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2 Commits
8a9e7fb4b2
...
6f9f5c5063
Author | SHA1 | Date |
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6f9f5c5063 | |
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bb61a68f24 |
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@ -5,26 +5,49 @@ import java.awt.event.ActionListener;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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/**
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* Das JoinGame Panel dient zum setzten des Ports/IP-Adresse.
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* Anschließend kann das Verbinden Panel gezeigt werden.
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*/
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public class JoinGame extends JPanel {
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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// Labels
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JLabel spielBeitretenLabel;
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel portLabel = new JLabel("Port");
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// Textfelder
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JTextField ipTextField = new JTextField(20);
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JTextField portTextField = new JTextField(20);
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// Buttons
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JButton losButton = new JButton("Los!");
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JButton backButton = new JButton(backButtonIcon);
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// Font
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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/**
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* Erstellt mittels Funktionsaufrufen das Panel.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
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* @param playerName Name des Spielers
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*/
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public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
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setLayout(null);
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buildPanel(frame,g,playerType,playerName);
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}
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/**
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* Erstellt das Panel.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
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* @param playerName Name des Spielers
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*/
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
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if(g==1){
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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@ -42,8 +65,8 @@ public class JoinGame extends JPanel {
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ipLabel.setBounds(50, 125, 200, 30);
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ipTextField.setBounds(50, 150, 250, 50);
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}
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portTextField.setBounds(50, 225, 250, 50);
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portTextField.setBounds(50, 225, 250, 50);
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spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
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@ -54,11 +77,16 @@ public class JoinGame extends JPanel {
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add(ipTextField);
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add(portTextField);
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add(backButton);
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// ActionListener für Buttons
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// Um in das MultiplayerGame zurückzuwechseln.
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MultiplayerGame");
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}
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});
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backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
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//losButton.addActionListener(e -> frame.showPanel("Verbinden"));
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// Um das Verbinden Panel anzuzeigen und Daten an Backend weiterzureichen.
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losButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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@ -2,12 +2,13 @@ import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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// TODO
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// Evtl. ist Namen selber setzten noch unmöglich
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//
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/**
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* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
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* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
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*/
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public class startLocalGame extends JPanel {
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// Player
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// TODO: entfernen
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Player p1;
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Player p2;
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@ -23,7 +24,7 @@ public class startLocalGame extends JPanel {
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ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
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ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
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// Labels und Buttons
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// Labels
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JLabel frameTitle = new JLabel("Lokales Spiel");
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JLabel semesterLabel = new JLabel("Semester");
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JLabel leftPlayerName = new JLabel("Name");
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@ -32,6 +33,7 @@ public class startLocalGame extends JPanel {
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JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
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JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
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// Buttons
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JButton backButton = new JButton(backButtonIcon);
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JButton leftPlayerLeftButton = new JButton("<-");
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JButton leftPlayerRightButton = new JButton("->");
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@ -42,12 +44,20 @@ public class startLocalGame extends JPanel {
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JButton startButton = new JButton("Start!");
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JButton testButton = new JButton("Test");
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// Textfelder
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JTextField leftPlayerTextField = new JTextField(20);
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JTextField rightPlayerTextField = new JTextField(20);
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// Methode zur Erstellung des Panels
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/**
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* Konstruktor der startLocalGame.
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* Fügt Buttons, Textfelder und Label hinzu.
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* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
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*
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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*/
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startLocalGame(MainFrame frame) {
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setLayout(null); // Stelle das Layout des Panels ein
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// Layout des Panels
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setLayout(null);
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// Setze Komponentenpositionen
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frameTitle.setBounds(20, 20, 200, 30);
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@ -107,8 +117,8 @@ public class startLocalGame extends JPanel {
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rightPlayerTextField.setText(rightPlayerNickname);
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add(rightPlayerTextField);
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// ActionListener für Buttons
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// Um das Semester zu erhöhen.
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semesterUpButton.addActionListener(e -> {
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if (semesterCounter < 6) {
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semesterCounter++;
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@ -116,6 +126,7 @@ public class startLocalGame extends JPanel {
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}
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});
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// Um das Semester zu senken.
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semesterDownButton.addActionListener(e -> {
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if (semesterCounter > 1) {
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semesterCounter--;
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@ -123,6 +134,7 @@ public class startLocalGame extends JPanel {
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}
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});
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// Um linken Player nach links zu "rotieren".
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leftPlayerLeftButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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@ -131,6 +143,7 @@ public class startLocalGame extends JPanel {
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}
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});
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// Um linken Player nach rechts zu "rotieren".
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leftPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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@ -139,6 +152,7 @@ public class startLocalGame extends JPanel {
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}
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});
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// Um rechten Player nach links zu "rotieren".
