Merge remote-tracking branch 'origin/lucasjoshua' into lucasjoshua
This commit is contained in:
commit
adac40156a
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@ -5,26 +5,49 @@ import java.awt.event.ActionListener;
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import java.io.IOException;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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/**
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* Das JoinGame Panel dient zum setzten des Ports/IP-Adresse.
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* Anschließend kann das Verbinden Panel gezeigt werden.
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*/
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public class JoinGame extends JPanel {
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public class JoinGame extends JPanel {
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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// Labels
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JLabel spielBeitretenLabel;
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JLabel spielBeitretenLabel;
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel ipLabel = new JLabel("IP-Adresse");
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JLabel portLabel = new JLabel("Port");
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JLabel portLabel = new JLabel("Port");
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// Textfelder
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JTextField ipTextField = new JTextField(20);
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JTextField ipTextField = new JTextField(20);
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JTextField portTextField = new JTextField(20);
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JTextField portTextField = new JTextField(20);
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// Buttons
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JButton losButton = new JButton("Los!");
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JButton losButton = new JButton("Los!");
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JButton backButton = new JButton(backButtonIcon);
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JButton backButton = new JButton(backButtonIcon);
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// Font
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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Font robotoFont = new Font("Roboto", Font.BOLD, 45);
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/**
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* Erstellt mittels Funktionsaufrufen das Panel.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
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* @param playerName Name des Spielers
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*/
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public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
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public JoinGame(MainFrame frame,int g,int playerType,String playerName) {
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setLayout(null);
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setLayout(null);
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buildPanel(frame,g,playerType,playerName);
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buildPanel(frame,g,playerType,playerName);
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}
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}
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/**
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* Erstellt das Panel.
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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* @param g int-Anzeige, ob es sich um "spiel erstellen" oder "spiel beitreten" handelt.
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* @param playerType int-Anzeige, ob es sich um einen HumanPlayer,AIEasy... handelt.
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* @param playerName Name des Spielers
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*/
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
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private void buildPanel(MainFrame frame,int g,int playerType,String playerName) {
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if(g==1){
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if(g==1){
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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spielBeitretenLabel= new JLabel("Spiel beitreten");
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@ -42,8 +65,8 @@ public class JoinGame extends JPanel {
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ipLabel.setBounds(50, 125, 200, 30);
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ipLabel.setBounds(50, 125, 200, 30);
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ipTextField.setBounds(50, 150, 250, 50);
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ipTextField.setBounds(50, 150, 250, 50);
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}
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}
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portTextField.setBounds(50, 225, 250, 50);
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portTextField.setBounds(50, 225, 250, 50);
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spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
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spielBeitretenLabel.setFont(robotoFont.deriveFont(50f));
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@ -54,11 +77,16 @@ public class JoinGame extends JPanel {
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add(ipTextField);
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add(ipTextField);
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add(portTextField);
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add(portTextField);
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add(backButton);
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add(backButton);
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// ActionListener für Buttons
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// Um in das MultiplayerGame zurückzuwechseln.
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MultiplayerGame");
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}
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});
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backButton.addActionListener(e -> frame.showPanel("MultiplayerGame"));
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// Um das Verbinden Panel anzuzeigen und Daten an Backend weiterzureichen.
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//losButton.addActionListener(e -> frame.showPanel("Verbinden"));
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losButton.addActionListener(new ActionListener() {
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losButton.addActionListener(new ActionListener() {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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@ -2,12 +2,13 @@ import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ActionListener;
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// TODO
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/**
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// Evtl. ist Namen selber setzten noch unmöglich
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* Das startLocalGame Panel dient dem Erstellen eines lokalen Spiels.
