start game stuff - both online and offline #13
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@ -2,14 +2,32 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* TODO Klassenbeschreibung
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*/
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public class BoardDisplay extends JPanel {
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public BoardDisplay(int gridSize, Icon buttonIcon) {
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
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private JButton[][] fields;
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private int gridSize;
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private List <Ship> ships;
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/**
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* Konstruktor der startLocalGame.
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* TODO fertig schreiben
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* @param gridSize
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* @param player
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*/
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public BoardDisplay(int gridSize, Player player) {
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
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this.fields = new JButton[gridSize][gridSize];
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this.ships = new ArrayList<>();
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// Erstellung von Spielfeld
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for (int i = 0; i <= gridSize; i++) {
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for (int j = 0; j <= gridSize; j++) {
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final int x = i; // Temporäre Variable
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final int y = j; // Temporäre Variable
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if (i == 0 && j == 0) {
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add(new JLabel(" "));
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} else if (i == 0) {
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@ -28,27 +46,116 @@ public class BoardDisplay extends JPanel {
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field.setBackground(Color.LIGHT_GRAY);
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field.setOpaque(true);
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field.setBorderPainted(true);
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fields[i - 1][j - 1] = field;
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add(field);
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//field.addMouseListener(new MouseAdapter() {
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// @Override
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//public void mouseClicked(MouseEvent e) {
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// if (SwingUtilities.isRightMouseButton(e)) {
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// handleFieldClick(field);
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// }
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// }
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//@Override
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//public void mouseExited(MouseEvent e) {
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// field.setBackground(Color.LIGHT_GRAY);
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// }
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// });
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int finalI = i;
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int finalJ = j;
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field.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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if(SwingUtilities.isRightMouseButton(e)) {
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handleFieldClick(field);
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}
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}
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@Override
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public void mouseExited(MouseEvent e) {
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// field.setBackground(Color.LIGHT_GRAY);
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Point o= new Point(finalI, finalJ);
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System.out.println(o);
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handleFieldClick(field, o,player);
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}
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});
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add(field);
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}
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}
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}
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// this.ships = new ArrayList<Ship>();
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}
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private void handleFieldClick(JButton field) {
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field.setBackground(Color.RED);
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/**
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* TODO Funktion beschreiben etc.
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* @param ship
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* @param o
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* @param horizontal
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* @param player
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* @return
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*/
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private boolean setShip(Ship ship, Point o, boolean horizontal,Player player) {
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//boolean a = true;
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if (placeable(ship, ship.getPosition(), horizontal)) {
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ship.setPosition(new Point(o.getX(),o.getY()),player.getBoard().getShips(),gridSize);
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ship.setHorizontal(horizontal);
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ships.add(ship);
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List<Point> occupied = ship.getOccupiedPoints();
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for(Point p: occupied) {
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fields[p.getX()][p.getY()].setBackground(Color.LIGHT_GRAY);
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}
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return true;
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}else{
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return false;
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}
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}
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/*private boolean placeable(Ship ship,Point o, boolean horizontal) {
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if (horizontal && (o.getX() + ship.getSize() > gridSize)) { // Fehler
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return false;
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}
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if (!horizontal && (o.getY() + ship.getSize() > gridSize)) {
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return false;
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}
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return true;
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}*/
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/**
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* TODO Funktion beschreiben etc.
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* @param ship
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* @param o
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* @param horizontal
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* @return
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*/
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private boolean placeable(Ship ship, Point o, boolean horizontal) {
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if (horizontal && (o.getX() + ship.getSize() > gridSize)) {
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return false;
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}
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if (!horizontal && (o.getY() + ship.getSize() > gridSize)) {
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return false;
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}
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// Prüfen auf Kollision mit bestehenden Schiffen
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for (Ship other : ships) {
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for (Point p : other.getOccupiedPoints()) {
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for (Point newP : ship.getOccupiedPoints()) {
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if (p.equals(newP)) {
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return false; // Überschneidung gefunden
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}
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}
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}
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}
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return true;
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}
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private void selectShip(MouseEvent e) {
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Ship current = (Ship) e.getSource();
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}
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/**
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* TODO Funktion beschreiben etc.
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* @param field
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* @param o
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* @param player
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*/
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private void handleFieldClick(JButton field, Point o,Player player) {
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// Beispiel: Setze ein Schiff bei einem Klick
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if (setShip(new Ship(3, "TestShip"), o, true,player)) {
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field.setBackground(Color.BLUE); // Visualisiere Schiff
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}
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}
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}
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@ -4,7 +4,14 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseAdapter;
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import java.util.List;
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/**
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* Das GameBoard dient als Panel, in dem das tatsächliche Spiel stattfindet.
