Implemented CardLayout into startMultiplayerGame, startLocalGame, MainMenuView. Implemented MainFrame.
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a84110a8a8
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8069315c15
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@ -1,23 +0,0 @@
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class LocalGamePanel extends JPanel {
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public LocalGamePanel(MainFrame frame) {
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setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
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JLabel label = new JLabel("Lokales Spiel");
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JButton backButton = new JButton("Zurück zum Hauptmenü");
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MainMenu");
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}
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});
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add(label);
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add(Box.createVerticalStrut(20));
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add(backButton);
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}
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}
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@ -27,7 +27,7 @@ public class MainMenuController implements ActionListener {
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// view.toggleMute();
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// }else if(e.getSource() == view.getLocalButton()) {
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model.setGameMode("LocalGame");
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startLocalGame localGame = new startLocalGame();
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//startLocalGame localGame = new startLocalGame();
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// view.addPanel(localGame.getLocalPanel(), "LocalMenu");
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// view.showPanel("LocalMenu");
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}
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@ -1,32 +0,0 @@
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class MainMenuPanel extends JPanel {
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public MainMenuPanel(MainFrame frame) {
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setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
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// Button für "Lokales Spiel Starten"
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JButton localGameButton = new JButton("Lokales Spiel Starten");
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localGameButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("LocalGame");
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}
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});
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// Button für "Multiplayer Spiel Starten"
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JButton multiplayerButton = new JButton("Multiplayer Spiel Starten");
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multiplayerButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MultiplayerGame");
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}
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});
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add(localGameButton);
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add(Box.createVerticalStrut(20)); // Abstand zwischen den Buttons
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add(multiplayerButton);
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}
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}
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@ -1,23 +0,0 @@
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class MultiplayerGamePanel extends JPanel {
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public MultiplayerGamePanel(MainFrame frame) {
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setLayout(new BoxLayout(this, BoxLayout.Y_AXIS));
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JLabel label = new JLabel("Multiplayer Spiel");
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JButton backButton = new JButton("Zurück zum Hauptmenü");
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanel("MainMenu");
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}
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});
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add(label);
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add(Box.createVerticalStrut(20));
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add(backButton);
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}
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}
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@ -1,9 +1,7 @@
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class startLocalGame {
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public class startLocalGame extends JPanel {
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// Funktionshilfen
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int semesterCounter = 1; // Semester Counter Label
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String leftPlayerNickname = "Spieler 1";
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@ -36,64 +34,63 @@ public class startLocalGame {
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JTextField rightPlayerTextField = new JTextField(20);
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// Methode zur Erstellung des Panels
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public JPanel createLocalGamePanel(CardLayout cardLayout, JPanel mainPanel) {
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JPanel localGamePanel = new JPanel();
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localGamePanel.setLayout(null);
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startLocalGame(MainFrame frame) {
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setLayout(null); // Stelle das Layout des Panels ein
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// Setze Komponentenpositionen
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frameTitle.setBounds(20, 20, 200, 30);
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localGamePanel.add(frameTitle);
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add(frameTitle);
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semesterLabel.setBounds(700, 300, 200, 30);
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localGamePanel.add(semesterLabel);
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add(semesterLabel);
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leftPlayerName.setBounds(50, 625, 200, 30);
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localGamePanel.add(leftPlayerName);
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add(leftPlayerName);
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rightPlayerName.setBounds(1200, 625, 200, 30);
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localGamePanel.add(rightPlayerName);
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add(rightPlayerName);
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leftPlayerIcon.setBounds(75, 400, 200, 128);
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localGamePanel.add(leftPlayerIcon);
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add(leftPlayerIcon);
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rightPlayerIcon.setBounds(1225, 400, 200, 128);
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localGamePanel.add(rightPlayerIcon);
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add(rightPlayerIcon);
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semesterCounterLabel.setBounds(725, 475, 50, 50);
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semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
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localGamePanel.add(semesterCounterLabel);
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add(semesterCounterLabel);
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backButton.setBounds(1380, 20, 80, 80);
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localGamePanel.add(backButton);
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add(backButton);
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leftPlayerLeftButton.setBounds(50, 450, 50, 50);
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localGamePanel.add(leftPlayerLeftButton);
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add(leftPlayerLeftButton);
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leftPlayerRightButton.setBounds(250, 450, 50, 50);
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localGamePanel.add(leftPlayerRightButton);
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add(leftPlayerRightButton);
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semesterUpButton.setBounds(725, 400, 50, 50);
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localGamePanel.add(semesterUpButton);
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add(semesterUpButton);
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semesterDownButton.setBounds(725, 550, 50, 50);
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localGamePanel.add(semesterDownButton);
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add(semesterDownButton);
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rightPlayerLeftButton.setBounds(1200, 450, 50, 50);
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localGamePanel.add(rightPlayerLeftButton);
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add(rightPlayerLeftButton);
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rightPlayerRightButton.setBounds(1400, 450, 50, 50);
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localGamePanel.add(rightPlayerRightButton);
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add(rightPlayerRightButton);
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startButton.setBounds(700, 750, 100, 50);
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localGamePanel.add(startButton);
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add(startButton);
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leftPlayerTextField.setBounds(50, 650, 250, 50);
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leftPlayerTextField.setText(leftPlayerNickname);
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localGamePanel.add(leftPlayerTextField);
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add(leftPlayerTextField);
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rightPlayerTextField.setBounds(1200, 650, 250, 50);
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rightPlayerTextField.setText(rightPlayerNickname);
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localGamePanel.add(rightPlayerTextField);
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add(rightPlayerTextField);
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// ActionListener für Buttons
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semesterUpButton.addActionListener(e -> {
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@ -116,11 +113,9 @@ public class startLocalGame {
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rightPlayerLeftButton.addActionListener(e -> toggleRightPlayerIcon());
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rightPlayerRightButton.addActionListener(e -> toggleRightPlayerIcon());
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backButton.addActionListener(e -> cardLayout.show(mainPanel, "MainMenu"));
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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startButton.addActionListener(e -> cardLayout.show(mainPanel, "multiplayerGame"));
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return localGamePanel;
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startButton.addActionListener(e -> frame.showPanel("MainMenu")); // TODO ECHTE FUNKTION EINFÜGEN
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}
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private void toggleLeftPlayerIcon() {
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@ -1,17 +1,8 @@
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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/*
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TODO:
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Back Button führt ins vorherige Fenster
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Spiel erstellen/beitreten geht ins nächste Fenster
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Gebrauchte Attribute werden übergeben (Semester Spielername etc.)
