lucasjoshua #14

Merged
lgc merged 13 commits from lucasjoshua into main 2024-12-15 13:27:15 +00:00
4 changed files with 78 additions and 78 deletions
Showing only changes of commit bd3976cc0c - Show all commits

View File

@ -12,6 +12,8 @@ public class BoardDisplay extends JPanel {
private JButton[][] fields;
private int gridSize;
private List <Ship> ships;
private Ship currentShip;
private Player player;
/**
* Konstruktor der startLocalGame.
@ -20,9 +22,11 @@ public class BoardDisplay extends JPanel {
* @param player
*/
public BoardDisplay(int gridSize, Player player) {
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte
this.fields = new JButton[gridSize][gridSize];
this.ships = new ArrayList<>();
this.player = player;
// Erstellung von Spielfeld
for (int i = 0; i <= gridSize; i++) {
for (int j = 0; j <= gridSize; j++) {
@ -43,7 +47,7 @@ public class BoardDisplay extends JPanel {
} else {
// Spielfeld (interaktive Zellen)
JButton field = new JButton("");
field.setBackground(Color.LIGHT_GRAY);
field.setBackground(Color.BLUE);
field.setOpaque(true);
field.setBorderPainted(true);
fields[i - 1][j - 1] = field;
@ -68,16 +72,19 @@ public class BoardDisplay extends JPanel {
public void mouseClicked(MouseEvent e) {
Point o= new Point(finalI, finalJ);
System.out.println(o);
handleFieldClick(field, o,player);
handleFieldClick(o);
}
});
}
}
}
// this.ships = new ArrayList<Ship>();
}
public void selectCurrentShip(Ship ship) {
this.currentShip = ship;
}
/**
* TODO Funktion beschreiben etc.
* @param ship
@ -148,14 +155,31 @@ public class BoardDisplay extends JPanel {
/**
* TODO Funktion beschreiben etc.
* @param field
* @param o
* @param player
*/
private void handleFieldClick(JButton field, Point o,Player player) {
private void handleFieldClick(Point o) {
this.currentShip.setPosition(o,player.getBoard().getShips(),gridSize);
paintFields();
// Beispiel: Setze ein Schiff bei einem Klick
if (setShip(new Ship(3, "TestShip"), o, true,player)) {
field.setBackground(Color.BLUE); // Visualisiere Schiff
//if (setShip(new Ship(3, "TestShip"), o, true,player)) {
// field.setBackground(Color.BLUE); // Visualisiere Schiff
//}
}
public void paintFields() {
for(int i = 0; i <= gridSize; i++) {
for(int j = 0; j <= gridSize; j++) {
if(fields[i][j] == null) {
continue;
}
fields[i][j].setBackground(Color.BLUE);
for(Ship ship: player.getBoard().getShips()) {
if(ship.isShipOnPos(new Point(i,j))) {
fields[i][j].setBackground(Color.LIGHT_GRAY);
break;
}
}
}
}
}
}