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rightPlayerLeftButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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@ -147,6 +161,7 @@ public class startLocalGame extends JPanel {
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}
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});
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// Um den rechten Player nach rechts zu "rotieren".
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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@ -155,9 +170,38 @@ public class startLocalGame extends JPanel {
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}
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});
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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testButton.addActionListener(e -> frame.showPanelSLG("GameBoard",1,p1,p2));
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//startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter,p1, p2)); // TODO ECHTE FUNKTION EINFÜGEN
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// Um Namen des linken Spielers zu speichern.
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leftPlayerTextField.addActionListener(e -> {
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leftPlayerNickname = leftPlayerTextField.getText();
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System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
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});
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// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
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leftPlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
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@Override
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public void focusLost(java.awt.event.FocusEvent evt) {
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leftPlayerNickname = leftPlayerTextField.getText();
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System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
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}
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});
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// Um zum MainMenu zu wechseln.
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MainMenu");
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}
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});
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// Um zum Gameboard zu wechseln.
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testButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanelSLG("GameBoard",1,p1,p2);
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}
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});
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// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
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startButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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@ -200,7 +244,8 @@ public class startLocalGame extends JPanel {
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});
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}
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// Hilfsfunktionen
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// Setzt das jeweils "nächste" Icon, wenn der leftPlayerLeftButton gedrückt wird.
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private void toggleLeftPlayerIconLeft() {
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
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leftPlayerIcon.setIcon(aiPlayerHardIcon);
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@ -213,6 +258,7 @@ public class startLocalGame extends JPanel {
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}
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}
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// Setzt das jeweils "nächste" Icon, wenn der leftPlayerRightButton gedrückt wird.
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private void toggleLeftPlayerIconRight() {
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
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leftPlayerIcon.setIcon(aiPlayerEasyIcon);
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@ -225,6 +271,7 @@ public class startLocalGame extends JPanel {
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}
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}
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// Setzt das jeweils "nächste" Icon, wenn der RightPlayerLeftButton gedrückt wird.
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private void toggleRightPlayerIconLeft() {
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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rightPlayerIcon.setIcon(aiPlayerHardIcon);
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@ -235,6 +282,7 @@ public class startLocalGame extends JPanel {
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}
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}
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// Setzt das jeweils "nächste" Icon, wenn der RightPlayerRightButton gedrückt wird.
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private void toggleRightPlayerIconRight() {
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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rightPlayerIcon.setIcon(aiPlayerNormalIcon);
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@ -245,11 +293,11 @@ public class startLocalGame extends JPanel {
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}
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}
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// Methode zum Aktualisieren der Textfelder basierend auf den ausgewählten Icons
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// Aktualisiert die Textfelder basierend auf den Icons
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private void updateTextFields() {
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// Linker Spieler
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// Für Linken Spieler
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
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leftPlayerTextField.setText("Spieler 1");
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leftPlayerTextField.setText(leftPlayerNickname);
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} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
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leftPlayerTextField.setText("Einfach");
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} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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@ -258,7 +306,7 @@ public class startLocalGame extends JPanel {
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leftPlayerTextField.setText("Schwer");
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}
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// Rechter Spieler
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// Für Rechten Spieler
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon){
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rightPlayerTextField.setText("Einfach");
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} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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@ -1,9 +1,19 @@
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import javax.swing.*;
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import java.awt.*;
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//Kann evtl. als genereller LoadingScreen verwendet werden und nicht "nur" für localGame
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/**
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* Das startLocalGameLoadingScreen Panel dient als "Überblende", während im Backend das Spiel erstellt wird.
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* Hier wird lediglich Text angezeigt
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*/
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public class startLocalGameLoadingScreen extends JPanel{
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/**
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* Konstruktor der startLocalGameLoadingScreen.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param semesterCounter Ein Zähler, der das gewählte Semester speichert (hier unbenutzt)
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*/
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startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
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// Layout setzen
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// Layout des Panels
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setLayout(new BorderLayout());
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// Label mit dem Text erstellen
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@ -11,8 +21,8 @@ public class startLocalGameLoadingScreen extends JPanel{
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loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
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loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
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// Schriftgröße anpassen (optional)
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loadingLabel.setFont(new Font("Arial", Font.PLAIN, 18));
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// Schriftgröße anpassen
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loadingLabel.setFont(new Font("Roboto", Font.BOLD, 45));
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// Label zum Panel hinzufügen
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add(loadingLabel, BorderLayout.CENTER);
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@ -2,14 +2,16 @@ import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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// TODO
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// Evtl. ist Namen selber setzten noch unmöglich
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//
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/**
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* Das startMultiplayerGame Panel dient dem Erstellen eines Online Spiels.
