAYER. ONLY ON HUMAN PLAYER
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
@Override
|
||||||
|
public void receiveWithdraw() {
|
||||||
|
this.socket.send(new SocketPackage("WITHDRAW"));
|
||||||
|
super.receiveWithdraw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -138,6 +138,7 @@ public abstract class Player {
|
||||||
* and players
|
* and players
|
||||||
*
|
*
|
||||||
* This method should be called at the end of a game
|
* This method should be called at the end of a game
|
||||||
|
* This method should be called at the end of a game
|
||||||
*
|
*
|
||||||
* @author Luca Conte
|
* @author Luca Conte
|
||||||
*/
|
*/
|
||||||
|
@ -147,4 +148,20 @@ public abstract class Player {
|
||||||
this.board = null;
|
this.board = null;
|
||||||
this.enemy = null;
|
this.enemy = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void win() {
|
||||||
|
GameController.getMainFrame().showPanelWin("", this);
|
||||||
|
}
|
||||||
|
public void lose() {
|
||||||
|
GameController.getMainFrame().showPanelLose("", this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void withdraw() {
|
||||||
|
this.enemy.receiveWithdraw();
|
||||||
|
this.lose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void receiveWithdraw(){
|
||||||
|
this.win();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,9 +11,9 @@ public class ShipButton extends JButton {
|
||||||
private BoardDisplay boardDisplay;
|
private BoardDisplay boardDisplay;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* TODO fertig beschreiben
|
* Erstellt Buttons für die beiden Spieler (Module/Schiffe)
|
||||||
* @param ship
|
* @param ship Schiff von welchem der Name genommen wird
|
||||||
* @param boardDisplay
|
* @param boardDisplay Klasse für Interaktion
|
||||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||||
*/
|
*/
|
||||||
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
|
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
|
||||||
|
|
|
@ -25,7 +25,9 @@ public class SoundHandler {
|
||||||
"hit", "./Sound/hit.mp3",
|
"hit", "./Sound/hit.mp3",
|
||||||
"destroyed", "./Sound/hit.mp3",
|
"destroyed", "./Sound/hit.mp3",
|
||||||
"plop", "./Sound/plop.mp3",
|
"plop", "./Sound/plop.mp3",
|
||||||
"loose", "./Sound/loosescreenWAH.mp3"
|
"loose", "./Sound/loosescreenlaugh.mp3",
|
||||||
|
"win", "./Sound/win.mp3",
|
||||||
|
"yourturn", "./Sound/yourturn.mp3"
|
||||||
));
|
));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1,12 +1,13 @@
|
||||||
/**
|
/**
|
||||||
* Diese Klasse implementiert den Einfachsten Ki Spieler.
|
* Diese Klasse implementiert den Einfachsten Ki Spieler.
|
||||||
* @author Florian und Florian
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
* */
|
* */
|
||||||
public class SpecificAiPlayerEasy extends AiPlayer{
|
public class SpecificAiPlayerEasy extends AiPlayer{
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Bein einfachen Ki Spieler wird nur der AiPlayer initialisiert und der Name gesetzt,
|
* Bein einfachen Ki Spieler wird nur der AiPlayer initialisiert und der Name gesetzt,
|
||||||
* da in der Eltern-Klasse AiPlayer eine default implementierung für alle Methoden existieren.
|
* da in der Eltern-Klasse AiPlayer eine default implementierung für alle Methoden existieren.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
public SpecificAiPlayerEasy() {
|
public SpecificAiPlayerEasy() {
|
||||||
super();
|
super();
|
||||||
|
|
|
@ -1,16 +1,16 @@
|
||||||
/**
|
/**
|
||||||
* Diese Klasse implementiert den Harten Ki Spieler.
|
* Diese Klasse implementiert den Harten Ki Spieler.