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//
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* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
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*/
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public class startLocalGame extends JPanel {
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public class startLocalGame extends JPanel {
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// Player
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// Player
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// TODO: entfernen
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Player p1;
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Player p1;
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Player p2;
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Player p2;
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@ -23,7 +24,7 @@ public class startLocalGame extends JPanel {
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ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
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ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
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ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
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ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
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// Labels und Buttons
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// Labels
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JLabel frameTitle = new JLabel("Lokales Spiel");
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JLabel frameTitle = new JLabel("Lokales Spiel");
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JLabel semesterLabel = new JLabel("Semester");
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JLabel semesterLabel = new JLabel("Semester");
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JLabel leftPlayerName = new JLabel("Name");
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JLabel leftPlayerName = new JLabel("Name");
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@ -32,6 +33,7 @@ public class startLocalGame extends JPanel {
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JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
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JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
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JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
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JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
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// Buttons
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JButton backButton = new JButton(backButtonIcon);
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JButton backButton = new JButton(backButtonIcon);
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JButton leftPlayerLeftButton = new JButton("<-");
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JButton leftPlayerLeftButton = new JButton("<-");
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JButton leftPlayerRightButton = new JButton("->");
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JButton leftPlayerRightButton = new JButton("->");
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@ -42,12 +44,20 @@ public class startLocalGame extends JPanel {
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JButton startButton = new JButton("Start!");
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JButton startButton = new JButton("Start!");
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JButton testButton = new JButton("Test");
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JButton testButton = new JButton("Test");
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// Textfelder
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JTextField leftPlayerTextField = new JTextField(20);
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JTextField leftPlayerTextField = new JTextField(20);
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JTextField rightPlayerTextField = new JTextField(20);
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JTextField rightPlayerTextField = new JTextField(20);
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// Methode zur Erstellung des Panels
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/**
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* Konstruktor der startLocalGame.
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* Fügt Buttons, Textfelder und Label hinzu.
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* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
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*
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* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
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*/
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startLocalGame(MainFrame frame) {
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startLocalGame(MainFrame frame) {
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setLayout(null); // Stelle das Layout des Panels ein
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// Layout des Panels
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setLayout(null);
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// Setze Komponentenpositionen
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// Setze Komponentenpositionen
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frameTitle.setBounds(20, 20, 200, 30);
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frameTitle.setBounds(20, 20, 200, 30);
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@ -107,8 +117,8 @@ public class startLocalGame extends JPanel {
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rightPlayerTextField.setText(rightPlayerNickname);
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rightPlayerTextField.setText(rightPlayerNickname);
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add(rightPlayerTextField);
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add(rightPlayerTextField);
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// ActionListener für Buttons
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// ActionListener für Buttons
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// Um das Semester zu erhöhen.
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semesterUpButton.addActionListener(e -> {
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semesterUpButton.addActionListener(e -> {
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if (semesterCounter < 6) {
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if (semesterCounter < 6) {
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semesterCounter++;
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semesterCounter++;
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@ -116,6 +126,7 @@ public class startLocalGame extends JPanel {
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}
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}
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});
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});
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// Um das Semester zu senken.
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semesterDownButton.addActionListener(e -> {
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semesterDownButton.addActionListener(e -> {
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if (semesterCounter > 1) {
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if (semesterCounter > 1) {
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semesterCounter--;
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semesterCounter--;
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@ -123,6 +134,7 @@ public class startLocalGame extends JPanel {
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}
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}
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});
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});
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// Um linken Player nach links zu "rotieren".
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leftPlayerLeftButton.addActionListener(new ActionListener() {
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leftPlayerLeftButton.addActionListener(new ActionListener() {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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@ -131,6 +143,7 @@ public class startLocalGame extends JPanel {
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}
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}
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});
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});
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// Um linken Player nach rechts zu "rotieren".
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leftPlayerRightButton.addActionListener(new ActionListener() {
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leftPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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@ -139,6 +152,7 @@ public class startLocalGame extends JPanel {
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}
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}
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});
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});
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// Um rechten Player nach links zu "rotieren".
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rightPlayerLeftButton.addActionListener(new ActionListener() {
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rightPlayerLeftButton.addActionListener(new ActionListener() {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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@ -147,6 +161,7 @@ public class startLocalGame extends JPanel {
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}
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}
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});
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});
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// Um den rechten Player nach rechts zu "rotieren".
