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6 Commits

6 changed files with 57 additions and 8 deletions

View File

@ -21,7 +21,7 @@ public class Board {
for (int i = 0; i < this.ships.size(); i++) {
HitResponseType type = this.ships.get(i).shootOnShip(point);
if ( type == HitResponseType.SUNK) {
for (int ii = 0; i < this.ships.size(); ii++) {
for (int ii = 0; ii < this.ships.size(); ii++) {
if (!this.ships.get(ii).isSunk()) {
response.setType(type);
this.addHits(response);

View File

@ -17,6 +17,7 @@ public class BoardDisplay extends JPanel {
private Player player;
private boolean horizontal = false;
private List<ShipButton> shipButtonList;
private boolean enemyBoard;
private Point mousePosition;
public void addShipButton(ShipButton button) {
@ -34,13 +35,14 @@ public class BoardDisplay extends JPanel {
* @param gridSize
* @param player
*/
public BoardDisplay(int gridSize, Player player) {
public BoardDisplay(int gridSize, Player player, boolean enemyBoard) {
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Spalte
this.fields = new JButton[gridSize][gridSize];
//this.ships = new ArrayList<>();
this.shipButtonList = new ArrayList<>();
this.player = player;
this.gridSize = gridSize;
this.enemyBoard = enemyBoard;
System.out.println("Name in Boarddisplay: " + player.getName());//Testausgabe
// Erstellung von Spielfeld
for (int i = 0; i <= gridSize; i++) {
@ -147,7 +149,12 @@ public class BoardDisplay extends JPanel {
* @param o Die Koordinaten des Klicks.
*/
private void handleFieldClick(Point o) {
if (!this.currentShip.setPosition(o, horizontal, player.getBoard().getShips(),this.gridSize)) {
System.out.println("CLICK " + o);
if (!this.enemyBoard && !this.player.isGameRunning() && !this.player.isReady()) {
this.currentShip.setPosition(o, horizontal, player.getBoard().getShips(),this.gridSize);
}
if (this.enemyBoard && this.player.isGameRunning() && this.player.enemy.myTurn) {
this.player.enemy.shoot(o);
}
paintFields();
//if(this.currentShip.isPlaced()){
@ -175,6 +182,20 @@ public class BoardDisplay extends JPanel {
if(fields[i][j] == null) {
continue;
}
if (this.enemyBoard) {
// enemy board only accessible if game is running AND it's "enemy's" so local player's turn
if (!this.player.isGameRunning() || !this.player.enemy.myTurn) {
fields[i][j].setEnabled(false);
} else {
fields[i][j].setEnabled(true);
}
} else {
if (this.player.isGameRunning() || this.player.isReady()) {
fields[i][j].setEnabled(false);
} else {
fields[i][j].setEnabled(true);
}
}
fields[i][j].setBackground(Color.BLUE);
for(Point p : test) {
if(i==p.getX() && j==p.getY() && currentShip.checkValidPlacement(mousePosition,horizontal,player.getBoard().getShips(),gridSize)) {
@ -189,6 +210,19 @@ public class BoardDisplay extends JPanel {
break;
}
}
HitResponse hit = this.player.getBoard().getHitResponsOnPoint(new Point(i, j));
if (hit != null) {
switch (hit.getType()) {
case HIT:
case SUNK:
case VICTORY:
fields[i][j].setBackground(Color.ORANGE);
break;
case MISS:
fields[i][j].setBackground(Color.CYAN);
break;
}
}
}
}
for( ShipButton shipButton: shipButtonList) {

View File

@ -122,8 +122,8 @@ public class GameBoard extends JPanel {
// Spielfelder erstellen (eigenes und gegnerisches)
// Spielfelder werden in BoardDisplay erstellt
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
this.ownBoardPanel = new BoardDisplay(gridSize,p1);
this.opponentBoardPanel = new BoardDisplay(gridSize, p2);
this.ownBoardPanel = new BoardDisplay(gridSize,p1, false);
this.opponentBoardPanel = new BoardDisplay(gridSize, p2, true);
// Panel für das Kontext-Text-Feld
JPanel headerPanel = new JPanel();

View File

@ -24,6 +24,7 @@ public class LocalPlayer extends Player {
case MISS -> this.myTurn = true;
case VICTORY -> System.out.println("Game Over"); //TODO Was halt bei victory passiert ist hier wurder verloheren
}
GameController.getMainFrame().refreshGameBoard();
}
@Override
@ -34,6 +35,7 @@ public class LocalPlayer extends Player {
case MISS -> this.myTurn = false;
case VICTORY -> System.out.println("Win"); // TODO was halt beim victory passier ist hier wurde gewonnen
}
GameController.getMainFrame().refreshGameBoard();
}
@Override

View File

@ -1,8 +1,10 @@
import javax.swing.*;
import java.awt.*;
//TODO Generell button ausblenden anpassen
//TODO Generell ready und reset weg nachdem ready gedrückt
// Aufgeben button hinzufügen (anstadt backbutton) (funktion existiert noch noch nicht)
// win/lose screen (aufruffunktion für backend)
//
/**
* Der MainFrame dient als Hub und Übergreifendes Fenster auf dem alle weiteren Panel angezeigt werden.
* Dadurch werden keine weiteren Fenster geöffnet.

View File

@ -6,6 +6,7 @@ public abstract class Player {
protected String name;
protected Board board;
protected Boolean myCoin;
protected boolean gameRunning;
protected boolean sentCoin;
@ -16,6 +17,7 @@ public abstract class Player {
this.hasReceivedCoin = false;
this.sentCoin = false;
this.myTurn = false;
this.gameRunning = false;
}
public void createBoard(int size) {
@ -62,8 +64,17 @@ public abstract class Player {
if (this.myTurn) {
this.beginTurn();
}
this.gameRunning = true;
GameController.getMainFrame().refreshGameBoard();
}
public abstract void receiveCoin(boolean coin);
public boolean isGameRunning() {
return this.gameRunning;
}
public boolean isReady() {
return this.sentCoin;
}
}