|
||||||
* @author Florian und Florian
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
* */
|
* */
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.Random;
|
// import java.util.Random; wird nicht mehr verwendet
|
||||||
|
|
||||||
public class SpecificAiPlayerHard extends AiPlayer{
|
public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
|
|
||||||
private int gridSize;
|
private int gridSize;
|
||||||
private boolean[][] shotsFired;
|
private boolean[][] shotsFired;
|
||||||
private final ArrayList<Point> hitQueue;
|
private final ArrayList<Point> hitQueue;
|
||||||
private final Random random;
|
//private final Random random; wird nicht mehr verwendet
|
||||||
private int nextChessRow;
|
private int nextChessRow;
|
||||||
private int nextChessCol;
|
private int nextChessCol;
|
||||||
|
|
||||||
|
@ -24,7 +24,11 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
private Point firstHit; // Speichert den ersten Treffer zur Bestimmung der Orientierung
|
private Point firstHit; // Speichert den ersten Treffer zur Bestimmung der Orientierung
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eltern-Klasse wird initialisiert und alle lokalen variablen,
|
||||||
|
* die gesetzt werden können, werden initialisiert.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
public SpecificAiPlayerHard() {
|
public SpecificAiPlayerHard() {
|
||||||
super();
|
super();
|
||||||
this.setName("AI Player Hard");
|
this.setName("AI Player Hard");
|
||||||
|
@ -32,19 +36,28 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
this.shotsFired = new boolean[gridSize][gridSize];*/
|
this.shotsFired = new boolean[gridSize][gridSize];*/
|
||||||
this.gridSize = 0;
|
this.gridSize = 0;
|
||||||
this.hitQueue = new ArrayList<>();
|
this.hitQueue = new ArrayList<>();
|
||||||
this.random = new Random();
|
//this.random = new Random(); wird nicht mehr verwendet
|
||||||
this.nextChessRow = 0;
|
this.nextChessRow = 0;
|
||||||
this.nextChessCol = 0;
|
this.nextChessCol = 0;
|
||||||
this.orientierung = Orientierung.UNBEKANNT;
|
this.orientierung = Orientierung.UNBEKANNT;
|
||||||
this.firstHit = null;
|
this.firstHit = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Checks if a position has already been shot at
|
/**
|
||||||
|
* Prüft, ob auf den punkt schonmal geschossen wurde.
|
||||||
|
* @param p zu prüfender Punkt
|
||||||
|
* @return boolean
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
public boolean alreadyShot(Point p) {
|
public boolean alreadyShot(Point p) {
|
||||||
return shotsFired[p.getX()][p.getY()];
|
return shotsFired[p.getX()][p.getY()];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Generates the next move for the AI
|
/**
|
||||||
|
* Bestimmt den nächsten punkt, der beschossen werden soll.
|
||||||
|
* @return Position
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
public Point getNextMove() {
|
public Point getNextMove() {
|
||||||
if(gridSize == 0) {
|
if(gridSize == 0) {
|
||||||
this.gridSize = super.board.getSize();
|
this.gridSize = super.board.getSize();
|
||||||
|
@ -73,6 +86,12 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
return new Point(row, col);
|
return new Point(row, col);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Nachdem receiveShoot beim gegner den schuss verarbeitet hat,
|
||||||
|
* wird diese Methode mit der antwort aufgerufen.
|
||||||
|
* @param hitResponse the hitresponse
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||||
super.receiveHit(hitResponse);
|
super.receiveHit(hitResponse);
|
||||||
|
@ -113,6 +132,7 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Entfernt aus der hitQueue alle Punkte, die nicht der erkannten Orientierung entsprechen.
|
* Entfernt aus der hitQueue alle Punkte, die nicht der erkannten Orientierung entsprechen.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private void cleanUpHitQueue() {
|
private void cleanUpHitQueue() {
|
||||||
if (firstHit == null || this.orientierung == Orientierung.UNBEKANNT) {
|
if (firstHit == null || this.orientierung == Orientierung.UNBEKANNT) {
|
||||||
|
@ -136,9 +156,10 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fügt benachbarte Felder in der **erkannten Orientierung** hinzu.
|
* Fügt benachbarte Felder in der erkannten Orientierung hinzu.
|
||||||
* - Ist die Orientierung HORIZONTAL, so werden nur links/rechts hinzugefügt.
|
* Ist die Orientierung HORIZONTAL, so werden nur links/rechts hinzugefügt.
|
||||||
* - Ist sie VERTICAL, so werden nur oben/unten hinzugefügt.