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rightPlayerRightButton.addActionListener(new ActionListener() {
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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@ -155,9 +170,38 @@ public class startLocalGame extends JPanel {
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}
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}
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});
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});
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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// Um Namen des linken Spielers zu speichern.
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testButton.addActionListener(e -> frame.showPanelSLG("GameBoard",1,p1,p2));
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leftPlayerTextField.addActionListener(e -> {
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//startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter,p1, p2)); // TODO ECHTE FUNKTION EINFÜGEN
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leftPlayerNickname = leftPlayerTextField.getText();
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System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
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});
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|
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// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
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leftPlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
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@Override
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public void focusLost(java.awt.event.FocusEvent evt) {
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leftPlayerNickname = leftPlayerTextField.getText();
|
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System.out.println("Linker Spielername geändert zu: " + leftPlayerNickname); // Debugging-Ausgabe
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}
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});
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|
|
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// Um zum MainMenu zu wechseln.
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
|
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frame.showPanel("MainMenu");
|
||||||
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}
|
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});
|
||||||
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|
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// Um zum Gameboard zu wechseln.
|
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testButton.addActionListener(new ActionListener() {
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||||||
|
@Override
|
||||||
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public void actionPerformed(ActionEvent e) {
|
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frame.showPanelSLG("GameBoard",1,p1,p2);
|
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}
|
||||||
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});
|
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|
|
||||||
|
// Um zum startLocalGameLoadingScreen zu wechseln und Daten an Backend weiterzureichen.
|
||||||
startButton.addActionListener(new ActionListener() {
|
startButton.addActionListener(new ActionListener() {
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
@ -200,7 +244,8 @@ public class startLocalGame extends JPanel {
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
// Hilfsfunktionen
|
||||||
|
// Setzt das jeweils "nächste" Icon, wenn der leftPlayerLeftButton gedrückt wird.
|
||||||
private void toggleLeftPlayerIconLeft() {
|
private void toggleLeftPlayerIconLeft() {
|
||||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
leftPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||||
|
@ -213,6 +258,7 @@ public class startLocalGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Setzt das jeweils "nächste" Icon, wenn der leftPlayerRightButton gedrückt wird.
|
||||||
private void toggleLeftPlayerIconRight() {
|
private void toggleLeftPlayerIconRight() {
|
||||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
leftPlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||||
|
@ -225,6 +271,7 @@ public class startLocalGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Setzt das jeweils "nächste" Icon, wenn der RightPlayerLeftButton gedrückt wird.
|
||||||
private void toggleRightPlayerIconLeft() {
|
private void toggleRightPlayerIconLeft() {
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||||
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
rightPlayerIcon.setIcon(aiPlayerHardIcon);
|
||||||
|
@ -235,6 +282,7 @@ public class startLocalGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Setzt das jeweils "nächste" Icon, wenn der RightPlayerRightButton gedrückt wird.
|
||||||
private void toggleRightPlayerIconRight() {
|
private void toggleRightPlayerIconRight() {
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||||
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
rightPlayerIcon.setIcon(aiPlayerNormalIcon);
|
||||||
|
@ -245,11 +293,11 @@ public class startLocalGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Methode zum Aktualisieren der Textfelder basierend auf den ausgewählten Icons
|
// Aktualisiert die Textfelder basierend auf den Icons
|
||||||
private void updateTextFields() {
|
private void updateTextFields() {
|
||||||
// Linker Spieler
|
// Für Linken Spieler
|
||||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
leftPlayerTextField.setText("Spieler 1");
|
leftPlayerTextField.setText(leftPlayerNickname);
|
||||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||||
leftPlayerTextField.setText("Einfach");
|
leftPlayerTextField.setText("Einfach");
|
||||||
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
} else if (leftPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||||
|
@ -258,7 +306,7 @@ public class startLocalGame extends JPanel {
|
||||||
leftPlayerTextField.setText("Schwer");
|
leftPlayerTextField.setText("Schwer");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rechter Spieler
|
// Für Rechten Spieler
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||||
rightPlayerTextField.setText("Einfach");
|
rightPlayerTextField.setText("Einfach");
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||||
|
|
|
@ -1,9 +1,19 @@
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
//Kann evtl. als genereller LoadingScreen verwendet werden und nicht "nur" für localGame
|
|
||||||
|
/**
|
||||||
|
* Das startLocalGameLoadingScreen Panel dient als "Überblende", während im Backend das Spiel erstellt wird.
