lucasjoshua #20
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@ -6,13 +6,12 @@ import java.util.ArrayList;
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import java.util.List;
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/**
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* TODO Klassenbeschreibung
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* reines im frontend zeichnen für preview
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* Dient dem Aufbau der Matrix (Spielfeld) und füllt diese mit Funktion
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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public class BoardDisplay extends JPanel {
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private JButton[][] fields;
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private int gridSize;
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//private List <Ship> ships;//brauchen wir nicht mehr
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private Ship currentShip;
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private Player player;
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private boolean horizontal = false;
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@ -20,31 +19,40 @@ public class BoardDisplay extends JPanel {
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private boolean enemyBoard;
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private Point mousePosition;
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/**
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* Fügt Buttons zu Liste hinzu und aktualisiert Feld durch Aufruf von paintFields
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* @param button
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* @author Joshua Kuklok
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*/
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public void addShipButton(ShipButton button) {
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shipButtonList.add(button);
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paintFields();
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}
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/**
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* Gibt currentShip zurück
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* @return currentShip
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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public Ship getCurrentShip() {
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return currentShip;
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}
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/**
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* Konstruktor der startLocalGame.
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* TODO fertig schreiben
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* @param gridSize
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* @param player
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* @param gridSize Die Größe des Spielfelds
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* @param player Der Spieler
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* @author Lucas Bronson
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*/
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public BoardDisplay(int gridSize, Player player, boolean enemyBoard) {
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte
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this.fields = new JButton[gridSize][gridSize];
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//this.ships = new ArrayList<>();
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this.shipButtonList = new ArrayList<>();
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this.player = player;
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this.gridSize = gridSize;
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this.enemyBoard = enemyBoard;
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System.out.println("Name in Boarddisplay: " + player.getName());//Testausgabe
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// Erstellung von Spielfeld
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// Erstellung vom Spielfeld
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for (int i = 0; i <= gridSize; i++) {
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for (int j = 0; j <= gridSize; j++) {
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final int x = j - 1; // Temporäre Variable
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@ -54,7 +62,7 @@ public class BoardDisplay extends JPanel {
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} else if (i == 0) {
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JLabel colLabel = new JLabel(String.valueOf(j));
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colLabel.setHorizontalAlignment(SwingConstants.CENTER);
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colLabel.setFont(new Font("Arial", Font.BOLD, 14));
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colLabel.setFont(new Font("Roboto", Font.BOLD, 14));
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add(colLabel);
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} else if (j == 0) {
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JLabel rowLabel = new JLabel(String.valueOf((char) ('A' + i - 1)));
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@ -69,32 +77,24 @@ public class BoardDisplay extends JPanel {
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field.setBorderPainted(true);
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fields[x][y] = field;
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add(field);
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//field.addMouseListener(new MouseAdapter() {
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// @Override
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//public void mouseClicked(MouseEvent e) {
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// if (SwingUtilities.isRightMouseButton(e)) {
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// handleFieldClick(field);
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// }
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// }
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//@Override
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//public void mouseExited(MouseEvent e) {
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// field.setBackground(Color.LIGHT_GRAY);
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// }
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// });
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// Um Mausinteraktionen zu ermöglichen (Rechts/- Linksklick, Hover)
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field.addMouseListener(new MouseAdapter() {
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// Um beim "Hovern" Position zu setzten und weiterzugeben.
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@Override
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public void mouseEntered(MouseEvent e) {
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mousePosition = new Point(x, y);
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paintFields();
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}
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// Um nach "wegbewegen" der Maus wieder zu entfärben
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@Override
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public void mouseExited(MouseEvent e) {
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paintFields();
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}
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// Um Schiffe zu rotieren/platzieren
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@Override
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public void mouseClicked(MouseEvent e) {
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if (SwingUtilities.isRightMouseButton(e)) {
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@ -102,19 +102,20 @@ public class BoardDisplay extends JPanel {
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} else if (SwingUtilities.isLeftMouseButton(e)) {
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Point o = new Point(x, y);
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handleFieldClick(o);
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SoundHandler.playSound("plop");
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}
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}
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});
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}
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}
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}
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// this.ships = new ArrayList<Ship>();
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}
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/**
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* Aktuelles Schiff auswaehlen
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* @param ship
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* Aktuelles Schiff auswählen
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* @param ship Schiff zum Auswählen
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* @author Lucas Bronson, Joshua Kuklok
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*/
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public void selectCurrentShip(Ship ship) {
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this.currentShip = ship;
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@ -122,11 +123,11 @@ public class BoardDisplay extends JPanel {
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}
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/**
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* Zuruecksetzen von aktuellem Schiff und allen Schiffen des Spielers
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* Danach blau faerben des Spielfeldes
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* Zurücksetzen von aktuellem Schiff und allen Schiffen des Spielers.
