Implemented CardLayout into startMultiplayerGame, startLocalGame, MainMenuView. Implemented MainFrame.

This commit is contained in:
Joshua 2024-11-19 16:25:52 +01:00
parent a84110a8a8
commit 8069315c15
6 changed files with 61 additions and 176 deletions

View File

@ -1,23 +0,0 @@
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class LocalGamePanel extends JPanel {
public LocalGamePanel(MainFrame frame) {
setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
JLabel label = new JLabel("Lokales Spiel");
JButton backButton = new JButton("Zurück zum Hauptmenü");
backButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
frame.showPanel("MainMenu");
}
});
add(label);
add(Box.createVerticalStrut(20));
add(backButton);
}
}

View File

@ -27,7 +27,7 @@ public class MainMenuController implements ActionListener {
// view.toggleMute();
// }else if(e.getSource() == view.getLocalButton()) {
model.setGameMode("LocalGame");
startLocalGame localGame = new startLocalGame();
//startLocalGame localGame = new startLocalGame();
// view.addPanel(localGame.getLocalPanel(), "LocalMenu");
// view.showPanel("LocalMenu");
}

View File

@ -1,32 +0,0 @@
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class MainMenuPanel extends JPanel {
public MainMenuPanel(MainFrame frame) {
setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
// Button für "Lokales Spiel Starten"
JButton localGameButton = new JButton("Lokales Spiel Starten");
localGameButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
frame.showPanel("LocalGame");
}
});
// Button für "Multiplayer Spiel Starten"
JButton multiplayerButton = new JButton("Multiplayer Spiel Starten");
multiplayerButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
frame.showPanel("MultiplayerGame");
}
});
add(localGameButton);
add(Box.createVerticalStrut(20)); // Abstand zwischen den Buttons
add(multiplayerButton);
}
}

View File

@ -1,23 +0,0 @@
import javax.swing.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class MultiplayerGamePanel extends JPanel {
public MultiplayerGamePanel(MainFrame frame) {
setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
JLabel label = new JLabel("Multiplayer Spiel");
JButton backButton = new JButton("Zurück zum Hauptmenü");
backButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
frame.showPanel("MainMenu");
}
});
add(label);
add(Box.createVerticalStrut(20));
add(backButton);
}
}

View File

@ -1,9 +1,7 @@
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class startLocalGame {
public class startLocalGame extends JPanel {
// Funktionshilfen
int semesterCounter = 1; // Semester Counter Label
String leftPlayerNickname = "Spieler 1";
@ -36,64 +34,63 @@ public class startLocalGame {
JTextField rightPlayerTextField = new JTextField(20);
// Methode zur Erstellung des Panels
public JPanel createLocalGamePanel(CardLayout cardLayout, JPanel mainPanel) {
JPanel localGamePanel = new JPanel();
localGamePanel.setLayout(null);
startLocalGame(MainFrame frame) {
setLayout(null); // Stelle das Layout des Panels ein
// Setze Komponentenpositionen
frameTitle.setBounds(20, 20, 200, 30);
localGamePanel.add(frameTitle);
add(frameTitle);
semesterLabel.setBounds(700, 300, 200, 30);
localGamePanel.add(semesterLabel);
add(semesterLabel);
leftPlayerName.setBounds(50, 625, 200, 30);
localGamePanel.add(leftPlayerName);
add(leftPlayerName);
rightPlayerName.setBounds(1200, 625, 200, 30);
localGamePanel.add(rightPlayerName);
add(rightPlayerName);
leftPlayerIcon.setBounds(75, 400, 200, 128);
localGamePanel.add(leftPlayerIcon);
add(leftPlayerIcon);
rightPlayerIcon.setBounds(1225, 400, 200, 128);
localGamePanel.add(rightPlayerIcon);
add(rightPlayerIcon);
semesterCounterLabel.setBounds(725, 475, 50, 50);
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
localGamePanel.add(semesterCounterLabel);
add(semesterCounterLabel);
backButton.setBounds(1380, 20, 80, 80);
localGamePanel.add(backButton);
add(backButton);
leftPlayerLeftButton.setBounds(50, 450, 50, 50);
localGamePanel.add(leftPlayerLeftButton);
add(leftPlayerLeftButton);
leftPlayerRightButton.setBounds(250, 450, 50, 50);
localGamePanel.add(leftPlayerRightButton);
add(leftPlayerRightButton);
semesterUpButton.setBounds(725, 400, 50, 50);
localGamePanel.add(semesterUpButton);
add(semesterUpButton);
semesterDownButton.setBounds(725, 550, 50, 50);
localGamePanel.add(semesterDownButton);
add(semesterDownButton);
rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
localGamePanel.add(rightPlayerLeftButton);
add(rightPlayerLeftButton);
rightPlayerRightButton.setBounds(1400, 450, 50, 50);
localGamePanel.add(rightPlayerRightButton);
add(rightPlayerRightButton);
startButton.setBounds(700, 750, 100, 50);
localGamePanel.add(startButton);
add(startButton);
leftPlayerTextField.setBounds(50, 650, 250, 50);
leftPlayerTextField.setText(leftPlayerNickname);
localGamePanel.add(leftPlayerTextField);
add(leftPlayerTextField);
rightPlayerTextField.setBounds(1200, 650, 250, 50);
rightPlayerTextField.setText(rightPlayerNickname);
localGamePanel.add(rightPlayerTextField);
add(rightPlayerTextField);
// ActionListener für Buttons
semesterUpButton.addActionListener(e -> {
@ -116,11 +113,9 @@ public class startLocalGame {
rightPlayerLeftButton.addActionListener(e -> toggleRightPlayerIcon());
rightPlayerRightButton.addActionListener(e -> toggleRightPlayerIcon());
backButton.addActionListener(e -> cardLayout.show(mainPanel, "MainMenu"));
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
startButton.addActionListener(e -> cardLayout.show(mainPanel, "multiplayerGame"));
return localGamePanel;
startButton.addActionListener(e -> frame.showPanel("MainMenu")); // TODO ECHTE FUNKTION EINFÜGEN
}
private void toggleLeftPlayerIcon() {

