Network and Frontend #10

Merged
lgc merged 29 commits from ole into main 2024-12-03 12:13:28 +00:00
1 changed files with 28 additions and 24 deletions
Showing only changes of commit 8bc64bd9ba - Show all commits

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@ -1,42 +1,46 @@
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.util.Arrays;
import java.net.Socket;
import java.util.HashMap;
import java.util.Map;
public class GameController {
// TODO: fix syntax i guess
public HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = [{ "1.1.0" : OnlinePlayer_1_1_0.class }];
public HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
"1.1.0", OnlinePlayer_1_1_0.class
));
public void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, InetSocketAddress address) {
public void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, InetSocketAddress address) throws IOException {
AsyncSocket clientSocket;
if (address.getHostName() == null) {
// SERVER MODE
try {
ServerSocket serverSocket = new ServerSocket(address.getPort());
ServerSocket serverSocket = new ServerSocket(address.getPort());
System.out.println("Waiting for client connection...");
System.out.println("Waiting for client connection...");
AsyncSocket clientSocket = new AsyncSocket(serverSocket.accept(), null);
clientSocket.send("VERSION", "Gruppe03 1.1.0"); // TODO: adjust versioning list
clientSocket.setHandler((message) -> {
clientSocket = new AsyncSocket(serverSocket.accept(), null);
new OnlinePlayer_1_1_0(0, clientSocket);
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
});
} catch (IOException e) {
e.printStackTrace();
return;
}
serverSocket.close();
} else {
// CLIENT MODE
Socket socket = new Socket();
socket.connect(address);
clientSocket = new AsyncSocket(socket, null);
}
clientSocket.send("VERSION", "Gruppe03 " + String.join(" ", supportedVersions.keySet()));
clientSocket.setHandler((message) -> {
SocketPackage socketPackage = new SocketPackage(message);
if (socketPackage.getName().equals("VERSION")) {
// TODO: check version matches - instantiate online player
} else {
// TODO: received invalid package / package out of order
}
});
// TODO: instantiate local player, set server / client roles
}
public void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, Class<? extends AiPlayer> enemyClass, int size) {