lucasjoshua #26
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@ -75,7 +75,7 @@ public class Board {
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* @author Peer Ole Wachtel
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* @author Peer Ole Wachtel
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*/
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*/
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private void createShip(int semester){
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private void createShip(int semester){
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List<ShipData> shipData = Ship.semeterList.get(semester);
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List<ShipData> shipData = Ship.semeterList.get(semester-1);
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for (int i = 0; i < shipData.size(); i++) {
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for (int i = 0; i < shipData.size(); i++) {
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this.ships.add(new Ship(shipData.get(i).size(), shipData.get(i).name()));
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this.ships.add(new Ship(shipData.get(i).size(), shipData.get(i).name()));
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}
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}
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@ -106,7 +106,7 @@ public class GameBoard extends JPanel {
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JPanel headerPanel = new JPanel();
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JPanel headerPanel = new JPanel();
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headerPanel.setLayout(new BorderLayout());
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headerPanel.setLayout(new BorderLayout());
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headerPanel.add(kontextText, BorderLayout.WEST);
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headerPanel.add(kontextText, BorderLayout.WEST);
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kontextText.setFont(new Font("Roboto", Font.BOLD, 30)); //TODO setFont fixen
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kontextText.setFont(new Font("Roboto", Font.BOLD, 30));
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headerPanel.add(giveUpButton, BorderLayout.EAST);
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headerPanel.add(giveUpButton, BorderLayout.EAST);
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JPanel leftButtonsPanel = new JPanel();
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JPanel leftButtonsPanel = new JPanel();
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@ -148,7 +148,7 @@ public class GameBoard extends JPanel {
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ownBoardPanel.resetAllShips();
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ownBoardPanel.resetAllShips();
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}
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}
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});
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});
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// TODO buttons erst disablen wenn alle Schiffe platziert sind
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// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
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// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
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readyButton.addActionListener(new ActionListener() {
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readyButton.addActionListener(new ActionListener() {
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@Override
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@Override
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@ -14,13 +14,3 @@ public class HalloSchiffeVersenken {
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mf.setVisible(true);
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mf.setVisible(true);
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}
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}
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}
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}
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/*
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*TODO
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* Alle Textfonts anpassen
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* SOUND interrupt?
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* BACKEND aufruf bei aufgeben
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* check bevor ready ob alle schiffe platziert?
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* testcode rausnehmen
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* FidgetButton als surprise (button während spiels, der zufällig farbe wechseln kann und sounds abspielt)
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*/
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@ -13,7 +13,7 @@ import java.net.InetSocketAddress;
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public class JoinGame extends JPanel {
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public class JoinGame extends JPanel {
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// Funktionshilfen
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// Funktionshilfen
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String standardPort = "1234";
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String standardPort = "51525";
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// Grafiken
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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@ -56,6 +56,7 @@ public class JoinGame extends JPanel {
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* @author Lucas Bronson, Joshua Kuklok
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* @author Lucas Bronson, Joshua Kuklok
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*/
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*/
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName, int semesterCounter) {
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System.out.println("semesterzahl in JoinGame" + semesterCounter);
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if(g==1){
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if(g==1){
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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}else{
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}else{
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@ -45,14 +45,12 @@ public class MainFrame extends JFrame {
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MainMenuView mainMenuView = new MainMenuView(this);
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MainMenuView mainMenuView = new MainMenuView(this);
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startLocalGame localGame = new startLocalGame(this);
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startLocalGame localGame = new startLocalGame(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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coinToss coinToss = new coinToss(this);
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Verbinden verbinden = new Verbinden(this);
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Verbinden verbinden = new Verbinden(this);
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// Panels hinzufügen
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// Panels hinzufügen
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mainPanel.add(mainMenuView, "MainMenu");
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mainPanel.add(mainMenuView, "MainMenu");
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mainPanel.add(localGame, "LocalGame");
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mainPanel.add(localGame, "LocalGame");
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mainPanel.add(multiplayerGame, "MultiplayerGame");
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mainPanel.add(multiplayerGame, "MultiplayerGame");
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mainPanel.add(coinToss, "coinToss");
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mainPanel.add(verbinden, "Verbinden");
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mainPanel.add(verbinden, "Verbinden");
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// mainPanel.add(winLooseScreen, "WinLooseScreen");
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// mainPanel.add(winLooseScreen, "WinLooseScreen");
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@ -80,7 +78,7 @@ public class MainFrame extends JFrame {
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* @param playerName Name des Spielers
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* @param playerName Name des Spielers
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* @author Lucas Bronson, Joshua Kuklok
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* @author Lucas Bronson, Joshua Kuklok
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*/
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*/
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public void showPanelSMG(String panelName, int num, int playerType,String playerName) {
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public void showPanelSMG(String panelName, int num, int playerType,String playerName, int semesterCounter) {
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this.localMult = num;
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this.localMult = num;
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JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName, semesterCounter);
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JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName, semesterCounter);
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@ -11,9 +11,9 @@ public class ShipButton extends JButton {
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private BoardDisplay boardDisplay;
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private BoardDisplay boardDisplay;
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/**
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/**
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* TODO fertig beschreiben
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* Erstellt Buttons für die beiden Spieler (Module/Schiffe)
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* @param ship
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* @param ship Schiff von welchem der Name genommen wird