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* Danach blau färben des Spielfeldes
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* @author Lucas Bronson, Joshua Kuklok
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*/
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public void resetAllShips() {
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//ships.clear();
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this.currentShip = null;
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for (Ship ship : player.getBoard().getShips()) {
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ship.resetPosition();
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@ -136,6 +137,7 @@ public class BoardDisplay extends JPanel {
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/**
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* Wechselt die Platzierungsrichtung zwischen horizontal und vertikal.
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* @author Lucas Bronson, Joshua Kuklok
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*/
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private void togglePlacementDirection() {
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horizontal = !horizontal;
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@ -147,6 +149,7 @@ public class BoardDisplay extends JPanel {
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/**
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* Handhabt das Platzieren eines Schiffs auf dem Spielfeld.
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* @param o Die Koordinaten des Klicks.
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* @author Lucas Bronson, Luca Conte
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*/
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private void handleFieldClick(Point o) {
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System.out.println("CLICK " + o);
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@ -157,20 +160,14 @@ public class BoardDisplay extends JPanel {
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this.player.enemy.shoot(o);
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}
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paintFields();
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//if(this.currentShip.isPlaced()){
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// this.currentShip.
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// };
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// Beispiel: Setze ein Schiff bei einem Klick
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//if (setShip(new Ship(3, "TestShip"), o, true,player)) {
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// field.setBackground(Color.BLUE); // Visualisiere Schiff
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//}
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}
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/**
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* Faerbt das Spielfeld blau, ueberprueft ob das aktuelle Schiff null ist
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* Faerbt eine Preview in das Spielfeld ein ob Schiff setzen moeglich ist
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* Schiffe die gesetzt wurden werden grau gefaerbt
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* Aufrufen von refreshButtonState um zu zeigen ob Button drueckbar ist
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* Färbt das Spielfeld blau, überprüft, ob das aktuelle Schiff null ist.
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* Färbt eine Preview in das Spielfeld ein, ob Schiff setzen möglich ist
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* Schiffe die gesetzt wurden, werden grau gefärbt
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* Aufrufen von refreshButtonState um zu zeigen, ob Button drückbar ist
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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public void paintFields() {
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List<Point> test=new ArrayList<>();
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@ -222,13 +219,16 @@ public class BoardDisplay extends JPanel {
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switch (hit.getType()) {
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case HIT:
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fields[i][j].setBackground(Color.ORANGE);
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//SoundHandler.playSound("hit");
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break;
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case SUNK:
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//SoundHandler.playSound("destroyed");
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case VICTORY:
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fields[i][j].setBackground(Color.RED);
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break;
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case MISS:
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if (this.enemyBoard) {
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//SoundHandler.playSound("miss");
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fields[i][j].setBackground(Color.BLUE);
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} else {
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fields[i][j].setBackground(Color.CYAN);
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@ -243,10 +243,11 @@ public class BoardDisplay extends JPanel {
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}
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}
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/**
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* Ruft paintFields auf, um Felder zu aktualisieren
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* @author Luca Conte
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*/
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public void refresh() {
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paintFields();
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}
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}
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@ -2,13 +2,12 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseAdapter;
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import java.util.List;
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/**
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* Das GameBoard dient als Panel, in dem das tatsächliche Spiel stattfindet.
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* Der Benutzer kann hier seine Schiffe platzieren, das Spiel starten etc.
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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public class GameBoard extends JPanel {
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@ -38,8 +37,8 @@ public class GameBoard extends JPanel {
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JLabel frameTitle = new JLabel("GameBoard");
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JLabel kontextText = new JLabel(kT1);
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JButton backButton = new JButton(backButtonIcon);
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// Eigene ModulButtons
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// Buttons
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JButton giveUpButton = new JButton("Aufgeben");
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/**
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* Konstruktor von GameBoard.