|
||||||
|
* Hier wird lediglich Text angezeigt
|
||||||
|
*/
|
||||||
public class startLocalGameLoadingScreen extends JPanel{
|
public class startLocalGameLoadingScreen extends JPanel{
|
||||||
|
/**
|
||||||
|
* Konstruktor der startLocalGameLoadingScreen.
|
||||||
|
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||||
|
* @param semesterCounter Ein Zähler, der das gewählte Semester speichert (hier unbenutzt)
|
||||||
|
*/
|
||||||
startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
|
startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
|
||||||
// Layout setzen
|
|
||||||
|
// Layout des Panels
|
||||||
setLayout(new BorderLayout());
|
setLayout(new BorderLayout());
|
||||||
|
|
||||||
// Label mit dem Text erstellen
|
// Label mit dem Text erstellen
|
||||||
|
@ -11,8 +21,8 @@ public class startLocalGameLoadingScreen extends JPanel{
|
||||||
loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
|
loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
|
||||||
loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
|
loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
|
||||||
|
|
||||||
// Schriftgröße anpassen (optional)
|
// Schriftgröße anpassen
|
||||||
loadingLabel.setFont(new Font("Arial", Font.PLAIN, 18));
|
loadingLabel.setFont(new Font("Roboto", Font.BOLD, 45));
|
||||||
|
|
||||||
// Label zum Panel hinzufügen
|
// Label zum Panel hinzufügen
|
||||||
add(loadingLabel, BorderLayout.CENTER);
|
add(loadingLabel, BorderLayout.CENTER);
|
||||||
|
|
|
@ -2,14 +2,16 @@ import javax.swing.*;
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
import java.awt.event.ActionListener;
|
import java.awt.event.ActionListener;
|
||||||
|
|
||||||
// TODO
|
/**
|
||||||
// Evtl. ist Namen selber setzten noch unmöglich
|
* Das startMultiplayerGame Panel dient dem Erstellen eines Online Spiels.
|
||||||
//
|
* Hier kann der Benutzer Spieler inklusive Namen und das Semester, in dem sich der Benutzer befindet, einstellen.
|
||||||
|
*/
|
||||||
public class startMultiplayerGame extends JPanel {
|
public class startMultiplayerGame extends JPanel {
|
||||||
|
|
||||||
// Funktionshilfen
|
// Funktionshilfen
|
||||||
int semesterCounter = 1; // Semester Counter Label
|
int semesterCounter = 1;
|
||||||
String PlayerNickname = "Spieler 1";
|
String PlayerNickname = "Spieler 1";
|
||||||
|
|
||||||
// Grafiken
|
// Grafiken
|
||||||
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
|
||||||
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
|
||||||
|
@ -36,11 +38,18 @@ public class startMultiplayerGame extends JPanel {
|
||||||
// Textfelder
|
// Textfelder
|
||||||
JTextField PlayerTextField = new JTextField(20);
|
JTextField PlayerTextField = new JTextField(20);
|
||||||
|
|
||||||
// Konstruktor
|
/**
|
||||||
|
* Konstruktor der startLocalGame.
|
||||||
|
* Fügt Buttons, Textfelder und Label hinzu.
|
||||||
|
* Fügt ebenfalls ActionListeners hinzu, damit Buttons etc. ihre gewünschte Funktion haben
|
||||||
|
* @param frame Der Mainframe der Anwendung über den alle Panels angezeigt werden.