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* Der Benutzer kann hier seine Schiffe platzieren, das Spiel starten etc.
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*/
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public class GameBoard extends JPanel {
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// Funktionshilfen
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//int semesterCounter = 1; //TODO: ersetzen durch param von vorpanel
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@ -21,24 +28,70 @@ public class GameBoard extends JPanel {
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JButton backButton = new JButton(backButtonIcon);
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// Eigene ModulButtons
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JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
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JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
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// Gegnerische ModulButtons
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JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
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JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
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/**
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* Konstruktor von GameBoard.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param semesterCounter Ausgewähltes Semester
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* @param p1 Erstes Spielerobjekt
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* @param p2 Zweites Spielerobjekt
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*/
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
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JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
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public void buildPanel(MainFrame frame, int semesterCounter) {
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JToggleButton[] leftPlayerButtons=new JToggleButton[]{
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leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
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leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
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};
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// Gegnerische ModulButtons
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JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
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JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
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JToggleButton[] rightlayerButtons=new JToggleButton[]{
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rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
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rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
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};
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buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
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List<Ship> shipsP1 =p1.getBoard().getShips();
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updateButtonLabels(shipsP1,leftPlayerButtons);
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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/**
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* TODO Funktion beschreiben etc.
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* @param ships
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* @param buttons
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*/
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private void updateButtonLabels(List<Ship> ships,JToggleButton[] buttons) {
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for(int i=0;i<buttons.length &&i<ships.size();i++ ) {
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Ship ship = ships.get(i);
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buttons[i].setText(ship.getName());
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}
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}
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/**
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* TODO Funktion beschreiben etc.
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* @param frame
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* @param semesterCounter
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* @param p1
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* @param p2
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* @param leftButtons
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* @param rightButtons
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*/
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public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
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// Hauptlayout - BorderLayout für die Anordnung der Komponenten
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setLayout(new BorderLayout());
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@ -51,51 +104,51 @@ public class GameBoard extends JPanel {
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// Panel für die Buttons des linken Spielers (ganz links)
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JPanel leftButtonsPanel = new JPanel();
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leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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leftButtonsPanel.add(leftPlayerModul1);
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leftButtonsPanel.add(leftPlayerModul2);
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leftButtonsPanel.add(leftPlayerModul3);
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leftButtonsPanel.add(leftPlayerModul4);
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leftButtonsPanel.add(leftPlayerModul5);
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leftButtonsPanel.add(leftPlayerModul6);
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leftButtonsPanel.add(leftPlayerModul7);
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leftButtonsPanel.add(leftButtons[0]);
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leftButtonsPanel.add(leftButtons[1]);
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leftButtonsPanel.add(leftButtons[2]);
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leftButtonsPanel.add(leftButtons[3]);
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leftButtonsPanel.add(leftButtons[4]);
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leftButtonsPanel.add(leftButtons[5]);
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leftButtonsPanel.add(leftButtons[6]);
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// Panel für die Buttons des rechten Spielers (ganz rechts)
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JPanel rightButtonsPanel = new JPanel();
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rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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rightButtonsPanel.add(rightPlayerModul1);
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rightButtonsPanel.add(rightPlayerModul2);
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rightButtonsPanel.add(rightPlayerModul3);
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rightButtonsPanel.add(rightPlayerModul4);
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rightButtonsPanel.add(rightPlayerModul5);
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rightButtonsPanel.add(rightPlayerModul6);
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rightButtonsPanel.add(rightPlayerModul7);
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rightButtonsPanel.add(rightButtons[0]);
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rightButtonsPanel.add(rightButtons[1]);
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rightButtonsPanel.add(rightButtons[2]);
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rightButtonsPanel.add(rightButtons[3]);
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rightButtonsPanel.add(rightButtons[4]);
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rightButtonsPanel.add(rightButtons[5]);