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@ -47,6 +46,7 @@ public class GameBoard extends JPanel {
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* @param semesterCounter Ausgewähltes Semester
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* @param p1 Erstes Spielerobjekt
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* @param p2 Zweites Spielerobjekt
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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this.p1 = p1;
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@ -54,66 +54,45 @@ public class GameBoard extends JPanel {
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buildPanel(frame, semesterCounter);
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List<Ship> shipsP1 =p1.getBoard().getShips();
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List<Ship> shipsP2 =p2.getBoard().getShips();
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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/* TODO löschen falls nicht gebraucht
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private void updateButtonLabels(List<Ship> ships,JToggleButton[] buttons) {
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for(int i=0;i<buttons.length &&i<ships.size();i++ ) {
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Ship ship = ships.get(i);
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buttons[i].setText(ship.getName());
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giveUpButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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// TODO Hier könnte Ihr Backend Code stehen
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frame.showPanel("MainMenu");
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}
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});
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}
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*/
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// Timer für pulsierenden Effekt
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// Timer für pulsierenden SchwarzGrau-Effekt
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Timer timer = new Timer(10, new ActionListener() {
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private int grayValue = 50; // Start-Grauwert (0 = Schwarz, 255 = Weiß)
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private boolean increasing = false; // Richtung des Pulsierens
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// Start-Grauwert (0 = Schwarz, 255 = Weiß)
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private int value = 50;
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private boolean increasing = false;
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@Override
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public void actionPerformed(ActionEvent e) {
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// Grauwert aktualisieren
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kontextText.setForeground(new Color(grayValue, grayValue, grayValue));
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kontextText.setForeground(new Color(value, value, value));
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// Grauwert erhöhen oder verringern
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if (increasing) {
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grayValue++;
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if (grayValue >= 90) {
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increasing = false; // Richtung ändern
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value++;
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if (value >= 90) {
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increasing = false;
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}
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} else {
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grayValue--;
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if (grayValue <= 0) {
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increasing = true; // Richtung ändern
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value--;
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if (value <= 0) {
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increasing = true;
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}
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}
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}
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});
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/*
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// Timer für pulsierenden Disco-Effekt
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Timer timer = new Timer(50, new ActionListener() {
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private float hue = 0; // Farbton-Wert für HSB-Farbmodell
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@Override
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public void actionPerformed(ActionEvent e) {
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// Farbe basierend auf dem Farbton-Wert berechnen
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Color pulsierendeFarbe = Color.getHSBColor(hue, 0.8f, 0.8f); // Sättigung und Helligkeit fix
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kontextText.setForeground(pulsierendeFarbe);
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// Farbton leicht verändern (Zyklus zwischen 0 und 1)
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hue += 0.01f;
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if (hue > 1) {
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hue = 0;
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}
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}
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});*/
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/**
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* TODO Funktion beschreiben etc.
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* Baut das grundlegende Spielboard
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param semesterCounter Ausgewähltes Semester
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* @author Lucas Bronson, Luca Conte, Joshua Kuklok
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*/
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public void buildPanel(MainFrame frame, int semesterCounter) {
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// Hauptlayout - BorderLayout für die Anordnung der Komponenten
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@ -130,7 +109,7 @@ public class GameBoard extends JPanel {
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headerPanel.setLayout(new BorderLayout());
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headerPanel.add(kontextText, BorderLayout.WEST);
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kontextText.setFont(new Font("Roboto", Font.BOLD, 30)); //TODO setFont fixen
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headerPanel.add(backButton, BorderLayout.EAST);
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headerPanel.add(giveUpButton, BorderLayout.EAST);
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JPanel leftButtonsPanel = new JPanel();
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leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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@ -172,12 +151,17 @@ public class GameBoard extends JPanel {
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ownBoardPanel.resetAllShips();
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}
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});
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// TODO buttons erst disablen wenn alle Schiffe platziert sind
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// Um Bereit-Meldung and Backend zu geben, kontextText zu setzten und ready/reset Button zu deaktivieren
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readyButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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kontextText.setText(kT2);
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p1.ready();
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if(true) {
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readyButton.setEnabled(false);
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resetButton.setEnabled(false);
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}
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}
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});
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@ -211,13 +195,13 @@ public class GameBoard extends JPanel {
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add(leftButtonsPanel, BorderLayout.WEST);
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add(rightButtonsPanel, BorderLayout.EAST);
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add(headerPanel, BorderLayout.NORTH);
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//add(centerPanel, BorderLayout.CENTER);
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add(namesAndBoardsPanel, BorderLayout.CENTER);
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timer.start();
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}
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/**
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*
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* Aktualisiert Zustand(kontextText) je nach Zug
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* @author Luca Conte
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*/
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public void refresh() {
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if (this.p1.myTurn) {
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@ -1,21 +1,26 @@
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/**
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* Hauptklasse über die der MainFrame gestartet wird
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* @author Lucas Bronson, Ole Wachtel, Joshua Kuklok
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*/
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public class HalloSchiffeVersenken {
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/**
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* Erstellt und setzt den Mainframe
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* @param args Argumente an Main durch Konsole etc.
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* @throws InterruptedException
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*/
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public static void main(String[] args) throws InterruptedException {
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MainFrame mf = new MainFrame();
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mf.setVisible(true);
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System.out.println("HelloSchiffeVersenekn");
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System.out.println("sound");
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SoundHandler.playSound("hit");
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Thread.sleep(10000);
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SoundHandler.setSoundOn(false);
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System.out.println("sound off");
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SoundHandler.playSound("hit");
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}
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}
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/*
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*TODO
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* Alle Textfonts anpassen
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* SOUND interrupt?