|
* Ist sie VERTICAL, so werden nur oben/unten hinzugefügt.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private void addPointsByOrientation(Point point) {
|
private void addPointsByOrientation(Point point) {
|
||||||
if (this.orientierung == Orientierung.UNBEKANNT) {
|
if (this.orientierung == Orientierung.UNBEKANNT) {
|
||||||
|
@ -178,6 +199,7 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
/**
|
/**
|
||||||
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
||||||
* @param point
|
* @param point
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private void addAdjacentPoints(Point point) {
|
private void addAdjacentPoints(Point point) {
|
||||||
int x = point.getX();
|
int x = point.getX();
|
||||||
|
@ -201,6 +223,7 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
* Die Methode gibt zurück, ob eine Position auf dem Board ist. (Boolean)
|
* Die Methode gibt zurück, ob eine Position auf dem Board ist. (Boolean)
|
||||||
* @param point Punkt der geprüft werden soll
|
* @param point Punkt der geprüft werden soll
|
||||||
* @return Ist auf dem Board oder nicht.
|
* @return Ist auf dem Board oder nicht.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private boolean isValidPoint(Point point) {
|
private boolean isValidPoint(Point point) {
|
||||||
return point.getX() >= 0 && point.getX() < gridSize &&
|
return point.getX() >= 0 && point.getX() < gridSize &&
|
||||||
|
@ -208,13 +231,17 @@ public class SpecificAiPlayerHard extends AiPlayer{
|
||||||
}
|
}
|
||||||
/**
|
/**
|
||||||
* Ki Methode um zu schießen.
|
* Ki Methode um zu schießen.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void aiShoot() {
|
public void aiShoot() {
|
||||||
this.enemy.receiveShoot(getNextMove());
|
this.enemy.receiveShoot(getNextMove());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Advances the chess pattern to the next cell
|
/**
|
||||||
|
* Die Zeilen und spalten variable wird hier angepasst, sodass beim nächsten schuss im Muster geschossen wird.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
private void advanceChessPattern() {
|
private void advanceChessPattern() {
|
||||||
nextChessCol += 2;
|
nextChessCol += 2;
|
||||||
if (nextChessCol >= gridSize) {
|
if (nextChessCol >= gridSize) {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/**
|
/**
|
||||||
* Diese Klasse implementiert den Medium Ki Spieler.
|
* Diese Klasse implementiert den Medium Ki Spieler.
|
||||||
* @author Florian und Florian
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
* */
|
* */
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
@ -11,6 +11,10 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
*/
|
*/
|
||||||
private List<Point> hitsQueue = new ArrayList<>();
|
private List<Point> hitsQueue = new ArrayList<>();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Eltern-Klasse wird initialisiert und der Name wird gesetzt.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
public SpecificAiPlayerMedium() {
|
public SpecificAiPlayerMedium() {
|
||||||
super();
|
super();
|
||||||
this.setName("AI Player Medium");
|
this.setName("AI Player Medium");
|
||||||
|
@ -18,6 +22,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Ki Methode um zu schießen.
|
* Ki Methode um zu schießen.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
@Override
|
@Override
|
||||||
public void aiShoot() {
|
public void aiShoot() {
|
||||||
|
@ -25,7 +30,13 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
// Shoot at the enemy and receive the hit response
|
// Shoot at the enemy and receive the hit response
|
||||||
enemy.receiveShoot(nextShot);
|
enemy.receiveShoot(nextShot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Nachdem receiveShoot beim gegner den schuss verarbeitet hat,
|
||||||
|
* wird diese Methode mit der antwort aufgerufen.
|
||||||
|
* @param hitResponse the hitresponse
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
|
*/
|
||||||
@Override
|
@Override
|
||||||
public synchronized void receiveHit(HitResponse hitResponse) {
|
public synchronized void receiveHit(HitResponse hitResponse) {
|
||||||
super.receiveHit(hitResponse);
|
super.receiveHit(hitResponse);
|
||||||
|
@ -38,6 +49,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
/**
|
/**
|
||||||
* Die Methode bestimmt welche Position als nächstes beschossen werden soll.
|
* Die Methode bestimmt welche Position als nächstes beschossen werden soll.
|
||||||
* @return
|
* @return
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
public Point ComputeNextShot() {
|
public Point ComputeNextShot() {
|
||||||
Point nextShot;
|
Point nextShot;
|
||||||
|
@ -61,6 +73,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
/**
|
/**
|
||||||
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
* Diese Methode erweitert die hitsQueue um die umliegenden Punkte die Schiffe seien könnten.