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rightButtonsPanel.add(rightButtons[6]);
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// Spielfelder erstellen (eigenes und gegnerisches)
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int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
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// Spielfelder werden in BoardDisplay erstellt
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//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel ownBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
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//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
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ButtonGroup leftButtonGroup= new ButtonGroup();
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leftButtonGroup.add(rightPlayerModul1);
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leftButtonGroup.add(rightPlayerModul2);
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leftButtonGroup.add(rightPlayerModul3);
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leftButtonGroup.add(rightPlayerModul4);
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leftButtonGroup.add(rightPlayerModul5);
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leftButtonGroup.add(rightPlayerModul6);
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leftButtonGroup.add(rightPlayerModul7);
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leftButtonGroup.add(leftButtons[0]);
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leftButtonGroup.add(leftButtons[1]);
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leftButtonGroup.add(leftButtons[2]);
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leftButtonGroup.add(leftButtons[3]);
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leftButtonGroup.add(leftButtons[4]);
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leftButtonGroup.add(leftButtons[5]);
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leftButtonGroup.add(leftButtons[6]);
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ButtonGroup rightButtonGroup= new ButtonGroup();
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rightButtonGroup.add(leftPlayerModul1);
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rightButtonGroup.add(leftPlayerModul2);
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rightButtonGroup.add(leftPlayerModul3);
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rightButtonGroup.add(leftPlayerModul4);
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rightButtonGroup.add(leftPlayerModul5);
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rightButtonGroup.add(leftPlayerModul6);
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rightButtonGroup.add(leftPlayerModul7);
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rightButtonGroup.add(rightButtons[0]);
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rightButtonGroup.add(rightButtons[1]);
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rightButtonGroup.add(rightButtons[2]);
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rightButtonGroup.add(rightButtons[3]);
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rightButtonGroup.add(rightButtons[4]);
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rightButtonGroup.add(rightButtons[5]);
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rightButtonGroup.add(rightButtons[6]);
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// Panel für beide Spielfelder (nebeneinander in der Mitte)
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JPanel centerPanel = new JPanel();
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@ -108,18 +161,6 @@ public class GameBoard extends JPanel {
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add(rightButtonsPanel, BorderLayout.EAST);
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add(headerPanel, BorderLayout.NORTH);
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add(centerPanel, BorderLayout.CENTER);
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}
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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buildPanel(frame, semesterCounter);
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/*
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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toggleRightPlayerIcon();
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updateTextFields();
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}
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}); */
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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}
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|
|
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@ -5,34 +5,50 @@ import java.awt.event.ActionListener;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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/*
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TODO: evtl an Lucas: die "JoinGame" muss noch informationen erhalten, welche Spieler erstellt wurden und welches Semester
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Also die startMultiplayerGame muss JoinGame mit parametern für (HumanPlayer/AiEasy/AiNormal/AiHard, Semesteranzahl, Spielername) (3 Parameter) erhalten
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*/
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/**
|
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* Das JoinGame Panel dient zum setzten des Ports/IP-Adresse.
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* Anschließend kann das Verbinden Panel gezeigt werden.
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*/
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public class JoinGame extends JPanel {
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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|
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// Labels
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JLabel spielBeitretenLabel;
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel portLabel = new JLabel("Port");
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// Textfelder
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JTextField ipTextField = new JTextField(20);
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JTextField portTextField = new JTextField(20);
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// Buttons
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||||
JButton losButton = new JButton("Los!");
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||||
JButton backButton = new JButton(backButtonIcon);
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// Font
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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||||
|
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public JoinGame(MainFrame frame,int g) {
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/**
|
||||
* Erstellt mittels Funktionsaufrufen das Panel.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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||||
* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
|
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* @param playerName Name des Spielers
|
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*/
|
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public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
|
||||
setLayout(null);
|
||||
buildPanel(frame,g);
|
||||
buildPanel(frame,g,playerType,playerName);
|
||||
}
|
||||
|
||||
private void buildPanel(MainFrame frame,int g) {
|
||||
/**
|
||||
* Erstellt das Panel.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
|
||||
* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
|
||||
* @param playerName Name des Spielers
|
||||
*/
|
||||
private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
|
||||
if(g==1){
|
||||
spielBeitretenLabel= new JLabel("Spiel beitreten");
|
||||
}else{
|
||||
|
@ -43,12 +59,14 @@ public class JoinGame extends JPanel {
|
|||
losButton.setBounds(320, 225, 100, 50);
|
||||
backButton.setBounds(1380, 20, 80, 80);
|
||||
|
||||
ipLabel.setBounds(50, 125, 200, 30);
|
||||
portLabel.setBounds(50, 200, 200, 30);
|
||||
|
||||
ipTextField.setBounds(50, 150, 250, 50);
|
||||
portTextField.setBounds(50, 225, 250, 50);
|
||||
if(g==1) { //Wenn man Spiel erstellen will werden IP-Felder nicht angezeigt.