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* BACKEND aufruf bei aufgeben
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* check bevor ready ob alle schiffe platziert?
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* testcode rausnehmen
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* FidgetButton als surprise (button während spiels, der zufällig farbe wechseln kann und sounds abspielt)
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*/
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@ -8,8 +8,10 @@ import java.net.InetSocketAddress;
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/**
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* Das JoinGame Panel dient zum setzten des Ports/IP-Adresse.
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* Anschließend kann das Verbinden Panel gezeigt werden.
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* @author Lucas Bronson
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*/
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public class JoinGame extends JPanel {
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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@ -35,6 +37,7 @@ public class JoinGame extends JPanel {
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* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
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* @param playerName Name des Spielers
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* @author Lucas Bronson, Joshua Kuklok
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*/
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public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
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setLayout(null);
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|
@ -47,6 +50,7 @@ public class JoinGame extends JPanel {
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* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
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* @param playerName Name des Spielers
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* @author Lucas Bronson, Joshua Kuklok
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*/
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
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if(g==1){
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@ -61,7 +65,7 @@ public class JoinGame extends JPanel {
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portLabel.setBounds(50, 200, 200, 30);
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if(g==1) { //Wenn man Spiel erstellen will werden IP-Felder nicht angezeigt.
|
||||
if(g==1) { // Wenn man Spiel erstellen will, werden IP-Felder nicht angezeigt.
|
||||
ipLabel.setBounds(50, 125, 200, 30);
|
||||
ipTextField.setBounds(50, 150, 250, 50);
|
||||
}
|
||||
|
@ -77,7 +81,8 @@ public class JoinGame extends JPanel {
|
|||
add(ipTextField);
|
||||
add(portTextField);
|
||||
add(backButton);
|
||||
// ActionListener für Buttons
|
||||
|
||||
// ActionListener für Buttons.
|
||||
// Um in das MultiplayerGame zurückzuwechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
import java.awt.*;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse für Erstellung von looseScreen Objekten
|
||||
* Dient zur Anzeige das ein Spiel verloren wurde
|
||||
*/
|
||||
public class LooseScreen extends JPanel {
|
||||
JLabel looseLabel = new JLabel("Du hast Verloren");
|
||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der LooseScreen Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public LooseScreen(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Panel bauen/Objekte hinzufügen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
add(looseLabel);
|
||||
okButton.setBounds(650,525,200,50);
|
||||
looseLabel.setBounds(500,450,500,50);
|
||||
looseLabel.setFont(robotoFont);
|
||||
}
|
||||
}
|
|
@ -1,11 +1,10 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
//TODO Generell button ausblenden anpassen
|
||||
|
||||
/**
|
||||
* Der MainFrame dient als Hub und Übergreifendes Fenster auf dem alle weiteren Panel angezeigt werden.
|
||||
* Dadurch werden keine weiteren Fenster geöffnet.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public class MainFrame extends JFrame {
|
||||
|
||||
|
@ -21,11 +20,13 @@ public class MainFrame extends JFrame {
|
|||
// Von startLocalGameLoadingScreen an GameBoard
|
||||
int semesterCounter;
|
||||
// ---------- //
|
||||
|
||||
private GameBoard gameBoard;
|
||||
|
||||
/**
|
||||
* Konstruktor von MainFrame.
|
||||
* Ermöglicht es Panel anzuzeigen.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public MainFrame() {
|
||||
|
||||
|
@ -53,6 +54,7 @@ public class MainFrame extends JFrame {
|
|||
mainPanel.add(multiplayerGame, "MultiplayerGame");
|
||||
mainPanel.add(coinToss, "coinToss");
|
||||
mainPanel.add(verbinden, "Verbinden");
|
||||
// mainPanel.add(winLooseScreen, "WinLooseScreen");
|
||||
|
||||
// Hauptpanel in JFrame hinzufügen
|
||||
add(mainPanel);
|
||||
|
@ -64,6 +66,7 @@ public class MainFrame extends JFrame {
|
|||
/**
|
||||
* Methode, um die Ansicht zu wechseln
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void showPanel(String panelName) {
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
|
@ -75,15 +78,16 @@ public class MainFrame extends JFrame {
|
|||
* @param num Hilfsvariable um abzugleichen, ob "Spiel erstellen" oder "Spiel beitreten" ausgewählt wurde
|
||||
* @param playerType Spielertyp(HumanPlayer, AIEasy etc.)