|
||||||
* @param point
|
* @param point
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private void addAdjacentPoints(Point point) {
|
private void addAdjacentPoints(Point point) {
|
||||||
int x = point.getX();
|
int x = point.getX();
|
||||||
|
@ -85,6 +98,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
* Diese Methode gibt zurück, ob eine Position schon beschossen wurde. (Boolean)
|
* Diese Methode gibt zurück, ob eine Position schon beschossen wurde. (Boolean)
|
||||||
* @param p Punkt der geprüft werden soll
|
* @param p Punkt der geprüft werden soll
|
||||||
* @return wurde schon beschossen oder nicht.
|
* @return wurde schon beschossen oder nicht.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private boolean alreadyShot(Point p) {
|
private boolean alreadyShot(Point p) {
|
||||||
|
|
||||||
|
@ -96,6 +110,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
|
||||||
* Die Methode gibt zurück, ob eine Position auf dem Board ist. (Boolean)
|
* Die Methode gibt zurück, ob eine Position auf dem Board ist. (Boolean)
|
||||||
* @param point Punkt der geprüft werden soll
|
* @param point Punkt der geprüft werden soll
|
||||||
* @return Ist auf dem Board oder nicht.
|
* @return Ist auf dem Board oder nicht.
|
||||||
|
* @author Florian Alexy und Florian Hantzschel
|
||||||
*/
|
*/
|
||||||
private boolean isValidPoint(Point point) {
|
private boolean isValidPoint(Point point) {
|
||||||
return point.getX() >= 0 && point.getX() < board.getSize() &&
|
return point.getX() >= 0 && point.getX() < board.getSize() &&
|
||||||
|
|
|
@ -7,7 +7,7 @@ import java.awt.*;
|
||||||
*/
|
*/
|
||||||
public class Verbinden extends JPanel{
|
public class Verbinden extends JPanel{
|
||||||
|
|
||||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
//ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||||
|
|
||||||
JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
|
JLabel verbindenLabel = new JLabel("Verbinde . . .",SwingConstants.CENTER);
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ public class WinScreen extends JPanel {
|
||||||
/**
|
/**
|
||||||
* Panel bauen/Objekte hinzufuegen
|
* Panel bauen/Objekte hinzufuegen
|
||||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||||
* @author Lucas Bronson
|
* @author Lucas Bronson, Joshua Kuklok
|
||||||
*/
|
*/
|
||||||
public void buildPanel(MainFrame frame) {
|
public void buildPanel(MainFrame frame) {
|
||||||
Timer timer = new Timer(5, new ActionListener() {
|
Timer timer = new Timer(5, new ActionListener() {
|
||||||
|
@ -50,13 +50,14 @@ public class WinScreen extends JPanel {
|
||||||
timer.start(); // Timer starten
|
timer.start(); // Timer starten
|
||||||
winLabel.setFont(robotoFont);
|
winLabel.setFont(robotoFont);
|
||||||
winLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
winLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
//Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
SoundHandler.playSound("win");
|
||||||
|
|
||||||
|
// Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||||
okButton.addActionListener(new ActionListener() {
|
okButton.addActionListener(new ActionListener() {
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
frame.showPanel("MainMenu");
|
frame.showPanel("MainMenu");
|
||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
add(winLabel);
|
add(winLabel);
|
||||||
add(okButton);
|
add(okButton);
|
||||||
|
|
|
@ -1,39 +0,0 @@
|
||||||
import javax.swing.*;
|
|
||||||
import java.awt.*;
|
|
||||||
// TODO Klasse löschen da nicht gebraucht
|