|
||||
ipLabel.setBounds(50, 125, 200, 30);
|
||||
ipTextField.setBounds(50, 150, 250, 50);
|
||||
}
|
||||
|
||||
portTextField.setBounds(50, 225, 250, 50);
|
||||
|
||||
spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
|
||||
|
||||
|
@ -59,38 +77,45 @@ public class JoinGame extends JPanel {
|
|||
add(ipTextField);
|
||||
add(portTextField);
|
||||
add(backButton);
|
||||
// ActionListener für Buttons
|
||||
// Um in das MultiplayerGame zurückzuwechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MultiplayerGame");
|
||||
}
|
||||
});
|
||||
|
||||
backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
|
||||
// losButton.addActionListener(e -> frame.showPanel("Verbinden"));
|
||||
|
||||
|
||||
// Um das Verbinden Panel anzuzeigen und Daten an Backend weiterzureichen.
|
||||
losButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
||||
|
||||
String ipAddress = ipTextField.getText();
|
||||
if (ipAddress.equals("")) {
|
||||
if (ipAddress.isEmpty()) {
|
||||
ipAddress = "0.0.0.0";
|
||||
}
|
||||
|
||||
String portText = portTextField.getText();
|
||||
|
||||
int port = Integer.parseInt(portText);
|
||||
InetSocketAddress address = new InetSocketAddress(ipAddress, port);
|
||||
|
||||
frame.showPanel("Verbinden");
|
||||
//public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress
|
||||
// address, int size) throws IOException {
|
||||
if(true) { //Beispiel (für playertape wäre z.B. 1 humanPlayer etc.)
|
||||
try {
|
||||
GameController.startOnlineGame(HumanPlayer.class, "TollerTest", address,GameController.semesterToBoardSize(2)); //
|
||||
} catch (IOException ex) {
|
||||
throw new RuntimeException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
if(playerType == 0) {
|
||||
GameController.startOnlineGame(HumanPlayer.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
} else if(playerType == 1) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerEasy.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
} else if (playerType == 2) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerMedium.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
} else if (playerType == 3) {
|
||||
GameController.startOnlineGame(SpecificAiPlayerHard.class, playerName, address,GameController.semesterToBoardSize(2));
|
||||
}
|
||||
} catch (IOException ex) {
|
||||
throw new RuntimeException(ex);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
}
|
|
@ -1,6 +1,10 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Der MainFrame dient als Hub und Übergreifendes Fenster auf dem alle weiteren Panel angezeigt werden.
|
||||
* Dadurch werden keine weiteren Fenster geöffnet.
|
||||
*/
|
||||
public class MainFrame extends JFrame {
|
||||
|
||||
private CardLayout cardLayout;
|
||||
|
@ -16,7 +20,10 @@ public class MainFrame extends JFrame {
|
|||
int semesterCounter;
|
||||
// ---------- //
|
||||
|
||||
|
||||
/**
|
||||
* Konstruktor von MainFrame.
|
||||
* Ermöglicht es Panel anzuzeigen.
|
||||
*/
|
||||
public MainFrame() {
|
||||
|
||||
GameController.setMainFrame(this);
|
||||
|
@ -26,33 +33,23 @@ public class MainFrame extends JFrame {
|
|||
setSize(1500, 1000);
|
||||
setLocationRelativeTo(null);
|
||||
|
||||
//JLabel backgroundLabel = new JLabel(new ImageIcon("graphics/mainmenubackground.png"));
|
||||
// backgroundLabel.setBounds(0, 0, 1500, 1000);
|
||||
// getContentPane().add(backgroundLabel);
|
||||
|
||||
// backgroundLabel.setOpaque(true);
|
||||
|
||||
// CardLayout und Hauptpanel erstellen
|
||||
cardLayout = new CardLayout();
|
||||
mainPanel = new JPanel(cardLayout);
|
||||
|
||||
// Verschiedene Panels erstellen und hinzufügen
|
||||
// Panels erstellen
|
||||
MainMenuView mainMenuView = new MainMenuView(this);
|
||||
startLocalGame localGame = new startLocalGame(this);
|
||||
//startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this);
|
||||
startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
|
||||
coinToss coinToss = new coinToss(this);
|
||||
Verbinden verbinden = new Verbinden(this);
|
||||
//JoinGame joinGame = new JoinGame(this,localMult);
|
||||
//GameBoard gameBoard = new GameBoard(this, localMult);
|
||||
|
||||
// Panels hinzufügen
|
||||
mainPanel.add(mainMenuView, "MainMenu");
|
||||
mainPanel.add(localGame, "LocalGame");
|
||||
mainPanel.add(multiplayerGame, "MultiplayerGame");
|
||||
mainPanel.add(coinToss, "coinToss");
|
||||
mainPanel.add(verbinden, "Verbinden");
|
||||
//mainPanel.add(joinGame, "JoinGame");
|
||||
//mainPanel.add(gameBoard, "GameBoard");
|
||||
|
||||
// Hauptpanel in JFrame hinzufügen
|
||||
add(mainPanel);
|
||||
|
@ -61,81 +58,60 @@ public class MainFrame extends JFrame {
|
|||
cardLayout.show(mainPanel, "MainMenu");
|
||||
}
|
||||
|
||||
// Methode, um die Ansicht zu wechseln
|
||||
/**
|
||||
* Methode, um die Ansicht zu wechseln
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
*/
|
||||
public void showPanel(String panelName) {
|
||||
cardLayout.show(mainPanel, panelName);
|
||||
}
|
||||
|
||||
// --- ShowPanel der startMultiplayerGame Klasse
|
||||
public void showPanelSMG(String panelName, int num) {
|
||||
/**
|
||||
* Spezifische ShowPanel-Funktion der startMultiplayerGame Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param num Hilfsvariable um abzugleichen, ob "Spiel erstellen" oder "Spiel beitreten" ausgewählt wurde
|
||||
* @param playerType Spielertyp(HumanPlayer, AIEasy etc.)