|
||||
* @param playerName Name des Spielers
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSMG(String panelName, int num, int playerType,String playerName) {
|
||||
this.localMult = num;
|
||||
|
||||
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName);
|
||||
mainPanel.add(joinGame, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -92,6 +96,7 @@ public class MainFrame extends JFrame {
|
|||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @param p1 Erstes Spielerobjekt
|
||||
* @param p2 Zweites Spielerobjekt
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSLG(String panelName,int semesterCounter, Player p1, Player p2) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
@ -100,24 +105,55 @@ public class MainFrame extends JFrame {
|
|||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
cardLayout.show(mainPanel, panelName); // Panel anzeigen
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel der startLocalGame Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void showPanelSLGLS(String panelName,int semesterCounter) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this, semesterCounter);
|
||||
mainPanel.add(LocalGameLoadingScreen, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
cardLayout.show(mainPanel, panelName); // Panel anzeigen
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel für WinScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public void showPanelWin(String panelName){
|
||||
WinScreen winScreen = new WinScreen(this);
|
||||
mainPanel.add(winScreen, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel für LooseScreen Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public void showPanelLoose(String panelName){
|
||||
LooseScreen looseScreen = new LooseScreen(this);
|
||||
mainPanel.add(looseScreen,panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert das Spielfeld (kontextText)
|
||||
* @author Luca Conte
|
||||
*/
|
||||
public void refreshGameBoard() {
|
||||
this.gameBoard.refresh();
|
||||
}
|
||||
|
|
|
@ -1,35 +0,0 @@
|
|||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
public class MainMenuController implements ActionListener {
|
||||
private MainMenuView view;
|
||||
private MainMenuModel model;
|
||||
|
||||
public MainMenuController(MainMenuModel model, MainMenuView view) {
|
||||
this.view = view;
|
||||
this.model = model;
|
||||
//this.view.getLocalButton().addActionListener(this);
|
||||
//this.view.getMultiButton().addActionListener(this);
|
||||
// this.view.getSoundButton().addActionListener(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//if (e.getSource() == view.getMultiButton()) {
|
||||
// model.setGameMode("Multiplayer");
|
||||
// MultiMenuModel multiModel = new MultiMenuModel();
|
||||
// MultiMenuView multiView = new MultiMenuView();
|
||||
// MultiMenuController multiMenuController = new MultiMenuController(multiModel, multiView);
|
||||
// view.addPanel(multiView.getMultiPanel(), "MultiMenu");
|
||||
// view.showPanel("MultiMenu");
|
||||
// }else if (e.getSource() == view.getSoundButton()) {
|
||||
// view.toggleMute();
|
||||
// }else if(e.getSource() == view.getLocalButton()) {
|
||||
model.setGameMode("LocalGame");
|
||||
//startLocalGame localGame = new startLocalGame();
|
||||
// view.addPanel(localGame.getLocalPanel(), "LocalMenu");
|
||||
// view.showPanel("LocalMenu");
|
||||
}
|
||||
}
|
||||
//}
|
|
@ -1,11 +0,0 @@
|
|||
public class MainMenuModel {
|
||||
private String gameMode;
|
||||
|
||||
public void setGameMode(String mode) {
|
||||
this.gameMode = mode;
|
||||
}
|
||||
|
||||
public String getGameMode() {
|
||||
return gameMode;
|
||||
}
|
||||
}
|
|
@ -1,9 +1,13 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse zum Erstellen von MainMenu Objekten
|
||||
* Dient als Hauptmenü für die Anwendung
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class MainMenuView extends JPanel {
|
||||
|
||||
private JLabel titelLabel = new JLabel("Studium versenken");
|
||||
|
@ -15,11 +19,21 @@ public class MainMenuView extends JPanel {
|
|||
private ImageIcon soundIcon = new ImageIcon("graphics/sound button.png");
|
||||
private ImageIcon muteIcon = new ImageIcon("graphics/sound button muted.png");
|
||||
|
||||
/**
|
||||
* Konstruktor der MainMenuView Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public MainMenuView(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Methode zum Füllen des Panels, Objekte werden dem frame hinzugefügt
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
private void buildPanel(MainFrame frame) {
|
||||
lokalButton.setBounds(200, 200, 500, 500);
|
||||
multiButton.setBounds(800, 200, 500, 500);
|
||||
|
@ -36,7 +50,7 @@ public class MainMenuView extends JPanel {
|
|||
add(multiButton);
|
||||
add(soundButton);
|
||||
|
||||
// Event Listener für Buttons
|
||||
// ActionListener um vom Hauptmenü zum LocalGame Menü zu wechseln
|
||||
lokalButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -45,6 +59,7 @@ public class MainMenuView extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// ActionListener um vom Hauptmenü zum MultiPlayerGame Menü zu wechseln
|
||||
multiButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -53,6 +68,7 @@ public class MainMenuView extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
//Aufruf von toggleMute, falls der soundButton geklickt wird
|
||||
soundButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -62,11 +78,18 @@ public class MainMenuView extends JPanel {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt Sound auf Stumm/Laut und ändert Grafik, sodass
|
||||
* der aktuelle Stand der Grafik entspricht
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
private void toggleMute() {
|
||||
if (soundButton.getIcon() == soundIcon) {
|
||||
soundButton.setIcon(muteIcon);
|
||||
SoundHandler.setSoundOn(false);
|
||||
} else {
|
||||
soundButton.setIcon(soundIcon);
|
||||
SoundHandler.setSoundOn(true);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
public class MultiMenuController implements ActionListener {
|
||||
private MultiMenuView view;
|
||||
private MultiMenuModel model;
|
||||
|
||||
public MultiMenuController(MultiMenuModel model, MultiMenuView view) {
|
||||
this.view = view;
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (e.getSource() == view.getPlayerLeftButton()){
|
||||
view.togglePlayerIcon();
|
||||
}else if(e.getSource() == view.getPlayerRightButton()){
|
||||
view.togglePlayerIcon();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
public class MultiMenuModel {
|
||||
private String gameMode;
|
||||
|
||||
public void setGameMode(String mode) {
|
||||
this.gameMode = mode;
|
||||
}
|
||||
|
||||
public String getGameMode() {
|
||||
return gameMode;
|
||||
}
|
||||
}
|
|
@ -1,83 +0,0 @@
|
|||
import java.awt.*;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.*;
|
||||
|
||||
public class MultiMenuView {
|
||||
int semesterCounter = 1;
|
||||
private JPanel multiPanel = new JPanel(null);
|
||||
|
||||
private ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||
private ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
|
||||
|
||||
JButton PlayerLeftButton = new JButton("<-");
|
||||
JButton PlayerRightButton = new JButton("->");
|
||||
JButton semesterUpButton = new JButton("^");
|
||||
JButton semesterDownButton = new JButton("v");
|
||||
|
||||
JLabel semesterLabel = new JLabel("Semester");
|
||||
private JLabel titelLabel = new JLabel("Multiplayer");
|
||||
private JLabel PlayerIcon = new JLabel(humanPlayerIcon);
|
||||
private JLabel PlayerName = new JLabel("Name");
|
||||
private JTextField PlayerTextField = new JTextField(20);
|
||||
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
|
||||
|
||||
private Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
public MultiMenuView() {
|
||||
buildPanel();
|
||||
}
|
||||
|
||||
|
||||
public void buildPanel(){
|
||||
titelLabel.setBounds(20,20,700,100);
|
||||
PlayerIcon.setBounds(75, 400, 200, 128);
|
||||
PlayerName.setBounds(50, 625, 200, 30);
|
||||
PlayerTextField.setBounds(50, 650, 250, 50);
|
||||
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
|
||||
PlayerLeftButton.setBounds(50, 450, 50, 50);
|
||||
PlayerRightButton.setBounds(250, 450, 50, 50);
|
||||
semesterLabel.setBounds(500, 400, 200, 30);
|
||||
semesterUpButton.setBounds(700, 400, 50, 50);
|
||||
semesterDownButton.setBounds(700, 550, 50, 50);
|
||||
|
||||
|
||||
multiPanel.setLayout(null);
|
||||
titelLabel.setFont(robotoFont.deriveFont(50f));
|
||||
semesterLabel.setFont(robotoFont.deriveFont(20f));
|
||||
|
||||
multiPanel.add(PlayerName);
|
||||
multiPanel.add(titelLabel);
|
||||
multiPanel.add(PlayerIcon);
|
||||
multiPanel.add(PlayerTextField);
|
||||
multiPanel.add(semesterCounterLabel);
|
||||
multiPanel.add(semesterUpButton);
|
||||
multiPanel.add(semesterDownButton);
|
||||
multiPanel.add(PlayerLeftButton);
|
||||
multiPanel.add(PlayerRightButton);
|
||||
multiPanel.add(semesterLabel);
|
||||
}
|
||||
|
||||
public JPanel getMultiPanel() {
|
||||
return multiPanel;
|
||||
}
|
||||
|
||||
//public void showMultiPanel(String panelName) {
|
||||
// CardLayout cl = (CardLayout)mainPanel.getLayout();
|
||||
// cl.show(multiPanel, panelName);
|
||||
//}
|
||||
|
||||
public void togglePlayerIcon() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerIcon);
|
||||
} else {
|
||||
PlayerIcon.setIcon(humanPlayerIcon);
|
||||
}
|
||||
}
|
||||
|
||||
public JButton getPlayerLeftButton() {
|
||||
return PlayerLeftButton;
|
||||
}
|
||||
|
||||
public JButton getPlayerRightButton() {
|
||||
return PlayerRightButton;
|
||||
}
|
||||
}
|
|
@ -1,10 +1,21 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Das ShipButton Panel dient dem Erstellen eines lokalen Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public class ShipButton extends JButton {
|
||||
private Ship ship;
|
||||
private BoardDisplay boardDisplay;
|
||||
|
||||
/**
|
||||
* TODO fertig beschreiben
|
||||
* @param ship
|
||||
* @param boardDisplay
|
||||
* @author Lucas Bronson, Luca Conte, Joshua Kuklok
|
||||
*/
|
||||
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
|
||||
super(ship.getName());
|
||||
this.ship = ship;
|
||||
|
@ -14,6 +25,12 @@ public class ShipButton extends JButton {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt Farbe der Modulbuttons.