|
||||||
public class coinToss extends JPanel {
|
|
||||||
private int reihenfolge = 1; // 1 = Spieler 1 fängt an, 0 = Spieler 2 fängt an
|
|
||||||
private Timer timer;
|
|
||||||
private JLabel infoLabel;
|
|
||||||
|
|
||||||
// Konstruktor
|
|
||||||
public coinToss(MainFrame frame) {
|
|
||||||
setLayout(new BorderLayout());
|
|
||||||
|
|
||||||
// Info-Label für den Anzeigetext
|
|
||||||
infoLabel = new JLabel("", SwingConstants.CENTER);
|
|
||||||
infoLabel.setFont(new Font("Arial", Font.BOLD, 24));
|
|
||||||
add(infoLabel, BorderLayout.CENTER);
|
|
||||||
|
|
||||||
// Bestimme den Anfangstext basierend auf der "reihenfolge" Variable
|
|
||||||
if (reihenfolge == 1) {
|
|
||||||
infoLabel.setText("Du fängst an, mach dich bereit...");
|
|
||||||
} else {
|
|
||||||
infoLabel.setText("Dein Gegner fängt an, mach dich bereit...");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Erster Timer, der den Text nach 3 Sekunden auf "Es geht Los!" setzt
|
|
||||||
/*timer = new Timer(3000, e -> {
|
|
||||||
infoLabel.setText("Es geht Los!");
|
|
||||||
|
|
||||||
// Zweiter Timer, der nach weiteren 3 Sekunden zum Hauptmenü zurückkehrt
|
|
||||||
Timer backToMenuTimer = new Timer(3000, ev -> {
|
|
||||||
frame.showPanel("MainMenu");
|
|
||||||
});
|
|
||||||
//backToMenuTimer.setRepeats(false); // Timer nur einmal ausführen
|
|
||||||
backToMenuTimer.start();
|
|
||||||
});
|
|
||||||
//timer.setRepeats(false); // Erster Timer soll nur einmal ausgeführt werden
|
|
||||||
timer.start();*/
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,4 +1,5 @@
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
import java.awt.event.ActionListener;
|
import java.awt.event.ActionListener;
|
||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
|
@ -6,13 +7,9 @@ import java.util.HashMap;
|
||||||
/**
|
/**
|
||||||
* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
|
* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
|
||||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||||
* @author Lucas Bronson, Joshua Kuklok
|
* @author Lucas Bronson, Joshua Kuklok, Luca Conte
|
||||||
*/
|
*/
|
||||||
public class startLocalGame extends JPanel {
|
public class startLocalGame extends JPanel {
|
||||||
// Player
|
|
||||||
// TODO: entfernen (generell auch test button)
|
|
||||||
Player p1;
|
|
||||||
Player p2;
|
|
||||||
|
|
||||||
// Funktionshilfen
|
// Funktionshilfen
|
||||||
int semesterCounter = 1; // Semester Counter Label
|
int semesterCounter = 1; // Semester Counter Label
|
||||||
|
@ -44,12 +41,12 @@ public class startLocalGame extends JPanel {
|
||||||
JButton rightPlayerLeftButton = new JButton("<-");
|
JButton rightPlayerLeftButton = new JButton("<-");
|
||||||
JButton rightPlayerRightButton = new JButton("->");
|
JButton rightPlayerRightButton = new JButton("->");
|
||||||
JButton startButton = new JButton("Start!");
|
JButton startButton = new JButton("Start!");
|
||||||
JButton testButton = new JButton("Test");
|
|
||||||
|
|
||||||
// Textfelder
|
// Textfelder
|
||||||
JTextField leftPlayerTextField = new JTextField(20);
|
JTextField leftPlayerTextField = new JTextField(20);
|
||||||
JTextField rightPlayerTextField = new JTextField(20);
|
JTextField rightPlayerTextField = new JTextField(20);
|
||||||
|
|
||||||
|
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||||
/**
|
/**
|
||||||
* Konstruktor der startLocalGame.
|
* Konstruktor der startLocalGame.
|
||||||
* Fügt Buttons, Textfelder und Label hinzu.
|
* Fügt Buttons, Textfelder und Label hinzu.