|
||||
* @param playerName Name des Spielers
|
||||
*/
|
||||
public void showPanelSMG(String panelName, int num, int playerType,String playerName) {
|
||||
this.localMult = num;
|
||||
|
||||
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
|
||||
JoinGame joinGame = new JoinGame(this, localMult);
|
||||
mainPanel.add(joinGame, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
//}
|
||||
|
||||
JoinGame joinGame = new JoinGame(this, localMult, playerType, playerName);
|
||||
mainPanel.add(joinGame, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
}
|
||||
// --- ShowPanel der startLocalGameLoadingScreen Klasse (DURCH BACKEND AUFGERUFEN)
|
||||
|
||||
/**
|
||||
* Spezifische ShowPanel der startLocalGameLoadingScreen Klasse (DURCH BACKEND AUFGERUFEN)
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
* @param p1 Erstes Spielerobjekt
|
||||
* @param p2 Zweites Spielerobjekt
|
||||
*/
|
||||
public void showPanelSLG(String panelName,int semesterCounter, Player p1, Player p2) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
|
||||
// gameBoard muss player übergeben bekommen
|
||||
GameBoard gameBoard = new GameBoard(this, semesterCounter, p1, p2);
|
||||
//mainPanel.add(mainMenuView, "MainMenu");
|
||||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
//}
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
GameBoard gameBoard = new GameBoard(this, semesterCounter, p1, p2);
|
||||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate();
|
||||
mainPanel.repaint();
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
}
|
||||
|
||||
// --- ShowPanel der startLocalGame Klasse
|
||||
/**
|
||||
* Spezifische ShowPanel der startLocalGame Klasse
|
||||
* @param panelName Name des anzuzeigenden Panels
|
||||
* @param semesterCounter Ausgewähltes Semester
|
||||
*/
|
||||
public void showPanelSLGLS(String panelName,int semesterCounter) {
|
||||
this.semesterCounter = semesterCounter;
|
||||
// gameBoard muss player übergeben bekommen
|
||||
|
||||
startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this, semesterCounter);
|
||||
mainPanel.add(LocalGameLoadingScreen, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
//}
|
||||
|
||||
cardLayout.show(mainPanel, panelName); // Show the panel
|
||||
}
|
||||
|
||||
/* TODO ist dies unnötig?
|
||||
private boolean isPanelPresent(String panelName) {
|
||||
for (Component component : mainPanel.getComponents()) {
|
||||
if (panelName.equals(mainPanel.getClientProperty("name"))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
} */
|
||||
|
||||
// Methoden für übergabe von playern an GameBoard
|
||||
/*
|
||||
public void setPlayerData() {
|
||||
this.semesterCounter = semesterCounter;
|
||||
|
||||
//if (!isPanelPresent(panelName)) { //TODO potentiell raus
|
||||
// gameBoard muss player übergeben bekommen
|
||||
GameBoard gameBoard = new GameBoard(this, semesterCounter);
|
||||
mainPanel.add(gameBoard, panelName);
|
||||
mainPanel.revalidate(); // Refresh
|
||||
mainPanel.repaint();
|
||||
}*/
|
||||
|
||||
|
||||
public static void main(String[] args) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
MainFrame frame = new MainFrame();
|
||||
frame.setVisible(true);
|
||||
});
|
||||
}
|
||||
}
|
|
@ -43,6 +43,9 @@ public abstract class Player {
|
|||
return this.name;
|
||||
}
|
||||
|
||||
public Board getBoard() {
|
||||
return this.board;
|
||||
}
|
||||
|
||||
public abstract void receiveCoin(boolean coin);
|
||||
}
|
||||
|
|
|
@ -159,4 +159,15 @@ public class Ship {
|
|||
public boolean isSunk() {
|
||||
return sunk;
|
||||
}
|
||||
|
||||
public void setHorizontal(boolean horizontal) {
|
||||
this.horizontal = horizontal;
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* Das Verbinden Panel dient als "Überblende", während im Backend das Spiel erstellt/ eine Verbindung hergestellt wird.