View File

@ -37,36 +37,9 @@ public class GameBoard extends JPanel {
* @param p2 Zweites Spielerobjekt
*/
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
JToggleButton[] leftPlayerButtons=new JToggleButton[]{
leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
};
// Gegnerische ModulButtons
JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
JToggleButton[] rightlayerButtons=new JToggleButton[]{
rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
};
buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
buildPanel(frame, semesterCounter,p1,p2);
List<Ship> shipsP1 =p1.getBoard().getShips();
updateButtonLabels(shipsP1,leftPlayerButtons);
List<Ship> shipsP2 =p2.getBoard().getShips();
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
@ -88,67 +61,52 @@ public class GameBoard extends JPanel {
* @param semesterCounter
* @param p1
* @param p2
* @param leftButtons
* @param rightButtons
*/
public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2) {
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
setLayout(new BorderLayout());
// Spielfelder erstellen (eigenes und gegnerisches)
// Spielfelder werden in BoardDisplay erstellt
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
BoardDisplay ownBoardPanel = new BoardDisplay(gridSize,p1);
BoardDisplay opponentBoardPanel = new BoardDisplay(gridSize, p2);
// Panel für das Kontext-Text-Feld
JPanel headerPanel = new JPanel();
headerPanel.setLayout(new BorderLayout());
headerPanel.add(kontextText, BorderLayout.WEST);
headerPanel.add(backButton, BorderLayout.EAST);
// Panel für die Buttons des linken Spielers (ganz links)
JPanel leftButtonsPanel = new JPanel();
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
leftButtonsPanel.add(leftButtons[0]);
leftButtonsPanel.add(leftButtons[1]);
leftButtonsPanel.add(leftButtons[2]);
leftButtonsPanel.add(leftButtons[3]);
leftButtonsPanel.add(leftButtons[4]);
leftButtonsPanel.add(leftButtons[5]);
leftButtonsPanel.add(leftButtons[6]);
// Panel für die Buttons des rechten Spielers (ganz rechts)
JPanel rightButtonsPanel = new JPanel();
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
rightButtonsPanel.add(rightButtons[0]);
rightButtonsPanel.add(rightButtons[1]);
rightButtonsPanel.add(rightButtons[2]);
rightButtonsPanel.add(rightButtons[3]);
rightButtonsPanel.add(rightButtons[4]);
rightButtonsPanel.add(rightButtons[5]);
rightButtonsPanel.add(rightButtons[6]);
rightButtonsPanel.setLayout(new GridLayout(7, 1));
// Panel für die Buttons des linken Spielers (ganz links)
for(Ship ship : p1.getBoard().getShips()) {
ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
leftButtonsPanel.add(shipButton);
}
for(Ship ship : p2.getBoard().getShips()) {
ShipButton shipButton= new ShipButton(ship,ownBoardPanel);
rightButtonsPanel.add(shipButton);
}
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
rightButtonsPanel.add(rightPlayerModul7);
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
leftButtonsPanel.add(leftPlayerModul7);
// Panel für die Buttons des rechten Spielers (ganz rechts)
// Spielfelder erstellen (eigenes und gegnerisches)
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
// Spielfelder werden in BoardDisplay erstellt
//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
ButtonGroup leftButtonGroup= new ButtonGroup();
leftButtonGroup.add(leftButtons[0]);
leftButtonGroup.add(leftButtons[1]);
leftButtonGroup.add(leftButtons[2]);
leftButtonGroup.add(leftButtons[3]);
leftButtonGroup.add(leftButtons[4]);
leftButtonGroup.add(leftButtons[5]);
leftButtonGroup.add(leftButtons[6]);
ButtonGroup rightButtonGroup= new ButtonGroup();
rightButtonGroup.add(rightButtons[0]);
rightButtonGroup.add(rightButtons[1]);
rightButtonGroup.add(rightButtons[2]);
rightButtonGroup.add(rightButtons[3]);
rightButtonGroup.add(rightButtons[4]);
rightButtonGroup.add(rightButtons[5]);
rightButtonGroup.add(rightButtons[6]);
// Panel für beide Spielfelder (nebeneinander in der Mitte)
JPanel centerPanel = new JPanel();
@ -161,6 +119,5 @@ public class GameBoard extends JPanel {
add(rightButtonsPanel, BorderLayout.EAST);
add(headerPanel, BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
}
}

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@ -135,6 +135,9 @@ public class Ship {
}
public boolean isShipOnPos(Point pos){
if(this.position == null){
return false;
}
if ((this.horizontal && pos.getY() == this.position.getY() && pos.getX() >= this.position.getX() && pos.getX() < this.position.getX() + size) ||
(!(this.horizontal) && pos.getX() == this.position.getX() && pos.getY() >= this.position.getY() && pos.getY() < this.position.getY() + size)) {
return true;

16
src/ShipButton.java Normal file
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@ -0,0 +1,16 @@
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class ShipButton extends JButton {
Ship ship;
public ShipButton(Ship ship, BoardDisplay boardDisplay) {
super(ship.getName());
this.ship = ship;
this.addActionListener((e)->{
boardDisplay.selectCurrentShip(ship);
});
}
}