|
||||||
|
@ -63,7 +60,8 @@ public class startLocalGame extends JPanel {
|
||||||
setLayout(null);
|
setLayout(null);
|
||||||
|
|
||||||
// Setze Komponentenpositionen
|
// Setze Komponentenpositionen
|
||||||
frameTitle.setBounds(20, 20, 200, 30);
|
frameTitle.setBounds(20, 20, 500, 60);
|
||||||
|
frameTitle.setFont(robotoFont.deriveFont(50f));
|
||||||
add(frameTitle);
|
add(frameTitle);
|
||||||
|
|
||||||
semesterLabel.setBounds(700, 300, 200, 30);
|
semesterLabel.setBounds(700, 300, 200, 30);
|
||||||
|
@ -81,13 +79,10 @@ public class startLocalGame extends JPanel {
|
||||||
rightPlayerIcon.setBounds(1225, 400, 200, 128);
|
rightPlayerIcon.setBounds(1225, 400, 200, 128);
|
||||||
add(rightPlayerIcon);
|
add(rightPlayerIcon);
|
||||||
|
|
||||||
semesterCounterLabel.setBounds(725, 475, 50, 50);
|
semesterCounterLabel.setBounds(705, 475, 50, 50);
|
||||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
add(semesterCounterLabel);
|
add(semesterCounterLabel);
|
||||||
|
|
||||||
testButton.setBounds(500,800,50,50);
|
|
||||||
add(testButton);
|
|
||||||
|
|
||||||
backButton.setBounds(1380, 20, 80, 80);
|
backButton.setBounds(1380, 20, 80, 80);
|
||||||
add(backButton);
|
add(backButton);
|
||||||
|
|
||||||
|
@ -97,10 +92,10 @@ public class startLocalGame extends JPanel {
|
||||||
leftPlayerRightButton.setBounds(250, 450, 50, 50);
|
leftPlayerRightButton.setBounds(250, 450, 50, 50);
|
||||||
add(leftPlayerRightButton);
|
add(leftPlayerRightButton);
|
||||||
|
|
||||||
semesterUpButton.setBounds(725, 400, 50, 50);
|
semesterUpButton.setBounds(705, 400, 50, 50);
|
||||||
add(semesterUpButton);
|
add(semesterUpButton);
|
||||||
|
|
||||||
semesterDownButton.setBounds(725, 550, 50, 50);
|
semesterDownButton.setBounds(705, 550, 50, 50);
|
||||||
add(semesterDownButton);
|
add(semesterDownButton);
|
||||||
|
|
||||||
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
|
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
|
||||||
|
@ -196,14 +191,6 @@ public class startLocalGame extends JPanel {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// Um zum Gameboard zu wechseln.
|
|
||||||
testButton.addActionListener(new ActionListener() {
|
|
||||||
@Override
|
|
||||||
public void actionPerformed(ActionEvent e) {
|
|
||||||
//frame.showPanelWin("WinPanel");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
|
// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
|
||||||
startButton.addActionListener(new ActionListener() {
|
startButton.addActionListener(new ActionListener() {
|
||||||
@SuppressWarnings("unchecked")
|
@SuppressWarnings("unchecked")
|
||||||
|
@ -216,7 +203,7 @@ public class startLocalGame extends JPanel {
|
||||||
playerClassMap.put(aiPlayerHardIcon, SpecificAiPlayerHard.class);
|
playerClassMap.put(aiPlayerHardIcon, SpecificAiPlayerHard.class);
|
||||||
|
|
||||||
|
|
||||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
|
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter);
|
||||||
|
|
||||||
Class<? extends LocalPlayer> leftPlayerClass = playerClassMap.get(leftPlayerIcon.getIcon());
|
Class<? extends LocalPlayer> leftPlayerClass = playerClassMap.get(leftPlayerIcon.getIcon());
|
||||||
Class<? extends AiPlayer> rightPlayerClass = (Class<? extends AiPlayer>) playerClassMap.get(rightPlayerIcon.getIcon());
|
Class<? extends AiPlayer> rightPlayerClass = (Class<? extends AiPlayer>) playerClassMap.get(rightPlayerIcon.getIcon());
|
||||||
|
@ -225,41 +212,6 @@ public class startLocalGame extends JPanel {
|
||||||
rightPlayerClass,
|
rightPlayerClass,
|
||||||
GameController.semesterToBoardSize(semesterCounter)
|
GameController.semesterToBoardSize(semesterCounter)
|
||||||
);
|
);
|
||||||
|
|
||||||
// if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Wird name wirklich weitergegeben?
|
|
||||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
// GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
// GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
// GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// }
|
|
||||||
// } else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerEasy.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// }
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerMedium.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerMedium.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerMedium.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// }
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
// if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerHard.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerHard.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// } else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
// GameController.startLocalGame(SpecificAiPlayerHard.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
import java.awt.event.ActionListener;
|
import java.awt.event.ActionListener;
|
||||||
|
|
||||||
|
@ -39,12 +40,14 @@ public class startMultiplayerGame extends JPanel {
|
||||||
// Textfelder
|
// Textfelder
|
||||||
JTextField PlayerTextField = new JTextField(20);
|
JTextField PlayerTextField = new JTextField(20);
|
||||||
|
|
||||||
|
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Konstruktor der startLocalGame.