|
||||
*/
|
||||
public class Verbinden extends JPanel{
|
||||
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
|
@ -9,12 +12,20 @@ public class Verbinden extends JPanel{
|
|||
|
||||
Font robotoFont = new Font("Roboto", Font.BOLD, 45);
|
||||
|
||||
public Verbinden(MainFrame frame) {
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
*/
|
||||
public Verbinden(MainFrame frame) {
|
||||
setLayout(null);
|
||||
buildPanel(frame);
|
||||
}
|
||||
|
||||
private void buildPanel(MainFrame frame) {
|
||||
/**
|
||||
* Baut Panel auf.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
*/
|
||||
private void buildPanel(MainFrame frame) {
|
||||
setLayout(new BorderLayout());
|
||||
verbindenLabel.setFont(robotoFont.deriveFont(50f));
|
||||
add(verbindenLabel, BorderLayout.CENTER);
|
||||
|
|
|
@ -2,12 +2,13 @@ import javax.swing.*;
|
|||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
// TODO
|
||||
// Evtl. ist Namen selber setzten noch unmöglich
|
||||
//
|
||||
|
||||
/**
|
||||
* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
*/
|
||||
public class startLocalGame extends JPanel {
|
||||
// Player
|
||||
// TODO: entfernen
|
||||
Player p1;
|
||||
Player p2;
|
||||
|
||||
|
@ -23,7 +24,7 @@ public class startLocalGame extends JPanel {
|
|||
ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
|
||||
ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
|
||||
|
||||
// Labels und Buttons
|
||||
// Labels
|
||||
JLabel frameTitle = new JLabel("Lokales Spiel");
|
||||
JLabel semesterLabel = new JLabel("Semester");
|
||||
JLabel leftPlayerName = new JLabel("Name");
|
||||
|
@ -32,6 +33,7 @@ public class startLocalGame extends JPanel {
|
|||
JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
|
||||
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
|
||||
|
||||
// Buttons
|
||||
JButton backButton = new JButton(backButtonIcon);
|
||||
JButton leftPlayerLeftButton = new JButton("<-");
|
||||
JButton leftPlayerRightButton = new JButton("->");
|
||||
|
@ -42,12 +44,20 @@ public class startLocalGame extends JPanel {
|
|||
JButton startButton = new JButton("Start!");
|
||||
JButton testButton = new JButton("Test");
|
||||
|
||||
// Textfelder
|
||||
JTextField leftPlayerTextField = new JTextField(20);
|
||||
JTextField rightPlayerTextField = new JTextField(20);
|
||||
|
||||
// Methode zur Erstellung des Panels
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
*
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
*/
|
||||
startLocalGame(MainFrame frame) {
|
||||
setLayout(null); // Stelle das Layout des Panels ein
|
||||
// Layout des Panels
|
||||
setLayout(null);
|
||||
|
||||
// Setze Komponentenpositionen
|
||||
frameTitle.setBounds(20, 20, 200, 30);
|
||||
|
@ -107,8 +117,8 @@ public class startLocalGame extends JPanel {
|
|||
rightPlayerTextField.setText(rightPlayerNickname);
|
||||
add(rightPlayerTextField);
|
||||
|
||||
|
||||
// ActionListener für Buttons
|
||||
// Um das Semester zu erhöhen.
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
if (semesterCounter < 6) {
|
||||
semesterCounter++;
|
||||
|
@ -116,6 +126,7 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um das Semester zu senken.
|
||||
semesterDownButton.addActionListener(e -> {
|
||||
if (semesterCounter > 1) {
|
||||
semesterCounter--;
|
||||
|
@ -123,6 +134,7 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um linken Player nach links zu "rotieren".
|
||||
leftPlayerLeftButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -131,6 +143,7 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um linken Player nach rechts zu "rotieren".
|
||||
leftPlayerRightButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -139,6 +152,7 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um rechten Player nach links zu "rotieren".
|
||||
rightPlayerLeftButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -147,6 +161,7 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um den rechten Player nach rechts zu "rotieren".
|
||||
rightPlayerRightButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -155,9 +170,38 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||
testButton.addActionListener(e -> frame.showPanelSLG("GameBoard",1,p1,p2));
|
||||
//startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter,p1, p2)); // TODO ECHTE FUNKTION EINFÜGEN
|
||||
// Um Namen des linken Spielers zu speichern.
