display improvements
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d7637e1e51
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ec35646dab
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@ -42,6 +42,19 @@ public class Board {
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return response;
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}
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private void propagateSunk(Point p) {
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HitResponse hit = this.getHitResponseOnPoint(p);
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if (hit == null || hit.getType() != HitResponseType.HIT) return;
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hit.setType(HitResponseType.SUNK);
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propagateSunk(new Point(p.getX() + 1, p.getY()));
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propagateSunk(new Point(p.getX() - 1, p.getY()));
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propagateSunk(new Point(p.getX(), p.getY() + 1));
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propagateSunk(new Point(p.getX(), p.getY() - 1));
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}
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private void createShip(int semester){
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List<ShipData> shipData = Ship.semeterList.get(semester -1);
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for (int i = 0; i < shipData.size(); i++) {
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@ -54,14 +67,21 @@ public class Board {
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}
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public synchronized boolean addHits(HitResponse hitResponse) {
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if (this.getHitResponsOnPoint(hitResponse.getPoint()) == null){
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if (this.getHitResponseOnPoint(hitResponse.getPoint()) == null){
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this.hits.add(hitResponse);
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//Propagate sunk for display purposes
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if (hitResponse.getType() == HitResponseType.SUNK) {
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hitResponse.setType(HitResponseType.HIT);
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propagateSunk(hitResponse.getPoint());
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}
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return true;
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}
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return false;
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}
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public synchronized HitResponse getHitResponsOnPoint(Point point) {
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public synchronized HitResponse getHitResponseOnPoint(Point point) {
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for (int i = 0; i < this.hits.size(); i++){
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if (this.hits.get(i).getPoint().equals(point)){
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return this.hits.get(i);
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@ -63,7 +63,7 @@ public class BoardDisplay extends JPanel {
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add(rowLabel);
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} else {
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// Spielfeld (interaktive Zellen)
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JButton field = new JButton(x + ", " + y);
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JButton field = new JButton("");
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field.setBackground(Color.BLUE);
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field.setOpaque(true);
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field.setBorderPainted(true);
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@ -196,30 +196,43 @@ public class BoardDisplay extends JPanel {
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fields[i][j].setEnabled(true);
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}
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}
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fields[i][j].setBackground(Color.BLUE);
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for(Point p : test) {
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if(i==p.getX() && j==p.getY() && currentShip.checkValidPlacement(mousePosition,horizontal,player.getBoard().getShips(),gridSize)) {
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fields[i][j].setBackground(Color.GREEN);
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}else if(i==p.getX() && j==p.getY() && !currentShip.checkValidPlacement(mousePosition,horizontal,player.getBoard().getShips(),gridSize)) {
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fields[i][j].setBackground(Color.RED);
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if (this.enemyBoard) {
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fields[i][j].setBackground(Color.WHITE);
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} else {
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fields[i][j].setBackground(Color.BLUE);
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}
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if (!this.player.isReady()) {
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for(Point p : test) {
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if(i==p.getX() && j==p.getY()) {
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if (currentShip.checkValidPlacement(mousePosition,horizontal,player.getBoard().getShips(),gridSize)) {
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fields[i][j].setBackground(Color.GREEN);
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} else {
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fields[i][j].setBackground(Color.RED);
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}
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}
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}
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}
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for(Ship ship: player.getBoard().getShips()) {
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if(ship.isShipOnPos(new Point(i,j))) {
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fields[i][j].setBackground(Color.LIGHT_GRAY);
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break;
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}
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}
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HitResponse hit = this.player.getBoard().getHitResponsOnPoint(new Point(i, j));
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HitResponse hit = this.player.getBoard().getHitResponseOnPoint(new Point(i, j));
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if (hit != null) {
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switch (hit.getType()) {
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case HIT:
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case SUNK:
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case VICTORY:
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fields[i][j].setBackground(Color.ORANGE);
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break;
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case SUNK:
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case VICTORY:
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fields[i][j].setBackground(Color.RED);
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break;
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case MISS:
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fields[i][j].setBackground(Color.CYAN);
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if (this.enemyBoard) {
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fields[i][j].setBackground(Color.BLUE);
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} else {
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fields[i][j].setBackground(Color.CYAN);
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}
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break;
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}
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}
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@ -10,7 +10,7 @@ public class LocalPlayer extends Player {
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@Override
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public synchronized void receiveShoot(Point point) {
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HitResponse hitResponse = board.getHitResponsOnPoint(point);
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HitResponse hitResponse = board.getHitResponseOnPoint(point);
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if (!(hitResponse == null)){
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enemy.receiveHit(hitResponse);
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@ -9,7 +9,7 @@ public class Point {
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public Point (String str) {
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if (Point.isValidSyntax(str)) {
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this.setX(str.charAt(0));
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this.setY(Integer.parseInt(str.substring(1)));
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this.setY(Integer.parseInt(str.substring(1)) - 1);
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} else {
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throw new IllegalArgumentException("String ist keine gültige Koordinate");
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}
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@ -17,7 +17,7 @@ public class Point {
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@Override
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public String toString() {
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return (char) ('A' + this.x) + String.valueOf(this.y);
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return (char) ('A' + this.x) + String.valueOf(this.y + 1);
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}
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public int getX() {
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@ -15,7 +15,7 @@ public class SpecificAiPlayerMedium extends AiPlayer{
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// Shoot at the enemy and receive the hit response
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enemy.receiveShoot(nextShot);
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HitResponse hitResponse = enemy.board.getHitResponsOnPoint(nextShot);
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HitResponse hitResponse = enemy.board.getHitResponseOnPoint(nextShot);
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// If it's a hit or sunk, add adjacent cells to the hitsQueue
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if (hitResponse.getHitResponse() == HitResponseType.HIT) {
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addAdjacentPoints(nextShot);
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