|
* Konstruktor der startLocalGame.
|
||||||
* Fügt Buttons, Textfelder und Label hinzu.
|
* Fügt Buttons, Textfelder und Label hinzu.
|
||||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||||
* @author Joshua Kuklok
|
* @author Joshua Kuklok, Lucas Bronson
|
||||||
*/
|
*/
|
||||||
startMultiplayerGame(MainFrame frame) {
|
startMultiplayerGame(MainFrame frame) {
|
||||||
|
|
||||||
|
@ -52,7 +55,8 @@ public class startMultiplayerGame extends JPanel {
|
||||||
setLayout(null);
|
setLayout(null);
|
||||||
|
|
||||||
// Setze Komponentenpositionen
|
// Setze Komponentenpositionen
|
||||||
frameTitle.setBounds(20, 20, 200, 30);
|
frameTitle.setBounds(20, 20, 500, 60);
|
||||||
|
frameTitle.setFont(robotoFont.deriveFont(50f));
|
||||||
add(frameTitle);
|
add(frameTitle);
|
||||||
|
|
||||||
semesterLabel.setBounds(700, 300, 200, 30);
|
semesterLabel.setBounds(700, 300, 200, 30);
|
||||||
|
@ -64,7 +68,7 @@ public class startMultiplayerGame extends JPanel {
|
||||||
PlayerIcon.setBounds(75, 400, 200, 128);
|
PlayerIcon.setBounds(75, 400, 200, 128);
|
||||||
add(PlayerIcon);
|
add(PlayerIcon);
|
||||||
|
|
||||||
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
|
semesterCounterLabel.setBounds(705, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
add(semesterCounterLabel);
|
add(semesterCounterLabel);
|
||||||
|
|
||||||
|
@ -77,10 +81,10 @@ public class startMultiplayerGame extends JPanel {
|
||||||
PlayerRightButton.setBounds(250, 450, 50, 50);
|
PlayerRightButton.setBounds(250, 450, 50, 50);
|
||||||
add(PlayerRightButton);
|
add(PlayerRightButton);
|
||||||
|
|
||||||
semesterUpButton.setBounds(725, 400, 50, 50);
|
semesterUpButton.setBounds(705, 400, 50, 50);
|
||||||
add(semesterUpButton);
|
add(semesterUpButton);
|
||||||
|
|
||||||
semesterDownButton.setBounds(725, 550, 50, 50);
|
semesterDownButton.setBounds(705, 550, 50, 50);
|
||||||
add(semesterDownButton);
|
add(semesterDownButton);
|
||||||
|
|
||||||
joinGameButton.setBounds(1100, 350, 200, 50);
|
joinGameButton.setBounds(1100, 350, 200, 50);
|
||||||
|
@ -150,13 +154,13 @@ public class startMultiplayerGame extends JPanel {
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
|
frame.showPanelSMG("JoinGame",1,0, PlayerNickname, semesterCounter);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
|
frame.showPanelSMG("JoinGame",1,1, PlayerNickname, semesterCounter);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||||
frame.showPanelSMG("JoinGame",1,2, PlayerNickname);
|
frame.showPanelSMG("JoinGame",1,2, PlayerNickname, semesterCounter);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||||
frame.showPanelSMG("JoinGame",1,3, PlayerNickname);
|
frame.showPanelSMG("JoinGame",1,3, PlayerNickname, semesterCounter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -167,13 +171,13 @@ public class startMultiplayerGame extends JPanel {
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
||||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
frame.showPanelSMG("JoinGame",0,0, PlayerNickname);
|
frame.showPanelSMG("JoinGame",0,0, PlayerNickname, semesterCounter);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||||
frame.showPanelSMG("JoinGame",0,1, PlayerNickname);
|
frame.showPanelSMG("JoinGame",0,1, PlayerNickname, semesterCounter);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||||
frame.showPanelSMG("JoinGame",0,2, PlayerNickname);
|
frame.showPanelSMG("JoinGame",0,2, PlayerNickname, semesterCounter);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||||
frame.showPanelSMG("JoinGame",0,3, PlayerNickname);
|
frame.showPanelSMG("JoinGame",0,3, PlayerNickname, semesterCounter);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in New Issue