|
||||
* Verschiedene Farben für:
|
||||
* Modul ausgewählt, platziert nicht platziert.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public void refreshButtonState() {
|
||||
if (ship.isPlaced()) {
|
||||
setBackground(Color.LIGHT_GRAY);
|
||||
|
|
|
@ -8,6 +8,10 @@ import java.util.ArrayList;
|
|||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Der SoundHandler dient zum Anlegen und Abspielen von Sounds
|
||||
* @author Lucas Bronson, Luca Conte, Ole Wachtel, Joshua Kuklok
|
||||
*/
|
||||
public class SoundHandler {
|
||||
|
||||
private static boolean soundOn = true;
|
||||
|
@ -16,9 +20,18 @@ public class SoundHandler {
|
|||
|
||||
// Wenn fehler beim erstellen von .jar mit sound hier gucken
|
||||
private static HashMap<String, String> sounds = new HashMap<String, String>(Map.of(
|
||||
"hit", "./Sound/water-drip.mp3"
|
||||
"miss", "./Sound/water-drip.mp3",
|
||||
"hit", "./Sound/hit.mp3",
|
||||
"destroyed", "./Sound/hit.mp3",
|
||||
"plop", "./Sound/plop.mp3",
|
||||
"loose", "./Sound/loosescreenWAH.mp3"
|
||||
));
|
||||
|
||||
/**
|
||||
* Erstellt neuen Thread, um ausgewählten Sound abzuspielen
|
||||
* @param soundName Name der Audiodatei, welche abgespielt werden soll
|
||||
* @author Ole Wachtel, Luca Conte
|
||||
*/
|
||||
public static void playSound(String soundName) {
|
||||
if (soundOn) {
|
||||
Thread thread = new Thread(new Runnable() {
|
||||
|
@ -50,11 +63,21 @@ public class SoundHandler {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* TODO funktion beschreiben (potentiell nicht benötigte Funktion?)
|
||||
* @param soundName
|
||||
* @param path
|
||||
* @author Ole Wachtel
|
||||
*/
|
||||
static void add(String soundName, String path){
|
||||
sounds.put(soundName, path);
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO funktion beschreiben (potentiell nicht benötigte Funktion?)
|
||||
* @param sound
|
||||
* @author Ole Wachtel
|
||||
*/
|
||||
static void setSoundOn(boolean sound){
|
||||
soundOn= sound;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ import java.awt.*;
|
|||
|
||||
/**
|
||||
* Das Verbinden Panel dient als "Überblende", während im Backend das Spiel erstellt/ eine Verbindung hergestellt wird.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class Verbinden extends JPanel{
|
||||
|
||||
|
@ -13,8 +14,9 @@ public class Verbinden extends JPanel{
|
|||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Konstruktor der Verbinden Klasse.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public Verbinden(MainFrame frame) {
|
||||
setLayout(null);
|
||||
|
@ -24,6 +26,7 @@ public class Verbinden extends JPanel{
|
|||
/**
|
||||
* Baut Panel auf.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
private void buildPanel(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
import java.awt.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Klasse für Erstellung von winScreen Objekten
|
||||
* Dient zur Anzeige des Sieges nachdem ein Spiel
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public class WinScreen extends JPanel {
|
||||
JLabel winLabel = new JLabel("Du hast Gewonnen!");
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
JButton okButton = new JButton("Zurück zum Hauptmenü");
|
||||
|
||||
/**
|
||||
* Konstruktor der WinScreen Klasse
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public WinScreen(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Panel bauen/Objekte hinzufuegen
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson
|
||||
*/
|
||||
public void buildPanel(MainFrame frame) {
|
||||
Timer timer = new Timer(5, new ActionListener() {
|
||||
private float hue = 0; // Farbton-Wert für HSB-Farbmodell
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
// Farbe basierend auf dem Farbton-Wert berechnen
|
||||
Color pulsierendeFarbe = Color.getHSBColor(hue, 0.8f, 0.8f); // Sättigung und Helligkeit fix
|
||||
winLabel.setForeground(pulsierendeFarbe);
|
||||
|
||||
// Farbton leicht verändern (Zyklus zwischen 0 und 1)
|
||||
hue += 0.01f;
|
||||
if (hue > 1) {
|
||||
hue = 0;
|
||||
}
|
||||
}
|
||||
});
|
||||
okButton.setBounds(650,525,200,50);
|
||||
winLabel.setBounds(500,450,500,50);
|
||||
timer.start(); // Timer starten
|
||||
winLabel.setFont(robotoFont);
|
||||
winLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
//Zurückkehren zum Hauptmenü, wenn okButton gedrückt wird
|
||||
okButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
|
||||
});
|
||||
add(winLabel);
|
||||
add(okButton);
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