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Klasse mit Controller aufteilen
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*/
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public class startMultiplayerGame {
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public class startMultiplayerGame extends JPanel {
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// Funktionshilfen
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int semesterCounter = 1; // Semester Counter Label
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String PlayerNickname = "Spieler 1";
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@ -23,7 +14,7 @@ public class startMultiplayerGame {
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// Labels
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JLabel frameTitle = new JLabel("Multiplayer Spiel");
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JLabel semesterlable = new JLabel("Semester");
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JLabel semesterLabel = new JLabel("Semester");
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JLabel PlayerName = new JLabel("Name");
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JLabel PlayerIcon = new JLabel(humanPlayerIcon);
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JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
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// Textfelder
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JTextField PlayerTextField = new JTextField(20);
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// Method to create the Multiplayer Panel
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public JPanel createMultiplayerPanel(CardLayout cardLayout, JPanel mainPanel) {
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// Create a new JPanel for the multiplayer game
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JPanel multiplayerPanel = new JPanel();
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multiplayerPanel.setLayout(null);
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// Konstruktor
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startMultiplayerGame(MainFrame frame) {
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setLayout(null); // Setze das Layout für das Panel auf null
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// Erstelle Label
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// Setze Komponentenpositionen und füge sie dem Panel hinzu
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frameTitle.setBounds(20, 20, 200, 30);
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multiplayerPanel.add(frameTitle);
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add(frameTitle);
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semesterlable.setBounds(700, 300, 200, 30);
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multiplayerPanel.add(semesterlable);
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semesterLabel.setBounds(700, 300, 200, 30);
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add(semesterLabel);
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PlayerName.setBounds(50, 625, 200, 30);
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multiplayerPanel.add(PlayerName);
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add(PlayerName);
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PlayerIcon.setBounds(75, 400, 200, 128);
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multiplayerPanel.add(PlayerIcon);
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add(PlayerIcon);
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semesterCounterLabel.setBounds(725, 475, 50, 50); // zwischen den Up/Down-Buttons
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semesterCounterLabel.setHorizontalAlignment(SwingConstants.CENTER);
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multiplayerPanel.add(semesterCounterLabel);
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add(semesterCounterLabel);
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// Erstellt Buttons
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// Füge Buttons hinzu und setze ihre Positionen
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backButton.setBounds(1380, 20, 80, 80);
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multiplayerPanel.add(backButton);
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add(backButton);
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PlayerLeftButton.setBounds(50, 450, 50, 50);
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multiplayerPanel.add(PlayerLeftButton);
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add(PlayerLeftButton);
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PlayerRightButton.setBounds(250, 450, 50, 50);
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multiplayerPanel.add(PlayerRightButton);
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add(PlayerRightButton);
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semesterUpButton.setBounds(725, 400, 50, 50);
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multiplayerPanel.add(semesterUpButton);
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add(semesterUpButton);
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semesterDownButton.setBounds(725, 550, 50, 50);
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multiplayerPanel.add(semesterDownButton);
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add(semesterDownButton);
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joinGameButton.setBounds(1100, 350, 200, 50);
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multiplayerPanel.add(joinGameButton);
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add(joinGameButton);
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createGameButton.setBounds(1100, 550, 200, 50);
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multiplayerPanel.add(createGameButton);
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add(createGameButton);
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// Erstellt Textfelder
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// Füge das Textfeld hinzu
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PlayerTextField.setBounds(50, 650, 250, 50);
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multiplayerPanel.add(PlayerTextField);
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//ZUSATZ
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PlayerTextField.setText(PlayerNickname);
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add(PlayerTextField);
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// ActionListener für die Buttons
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// ActionListener für Buttons
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// SEMESTERBUTTONS
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semesterUpButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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semesterUpButton.addActionListener(e -> {
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if (semesterCounter < 6) {
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semesterCounter++;
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semesterCounterLabel.setText(String.valueOf(semesterCounter));
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}
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}
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});
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semesterDownButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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if (semesterCounter > 1) { // Verhindert, dass der Wert unter 1 fällt
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semesterDownButton.addActionListener(e -> {
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if (semesterCounter > 1) {
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semesterCounter--;
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semesterCounterLabel.setText(String.valueOf(semesterCounter));
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}
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}
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});
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// PLAYERTOGGLEBUTTONS
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PlayerLeftButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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PlayerLeftButton.addActionListener(e -> {
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toggleLeftPlayerIcon();
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updateTextFields();
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}
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});
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PlayerRightButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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PlayerRightButton.addActionListener(e -> {
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toggleLeftPlayerIcon();
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updateTextFields();
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}
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});
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// ActionListener für den "Back" Button, um zum vorherigen Panel zurückzukehren
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backButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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cardLayout.show(mainPanel, "localGamePanel");
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}
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});
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return multiplayerPanel;
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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// TOGGLE METHODEN
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