|
||||
leftPlayerTextField.addActionListener(e -> {
|
||||
leftPlayerNickname = leftPlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
|
||||
});
|
||||
|
||||
// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
|
||||
leftPlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
|
||||
@Override
|
||||
public void focusLost(java.awt.event.FocusEvent evt) {
|
||||
leftPlayerNickname = leftPlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum MainMenu zu wechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum Gameboard zu wechseln.
|
||||
testButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanelSLG("GameBoard",1,p1,p2);
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
|
||||
startButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -200,7 +244,11 @@ public class startLocalGame extends JPanel {
|
|||
});
|
||||
|
||||
}
|
||||
// Hilfsfunktionen
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der leftPlayerLeftButton gedrückt wird.
|
||||
*/
|
||||
private void toggleLeftPlayerIconLeft() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
@ -213,6 +261,9 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der leftPlayerRightButton gedrückt wird.
|
||||
*/
|
||||
private void toggleLeftPlayerIconRight() {
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
@ -225,6 +276,9 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der RightPlayerLeftButton gedrückt wird.
|
||||
*/
|
||||
private void toggleRightPlayerIconLeft() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
@ -235,6 +289,9 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der RightPlayerRightButton gedrückt wird.
|
||||
*/
|
||||
private void toggleRightPlayerIconRight() {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||
|
@ -245,11 +302,13 @@ public class startLocalGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
// Methode zum Aktualisieren der Textfelder basierend auf den ausgewählten Icons
|
||||
/**
|
||||
* Aktualisiert die Textfelder basierend auf den Icons
|
||||
*/
|
||||
private void updateTextFields() {
|
||||
// Linker Spieler
|
||||
// Für Linken Spieler
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
leftPlayerTextField.setText("Spieler 1");
|
||||
leftPlayerTextField.setText(leftPlayerNickname);
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
leftPlayerTextField.setText("Einfach");
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
|
@ -258,7 +317,7 @@ public class startLocalGame extends JPanel {
|
|||
leftPlayerTextField.setText("Schwer");
|
||||
}
|
||||
|
||||
// Rechter Spieler
|
||||
// Für Rechten Spieler
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
rightPlayerTextField.setText("Einfach");
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
|
|
|
@ -1,9 +1,19 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
//Kann evtl. als genereller LoadingScreen verwendet werden und nicht "nur" für localGame
|
||||
|
||||
/**
|
||||
* Das startLocalGameLoadingScreen Panel dient als "Überblende", während im Backend das Spiel erstellt wird.
|
||||
* Hier wird lediglich Text angezeigt
|
||||
*/
|
||||
public class startLocalGameLoadingScreen extends JPanel{
|
||||
/**
|
||||
* Konstruktor der startLocalGameLoadingScreen.
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
* @param semesterCounter Ein Zähler, der das gewählte Semester speichert (hier unbenutzt)
|
||||
*/
|
||||
startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
|
||||
// Layout setzen
|
||||
|
||||
// Layout des Panels
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// Label mit dem Text erstellen
|
||||
|
@ -11,8 +21,8 @@ public class startLocalGameLoadingScreen extends JPanel{
|
|||
loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
|
||||
loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
|
||||
|
||||
// Schriftgröße anpassen (optional)
|
||||
loadingLabel.setFont(new Font("Arial", Font.PLAIN, 18));
|
||||
// Schriftgröße anpassen
|
||||
loadingLabel.setFont(new Font("Roboto", Font.BOLD, 45));
|
||||
|
||||
// Label zum Panel hinzufügen
|
||||
add(loadingLabel, BorderLayout.CENTER);
|
||||
|
|
|
@ -1,13 +1,17 @@
|
|||
import javax.swing.*;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
// TODO
|
||||
// Evtl. ist Namen selber setzten noch unmöglich
|
||||
//
|
||||
|
||||
/**
|
||||
* Das startMultiplayerGame Panel dient dem Erstellen eines Online Spiels.
|
||||
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||
*/
|
||||
public class startMultiplayerGame extends JPanel {
|
||||
|
||||
// Funktionshilfen
|
||||
int semesterCounter = 1; // Semester Counter Label
|
||||
int semesterCounter = 1;
|
||||
String PlayerNickname = "Spieler 1";
|
||||
|
||||
// Grafiken
|
||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||
|
@ -34,11 +38,18 @@ public class startMultiplayerGame extends JPanel {
|
|||
// Textfelder
|
||||
JTextField PlayerTextField = new JTextField(20);
|
||||
|
||||
// Konstruktor
|
||||
/**
|
||||
* Konstruktor der startLocalGame.