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* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
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*/
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public class startMultiplayerGame extends JPanel {
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// Funktionshilfen
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int semesterCounter = 1; // Semester Counter Label
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int semesterCounter = 1;
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String PlayerNickname = "Spieler 1";
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
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@ -36,11 +38,18 @@ public class startMultiplayerGame extends JPanel {
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// Textfelder
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JTextField PlayerTextField = new JTextField(20);
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// Konstruktor
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/**
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* Konstruktor der startLocalGame.
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* Fügt Buttons, Textfelder und Label hinzu.
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* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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*/
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startMultiplayerGame(MainFrame frame) {
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setLayout(null); // Setze das Layout für das Panel auf null
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// Setze Komponentenpositionen und füge sie dem Panel hinzu
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// Layout des Panels
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setLayout(null);
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// Setze Komponentenpositionen
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frameTitle.setBounds(20, 20, 200, 30);
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add(frameTitle);
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@ -57,7 +66,6 @@ public class startMultiplayerGame extends JPanel {
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semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
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add(semesterCounterLabel);
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// Füge Buttons hinzu und setze ihre Positionen
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backButton.setBounds(1380, 20, 80, 80);
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add(backButton);
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@ -79,22 +87,12 @@ public class startMultiplayerGame extends JPanel {
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createGameButton.setBounds(1100, 550, 200, 50);
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add(createGameButton);
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// Füge das Textfeld hinzu
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PlayerTextField.setBounds(50, 650, 250, 50);
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PlayerTextField.setText(PlayerNickname);
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add(PlayerTextField);
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/* TODO: Muss in Lucas klasse rein.
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public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress
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address, int size) throws IOException {
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*/
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//GameController.startOnlineGame(...);
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// ActionListener für Buttons
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// SEMESTERBUTTONS
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// Um das Semester zu erhöhen.
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semesterUpButton.addActionListener(e -> {
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if (semesterCounter < 6) {
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semesterCounter++;
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@ -102,6 +100,7 @@ public class startMultiplayerGame extends JPanel {
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}
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});
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// Um das Semester zu senken.
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semesterDownButton.addActionListener(e -> {
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if (semesterCounter > 1) {
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semesterCounter--;
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@ -109,28 +108,46 @@ public class startMultiplayerGame extends JPanel {
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}
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});
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// PLAYERTOGGLEBUTTONS
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// Um Player nach links zu "rotieren".
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PlayerLeftButton.addActionListener(e -> {
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togglePlayerIconLeft();
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updateTextFields();
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});
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// Um Player nach rechts zu "rotieren".
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PlayerRightButton.addActionListener(e -> {
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togglePlayerIconRight();
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updateTextFields();
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});
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// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
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// Um Namen des linken Spielers zu speichern.
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PlayerTextField.addActionListener(e -> {
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PlayerNickname = PlayerTextField.getText();
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System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
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});
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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//joinGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",1));
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//createGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",0));
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// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
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PlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
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@Override
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public void focusLost(java.awt.event.FocusEvent evt) {
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PlayerNickname = PlayerTextField.getText();
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System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
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}
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});
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// Um zum MainMenu zu wechseln.
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||||
backButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanel("MainMenu");
|
||||
}
|
||||
});
|
||||
|
||||
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||
joinGameButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) { // TODO Wird name wirklich weitergegeben?
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
|
||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
|
||||
|
@ -142,6 +159,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
});
|
||||
|
||||
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||
createGameButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
@ -157,51 +175,10 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
}
|
||||
});
|
||||
/*
|
||||
startButton.addActionListener(new ActionListener() {
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
|
||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Wird name wirklich weitergegeben?
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
// TOGGLE METHODEN
|
||||
// Hilfsfunktionen
|
||||
// Setzt das jeweils "nächste" Icon, wenn der PlayerLeftButton gedrückt wird.
|
||||
private void togglePlayerIconLeft() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||
|
@ -214,6 +191,7 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
// Setzt das jeweils "nächste" Icon, wenn der PlayerRightButton gedrückt wird.
|
||||
private void togglePlayerIconRight() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||
|
@ -226,9 +204,10 @@ public class startMultiplayerGame extends JPanel {
|
|||
}
|
||||
}
|
||||
|
||||
// Aktualisiert die Textfelder basierend auf den Icons
|
||||
private void updateTextFields() {
|
||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||
PlayerTextField.setText("Spieler 1");
|
||||
PlayerTextField.setText(PlayerNickname);
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||
PlayerTextField.setText("Einfach");
|
||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||
|
|
Loading…
Reference in New Issue