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* @param boardDisplay
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* @param boardDisplay Klasse für Interaktion
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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*/
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public ShipButton(Ship ship, BoardDisplay boardDisplay) {
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public ShipButton(Ship ship, BoardDisplay boardDisplay) {
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@ -1,39 +0,0 @@
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import javax.swing.*;
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import java.awt.*;
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// TODO Klasse löschen da nicht gebraucht
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public class coinToss extends JPanel {
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private int reihenfolge = 1; // 1 = Spieler 1 fängt an, 0 = Spieler 2 fängt an
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private Timer timer;
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private JLabel infoLabel;
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// Konstruktor
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public coinToss(MainFrame frame) {
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setLayout(new BorderLayout());
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// Info-Label für den Anzeigetext
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infoLabel = new JLabel("", SwingConstants.CENTER);
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infoLabel.setFont(new Font("Arial", Font.BOLD, 24));
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add(infoLabel, BorderLayout.CENTER);
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// Bestimme den Anfangstext basierend auf der "reihenfolge" Variable
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if (reihenfolge == 1) {
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infoLabel.setText("Du fängst an, mach dich bereit...");
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} else {
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infoLabel.setText("Dein Gegner fängt an, mach dich bereit...");
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}
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// Erster Timer, der den Text nach 3 Sekunden auf "Es geht Los!" setzt
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/*timer = new Timer(3000, e -> {
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infoLabel.setText("Es geht Los!");
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// Zweiter Timer, der nach weiteren 3 Sekunden zum Hauptmenü zurückkehrt
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Timer backToMenuTimer = new Timer(3000, ev -> {
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frame.showPanel("MainMenu");
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});
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//backToMenuTimer.setRepeats(false); // Timer nur einmal ausführen
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backToMenuTimer.start();
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});
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//timer.setRepeats(false); // Erster Timer soll nur einmal ausgeführt werden
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timer.start();*/
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}
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}
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@ -10,10 +10,6 @@ import java.util.HashMap;
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* @author Lucas Bronson, Joshua Kuklok, Luca Conte
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* @author Lucas Bronson, Joshua Kuklok, Luca Conte
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*/
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*/
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public class startLocalGame extends JPanel {
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public class startLocalGame extends JPanel {
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// Player
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// TODO: entfernen (generell auch test button)
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Player p1;
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Player p2;
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// Funktionshilfen
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// Funktionshilfen
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int semesterCounter = 1; // Semester Counter Label
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int semesterCounter = 1; // Semester Counter Label
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@ -207,7 +203,7 @@ public class startLocalGame extends JPanel {
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playerClassMap.put(aiPlayerHardIcon, SpecificAiPlayerHard.class);
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playerClassMap.put(aiPlayerHardIcon, SpecificAiPlayerHard.class);
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frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
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frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter);
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Class<? extends LocalPlayer> leftPlayerClass = playerClassMap.get(leftPlayerIcon.getIcon());
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Class<? extends LocalPlayer> leftPlayerClass = playerClassMap.get(leftPlayerIcon.getIcon());
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Class<? extends AiPlayer> rightPlayerClass = (Class<? extends AiPlayer>) playerClassMap.get(rightPlayerIcon.getIcon());
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Class<? extends AiPlayer> rightPlayerClass = (Class<? extends AiPlayer>) playerClassMap.get(rightPlayerIcon.getIcon());
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@ -154,13 +154,13 @@ public class startMultiplayerGame extends JPanel {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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if (PlayerIcon.getIcon() == humanPlayerIcon) {
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if (PlayerIcon.getIcon() == humanPlayerIcon) {
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frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
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frame.showPanelSMG("JoinGame",1,0, PlayerNickname, semesterCounter);
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} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
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} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
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frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
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frame.showPanelSMG("JoinGame",1,1, PlayerNickname, semesterCounter);
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} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
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} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
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frame.showPanelSMG("JoinGame",1,2, PlayerNickname);
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frame.showPanelSMG("JoinGame",1,2, PlayerNickname, semesterCounter);
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} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
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} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
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frame.showPanelSMG("JoinGame",1,3, PlayerNickname);
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frame.showPanelSMG("JoinGame",1,3, PlayerNickname, semesterCounter);
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}
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}
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}
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}
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});
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});
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@ -171,13 +171,13 @@ public class startMultiplayerGame extends JPanel {
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
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//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
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if (PlayerIcon.getIcon() == humanPlayerIcon) {
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if (PlayerIcon.getIcon() == humanPlayerIcon) {
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frame.showPanelSMG("JoinGame",0,0, PlayerNickname);
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frame.showPanelSMG("JoinGame",0,0, PlayerNickname, semesterCounter);
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} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
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} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
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frame.showPanelSMG("JoinGame",0,1, PlayerNickname);
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frame.showPanelSMG("JoinGame",0,1, PlayerNickname, semesterCounter);
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} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
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} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
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frame.showPanelSMG("JoinGame",0,2, PlayerNickname);
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frame.showPanelSMG("JoinGame",0,2, PlayerNickname, semesterCounter);
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} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
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} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
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frame.showPanelSMG("JoinGame",0,3, PlayerNickname);
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frame.showPanelSMG("JoinGame",0,3, PlayerNickname, semesterCounter);
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}
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}
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}
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}
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});
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});
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Reference in New Issue