|
||||
* Fügt Buttons, Textfelder und Label hinzu.
|
||||
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||
*/
|
||||
startMultiplayerGame(MainFrame frame) {
|
||||
setLayout(null); // Setze das Layout für das Panel auf null
|
||||
|
||||
// Setze Komponentenpositionen und füge sie dem Panel hinzu
|
||||
// Layout des Panels
|
||||
setLayout(null);
|
||||
|
||||
// Setze Komponentenpositionen
|
||||
frameTitle.setBounds(20, 20, 200, 30);
|
||||
add(frameTitle);
|
||||
|
||||
|
@ -55,7 +66,6 @@ public class startMultiplayerGame extends JPanel {
|
|||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||
add(semesterCounterLabel);
|
||||
|
||||
// Füge Buttons hinzu und setze ihre Positionen
|
||||
backButton.setBounds(1380, 20, 80, 80);
|
||||
add(backButton);
|
||||
|
||||
|
@ -77,22 +87,12 @@ public class startMultiplayerGame extends JPanel {
|
|||
createGameButton.setBounds(1100, 550, 200, 50);
|
||||
add(createGameButton);
|
||||
|
||||
// Füge das Textfeld hinzu
|
||||
PlayerTextField.setBounds(50, 650, 250, 50);
|
||||
PlayerTextField.setText(PlayerNickname);
|
||||
add(PlayerTextField);
|
||||
|
||||
/* TODO: Muss in Lucas klasse rein.
|
||||
public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress
|
||||
address, int size) throws IOException {
|
||||
*/
|
||||
|
||||
//GameController.startOnlineGame(...);
|
||||
|
||||
|
||||
|
||||
// ActionListener für Buttons
|
||||
// SEMESTERBUTTONS
|
||||
// ActionListener für Buttons
|
||||
// Um das Semester zu erhöhen.
|
||||
semesterUpButton.addActionListener(e -> {
|
||||
if (semesterCounter < 6) {
|
||||
semesterCounter++;
|
||||
|
@ -100,6 +100,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um das Semester zu senken.
|
||||
semesterDownButton.addActionListener(e -> {
|
||||
if (semesterCounter > 1) {
|
||||
semesterCounter--;
|
||||
|
@ -107,25 +108,80 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// PLAYERTOGGLEBUTTONS
|
||||
// Um Player nach links zu "rotieren".
|
||||
PlayerLeftButton.addActionListener(e -> {
|
||||
togglePlayerIconLeft();
|
||||
updateTextFields();
|
||||
});
|
||||
|
||||
// Um Player nach rechts zu "rotieren".
|
||||
PlayerRightButton.addActionListener(e -> {
|
||||
togglePlayerIconRight();
|
||||
updateTextFields();
|
||||
});
|
||||
|
||||
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
|
||||
// Um Namen des linken Spielers zu speichern.
|
||||
PlayerTextField.addActionListener(e -> {
|
||||
PlayerNickname = PlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
|
||||
});
|
||||
|
||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
||||
joinGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",1));
|
||||
createGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",0));
|
||||
// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
|
||||
PlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
|
||||
@Override
|
||||
public void focusLost(java.awt.event.FocusEvent evt) {
|
||||
PlayerNickname = PlayerTextField.getText();
|
||||
System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
|
||||
}
|
||||
});
|
||||
|
||||
// Um zum MainMenu zu wechseln.
|
||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
|
||||
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||
joinGameButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,2, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,3, PlayerNickname);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||
createGameButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) { // TODO Wird name wirklich weitergegeben?
|
||||
frame.showPanelSMG("JoinGame",0,0, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,1, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,2, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
frame.showPanelSMG("JoinGame",0,3, PlayerNickname);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// TOGGLE METHODEN
|
||||
// Hilfsfunktionen
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der PlayerLeftButton gedrückt wird.
|
||||
*/
|
||||
private void togglePlayerIconLeft() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
@ -138,6 +194,9 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Setzt das jeweils "nächste" Icon, wenn der PlayerRightButton gedrückt wird.
|
||||
*/
|
||||
private void togglePlayerIconRight() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
@ -150,9 +209,12 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Aktualisiert die Textfelder basierend auf den Icons
|
||||
*/
|
||||
private void updateTextFields() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerTextField.setText("Spieler 1");
|
||||
PlayerTextField.setText(PlayerNickname);
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerTextField.setText("Einfach");
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
|
@ -161,4 +223,4 @@ public class startMultiplayerGame extends JPanel {
|
|||
PlayerTextField.setText("Schwer");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue