cleanup-work #22
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@ -22,7 +22,7 @@ public class LocalPlayer extends Player {
|
||||||
switch (hitResponse.getType()) {
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switch (hitResponse.getType()) {
|
||||||
case HIT, SUNK -> this.myTurn = false;
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case HIT, SUNK -> this.myTurn = false;
|
||||||
case MISS -> this.myTurn = true;
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case MISS -> this.myTurn = true;
|
||||||
case VICTORY -> System.out.println("Game Over"); //TODO Was halt bei victory passiert ist hier wurder verloheren
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case VICTORY -> GameController.getMainFrame().showPanelLoose("", this); //TODO Was halt bei victory passiert ist hier wurder verloheren
|
||||||
}
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}
|
||||||
GameController.getMainFrame().refreshGameBoard();
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GameController.getMainFrame().refreshGameBoard();
|
||||||
}
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}
|
||||||
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@ -33,7 +33,7 @@ public class LocalPlayer extends Player {
|
||||||
switch (hitResponse.getType()) {
|
switch (hitResponse.getType()) {
|
||||||
case HIT, SUNK -> this.myTurn = true;
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case HIT, SUNK -> this.myTurn = true;
|
||||||
case MISS -> this.myTurn = false;
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case MISS -> this.myTurn = false;
|
||||||
case VICTORY -> System.out.println("Win"); // TODO was halt beim victory passier ist hier wurde gewonnen
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case VICTORY -> GameController.getMainFrame().showPanelWin("", this); // TODO was halt beim victory passier ist hier wurde gewonnen
|
||||||
}
|
}
|
||||||
GameController.getMainFrame().refreshGameBoard();
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GameController.getMainFrame().refreshGameBoard();
|
||||||
}
|
}
|
||||||
|
|
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Reference in New Issue