|
||||||
|
*/
|
||||||
startMultiplayerGame(MainFrame frame) {
|
startMultiplayerGame(MainFrame frame) {
|
||||||
setLayout(null); // Setze das Layout für das Panel auf null
|
|
||||||
|
|
||||||
// Setze Komponentenpositionen und füge sie dem Panel hinzu
|
// Layout des Panels
|
||||||
|
setLayout(null);
|
||||||
|
|
||||||
|
// Setze Komponentenpositionen
|
||||||
frameTitle.setBounds(20, 20, 200, 30);
|
frameTitle.setBounds(20, 20, 200, 30);
|
||||||
add(frameTitle);
|
add(frameTitle);
|
||||||
|
|
||||||
|
@ -57,7 +66,6 @@ public class startMultiplayerGame extends JPanel {
|
||||||
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
add(semesterCounterLabel);
|
add(semesterCounterLabel);
|
||||||
|
|
||||||
// Füge Buttons hinzu und setze ihre Positionen
|
|
||||||
backButton.setBounds(1380, 20, 80, 80);
|
backButton.setBounds(1380, 20, 80, 80);
|
||||||
add(backButton);
|
add(backButton);
|
||||||
|
|
||||||
|
@ -79,22 +87,12 @@ public class startMultiplayerGame extends JPanel {
|
||||||
createGameButton.setBounds(1100, 550, 200, 50);
|
createGameButton.setBounds(1100, 550, 200, 50);
|
||||||
add(createGameButton);
|
add(createGameButton);
|
||||||
|
|
||||||
// Füge das Textfeld hinzu
|
|
||||||
PlayerTextField.setBounds(50, 650, 250, 50);
|
PlayerTextField.setBounds(50, 650, 250, 50);
|
||||||
PlayerTextField.setText(PlayerNickname);
|
PlayerTextField.setText(PlayerNickname);
|
||||||
add(PlayerTextField);
|
add(PlayerTextField);
|
||||||
|
|
||||||
/* TODO: Muss in Lucas klasse rein.
|
// ActionListener für Buttons
|
||||||
public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress
|
// Um das Semester zu erhöhen.
|
||||||
address, int size) throws IOException {
|
|
||||||
*/
|
|
||||||
|
|
||||||
//GameController.startOnlineGame(...);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// ActionListener für Buttons
|
|
||||||
// SEMESTERBUTTONS
|
|
||||||
semesterUpButton.addActionListener(e -> {
|
semesterUpButton.addActionListener(e -> {
|
||||||
if (semesterCounter < 6) {
|
if (semesterCounter < 6) {
|
||||||
semesterCounter++;
|
semesterCounter++;
|
||||||
|
@ -102,6 +100,7 @@ public class startMultiplayerGame extends JPanel {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Um das Semester zu senken.
|
||||||
semesterDownButton.addActionListener(e -> {
|
semesterDownButton.addActionListener(e -> {
|
||||||
if (semesterCounter > 1) {
|
if (semesterCounter > 1) {
|
||||||
semesterCounter--;
|
semesterCounter--;
|
||||||
|
@ -109,28 +108,46 @@ public class startMultiplayerGame extends JPanel {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
// PLAYERTOGGLEBUTTONS
|
// Um Player nach links zu "rotieren".
|
||||||
PlayerLeftButton.addActionListener(e -> {
|
PlayerLeftButton.addActionListener(e -> {
|
||||||
togglePlayerIconLeft();
|
togglePlayerIconLeft();
|
||||||
updateTextFields();
|
updateTextFields();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Um Player nach rechts zu "rotieren".
|
||||||
PlayerRightButton.addActionListener(e -> {
|
PlayerRightButton.addActionListener(e -> {
|
||||||
togglePlayerIconRight();
|
togglePlayerIconRight();
|
||||||
updateTextFields();
|
updateTextFields();
|
||||||
});
|
});
|
||||||
|
|
||||||
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
|
// Um Namen des linken Spielers zu speichern.
