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No commits in common. "main" and "kommentar-check" have entirely different histories.

5 changed files with 4 additions and 9 deletions

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@ -29,9 +29,6 @@ test-jar: jar
# $(JR) -cp "$(OUT_DIR)/:$(LIB_DIR)/*" $(MAIN_CLASS)
$(JR) -jar $(OUT_DIR)/$(JAR_NAME)
docs:
javadoc -cp "$(LIB_DIR)/*" -d "docs" $(SRC_DIR)/*.java
test: classfiles
$(JR) -cp "$(OUT_DIR)$(SEPERATOR)$(LIB_DIR)/*" $(MAIN_CLASS)

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@ -155,7 +155,6 @@ public abstract class AiPlayer extends LocalPlayer implements Runnable {
while(i.hasNext()) {
Thread thread = i.next();
try {
thread.interrupt();
thread.join();
i.remove();
} catch (InterruptedException e) {

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@ -174,7 +174,6 @@ public class BoardDisplay extends JPanel {
if(currentShip != null) {
test = currentShip.getVirtualOccupiedPoints(mousePosition, horizontal);
}
if (player == null || player.getBoard() == null) return;
for(int i = 0; i < gridSize; i++) {
for(int j = 0; j < gridSize; j++) {
if(fields[i][j] == null) {

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@ -23,7 +23,7 @@ public class GameBoard extends JPanel {
ImageIcon gameBoardX = new ImageIcon("graphics/gameboardx.png");
// kontextText Text-Strings
String kT1 = "Bitte Schiffe setzten - Rechtsclick zum drehen";
String kT1 = "Bitte Schiffe setzten";
String kT2 = "Warte auf Gegner";
String kT3 = "Du fängst an";
String kT4 = "Dein Gegner fängt an";
@ -155,7 +155,7 @@ public class GameBoard extends JPanel {
public void actionPerformed(ActionEvent e) {
kontextText.setText(kT2);
p1.ready();
if(p1.isReady()) {
if(true) {
remove(readyButton);
remove(resetButton);
remove(rightButtonsPanel);

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@ -129,7 +129,7 @@ public class MainFrame extends JFrame {
* @author Lucas Bronson, Peer Ole Wachtel, Luca Conte
*/
public void showPanelWin(String panelName, Player player){
if(gameBoard == null || player != gameBoard.getP1()){
if(player != gameBoard.getP1()){
return;
}
@ -152,7 +152,7 @@ public class MainFrame extends JFrame {
* @author Lucas Bronson, Peer Ole Wachtel, Luca Conte
*/
public void showPanelLose(String panelName, Player player){
if(gameBoard == null || player != gameBoard.getP1()){
if(player != gameBoard.getP1()){
return;
}