View File

@ -1,17 +1,8 @@
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/*
TODO:
Back Button führt ins vorherige Fenster
Spiel erstellen/beitreten geht ins nächste Fenster
Gebrauchte Attribute werden übergeben (Semester Spielername etc.)
Klasse mit Controller aufteilen
*/
public class startMultiplayerGame {
public class startMultiplayerGame extends JPanel {
// Funktionshilfen
int semesterCounter = 1; // Semester Counter Label
String PlayerNickname = "Spieler 1";
@ -23,7 +14,7 @@ public class startMultiplayerGame {
// Labels
JLabel frameTitle = new JLabel("Multiplayer Spiel");
JLabel semesterlable = new JLabel("Semester");
JLabel semesterLabel = new JLabel("Semester");
JLabel PlayerName = new JLabel("Name");
JLabel PlayerIcon = new JLabel(humanPlayerIcon);
JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
@ -40,106 +31,83 @@ public class startMultiplayerGame {
// Textfelder
JTextField PlayerTextField = new JTextField(20);
// Method to create the Multiplayer Panel
public JPanel createMultiplayerPanel(CardLayout cardLayout, JPanel mainPanel) {
// Create a new JPanel for the multiplayer game
JPanel multiplayerPanel = new JPanel();
multiplayerPanel.setLayout(null);
// Konstruktor
startMultiplayerGame(MainFrame frame) {
setLayout(null); // Setze das Layout für das Panel auf null
// Erstelle Label
// Setze Komponentenpositionen und füge sie dem Panel hinzu
frameTitle.setBounds(20, 20, 200, 30);
multiplayerPanel.add(frameTitle);
add(frameTitle);
semesterlable.setBounds(700, 300, 200, 30);
multiplayerPanel.add(semesterlable);
semesterLabel.setBounds(700, 300, 200, 30);
add(semesterLabel);
PlayerName.setBounds(50, 625, 200, 30);
multiplayerPanel.add(PlayerName);
add(PlayerName);
PlayerIcon.setBounds(75, 400, 200, 128);
multiplayerPanel.add(PlayerIcon);
add(PlayerIcon);
semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
multiplayerPanel.add(semesterCounterLabel);
add(semesterCounterLabel);
// Erstellt Buttons
// Füge Buttons hinzu und setze ihre Positionen
backButton.setBounds(1380, 20, 80, 80);
multiplayerPanel.add(backButton);
add(backButton);
PlayerLeftButton.setBounds(50, 450, 50, 50);
multiplayerPanel.add(PlayerLeftButton);
add(PlayerLeftButton);
PlayerRightButton.setBounds(250, 450, 50, 50);
multiplayerPanel.add(PlayerRightButton);
add(PlayerRightButton);
semesterUpButton.setBounds(725, 400, 50, 50);
multiplayerPanel.add(semesterUpButton);
add(semesterUpButton);
semesterDownButton.setBounds(725, 550, 50, 50);
multiplayerPanel.add(semesterDownButton);
add(semesterDownButton);
joinGameButton.setBounds(1100, 350, 200, 50);
multiplayerPanel.add(joinGameButton);
add(joinGameButton);
createGameButton.setBounds(1100, 550, 200, 50);
multiplayerPanel.add(createGameButton);
add(createGameButton);
// Erstellt Textfelder
// Füge das Textfeld hinzu
PlayerTextField.setBounds(50, 650, 250, 50);
multiplayerPanel.add(PlayerTextField);
//ZUSATZ
PlayerTextField.setText(PlayerNickname);
add(PlayerTextField);
// ActionListener für die Buttons
// ActionListener für Buttons
// SEMESTERBUTTONS
semesterUpButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (semesterCounter < 6) {
semesterCounter++;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
semesterUpButton.addActionListener(e -> {
if (semesterCounter < 6) {
semesterCounter++;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
});
semesterDownButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (semesterCounter > 1) { // Verhindert, dass der Wert unter 1 fällt
semesterCounter--;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
semesterDownButton.addActionListener(e -> {
if (semesterCounter > 1) {
semesterCounter--;
semesterCounterLabel.setText(String.valueOf(semesterCounter));
}
});
// PLAYERTOGGLEBUTTONS
PlayerLeftButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleLeftPlayerIcon();
updateTextFields();
}
PlayerLeftButton.addActionListener(e -> {
toggleLeftPlayerIcon();
updateTextFields();
});
PlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleLeftPlayerIcon();
updateTextFields();
}
PlayerRightButton.addActionListener(e -> {
toggleLeftPlayerIcon();
updateTextFields();
});
// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
backButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cardLayout.show(mainPanel, "localGamePanel");
}
});
return multiplayerPanel;
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
// TOGGLE METHODEN