|
||||||
|
PlayerTextField.addActionListener(e -> {
|
||||||
|
PlayerNickname = PlayerTextField.getText();
|
||||||
|
System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
|
||||||
|
});
|
||||||
|
|
||||||
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
|
// Um Namen des linken Spielers zu speichern, auch wenn nicht Enter gedrückt wird.
|
||||||
//joinGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",1));
|
PlayerTextField.addFocusListener(new java.awt.event.FocusAdapter() {
|
||||||
//createGameButton.addActionListener(e -> frame.showPanelSMG("JoinGame",0));
|
@Override
|
||||||
|
public void focusLost(java.awt.event.FocusEvent evt) {
|
||||||
|
PlayerNickname = PlayerTextField.getText();
|
||||||
|
System.out.println("Linker Spielername geändert zu: " + PlayerNickname); // Debugging-Ausgabe
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Um zum MainMenu zu wechseln.
|
||||||
|
backButton.addActionListener(new ActionListener() {
|
||||||
|
@Override
|
||||||
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
frame.showPanel("MainMenu");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||||
joinGameButton.addActionListener(new ActionListener() {
|
joinGameButton.addActionListener(new ActionListener() {
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
//Parameter -> panelName, Spiel erstellen oder beitreten (int), Spielertyp(int 0-3), Spielername
|
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
if (PlayerIcon.getIcon() == humanPlayerIcon) { // TODO Wird name wirklich weitergegeben?
|
|
||||||
frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
|
frame.showPanelSMG("JoinGame",1,0, PlayerNickname);
|
||||||
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
} else if ( PlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
||||||
frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
|
frame.showPanelSMG("JoinGame",1,1, PlayerNickname);
|
||||||
|
@ -142,6 +159,7 @@ public class startMultiplayerGame extends JPanel {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Um zu JoinGame mit richtigen Parametern zu wechseln.
|
||||||
createGameButton.addActionListener(new ActionListener() {
|
createGameButton.addActionListener(new ActionListener() {
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
@ -157,51 +175,10 @@ public class startMultiplayerGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
/*
|
|
||||||
startButton.addActionListener(new ActionListener() {
|
|
||||||
@Override
|
|
||||||
public void actionPerformed(ActionEvent e) {
|
|
||||||
frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
|
|
||||||
if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Wird name wirklich weitergegeben?
|
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
}
|
|
||||||
} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
}
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
}
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
|
|
||||||
GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerHard.class, GameController.semesterToBoardSize(semesterCounter));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TOGGLE METHODEN
|
// Hilfsfunktionen
|
||||||
|
// Setzt das jeweils "nächste" Icon, wenn der PlayerLeftButton gedrückt wird.
|
||||||
private void togglePlayerIconLeft() {
|
private void togglePlayerIconLeft() {
|
||||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
PlayerIcon.setIcon(aiPlayerHardIcon);
|
PlayerIcon.setIcon(aiPlayerHardIcon);
|
||||||
|
@ -214,6 +191,7 @@ public class startMultiplayerGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Setzt das jeweils "nächste" Icon, wenn der PlayerRightButton gedrückt wird.
|
||||||
private void togglePlayerIconRight() {
|
private void togglePlayerIconRight() {
|
||||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
PlayerIcon.setIcon(aiPlayerEasyIcon);
|
||||||
|
@ -226,9 +204,10 @@ public class startMultiplayerGame extends JPanel {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Aktualisiert die Textfelder basierend auf den Icons
|
||||||
private void updateTextFields() {
|
private void updateTextFields() {
|
||||||
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
if (PlayerIcon.getIcon() == humanPlayerIcon) {
|
||||||
PlayerTextField.setText("Spieler 1");
|
PlayerTextField.setText(PlayerNickname);
|
||||||
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
} else if (PlayerIcon.getIcon() == aiPlayerEasyIcon){
|
||||||
PlayerTextField.setText("Einfach");
|
PlayerTextField.setText("Einfach");
|
||||||
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
} else if (PlayerIcon.getIcon() == aiPlayerNormalIcon) {
|
||||||
|
|
Loading…
Reference in New Issue