// TODO Klasse löschen da nicht gebraucht
|
||||
public class coinToss extends JPanel {
|
||||
private int reihenfolge = 1; // 1 = Spieler 1 fängt an, 0 = Spieler 2 fängt an
|
||||
private Timer timer;
|
||||
|
|
|
@ -5,10 +5,11 @@ import java.awt.event.ActionListener;
|
|||
/**
|
||||
* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
public class startLocalGame extends JPanel {
|
||||
// Player
|
||||
// TODO: entfernen
|
||||
// TODO: entfernen (generell auch test button)
|
||||
Player p1;
|
||||
Player p2;
|
||||
|
||||
|
@ -54,6 +55,7 @@ public class startLocalGame extends JPanel {
|
|||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
*
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Lucas Bronson, Joshua Kuklok
|
||||
*/
|
||||
startLocalGame(MainFrame frame) {
|
||||
// Layout des Panels
|
||||
|
@ -117,7 +119,7 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerTextField.setText(rightPlayerNickname);
|
||||
add(rightPlayerTextField);
|
||||
|
||||
// ActionListener für Buttons
|
||||
// ActionListener für Buttons.
|
||||
// Um das Semester zu erhöhen.
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
if (semesterCounter < 6) {
|
||||
|
@ -197,7 +199,7 @@ public class startLocalGame extends JPanel {
|
|||
testButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanelSLG("GameBoard",1,p1,p2);
|
||||
frame.showPanelWin("WinPanel");
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -248,6 +250,7 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der leftPlayerLeftButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleLeftPlayerIconLeft() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
|
@ -263,6 +266,7 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der leftPlayerRightButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleLeftPlayerIconRight() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
|
@ -278,6 +282,7 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der RightPlayerLeftButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleRightPlayerIconLeft() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
|
@ -291,6 +296,7 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der RightPlayerRightButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void toggleRightPlayerIconRight() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
|
@ -304,6 +310,7 @@ public class startLocalGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Aktualisiert die Textfelder basierend auf den Icons
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void updateTextFields() {
|
||||
// Für Linken Spieler
|
||||
|
|
|
@ -4,12 +4,14 @@ import java.awt.*;
|
|||
/**
|
||||
* Das startLocalGameLoadingScreen Panel dient als "Überblende", während im Backend das Spiel erstellt wird.
|
||||
* Hier wird lediglich Text angezeigt
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public class startLocalGameLoadingScreen extends JPanel{
|
||||
/**
|
||||
* Konstruktor der startLocalGameLoadingScreen.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param semesterCounter Ein Zähler, der das gewählte Semester speichert (hier unbenutzt)
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ import java.awt.event.ActionListener;
|
|||
/**
|
||||
* Das startMultiplayerGame Panel dient dem Erstellen eines Online Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
public class startMultiplayerGame extends JPanel {
|
||||
|
||||
|
@ -43,6 +44,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
startMultiplayerGame(MainFrame frame) {
|
||||
|
||||
|
@ -164,7 +166,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) { // TODO Wird name wirklich weitergegeben?
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,0, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,1, PlayerNickname);
|
||||
|
@ -181,6 +183,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der PlayerLeftButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void togglePlayerIconLeft() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
|
@ -196,6 +199,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der PlayerRightButton gedrückt wird.
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void togglePlayerIconRight() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
|
@ -211,6 +215,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
|
||||
/**
|
||||
* Aktualisiert die Textfelder basierend auf den Icons
|
||||
* @author Joshua Kuklok
|
||||
*/
|
||||
private void updateTextFields() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
|
|
Loading…
Reference in New Issue