Merge remote-tracking branch 'origin/lucasjoshua' into lucasjoshua
This commit is contained in:
commit
6f9f5c5063
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@ -2,14 +2,22 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import java.util.List;
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public class BoardDisplay extends JPanel {
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public BoardDisplay(int gridSize, Icon buttonIcon) {
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
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private JButton[][] fields;
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private int gridSize;
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private List <Ship> ships;
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public BoardDisplay(int gridSize, Player player) {
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super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
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this.fields = new JButton[gridSize][gridSize];
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// Erstellung von Spielfeld
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for (int i = 0; i <= gridSize; i++) {
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for (int j = 0; j <= gridSize; j++) {
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final int x = i; // Temporäre Variable
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final int y = j; // Temporäre Variable
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if (i == 0 && j == 0) {
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add(new JLabel(" "));
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} else if (i == 0) {
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@ -28,27 +36,71 @@ public class BoardDisplay extends JPanel {
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field.setBackground(Color.LIGHT_GRAY);
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field.setOpaque(true);
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field.setBorderPainted(true);
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fields[i - 1][j - 1] = field;
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add(field);
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//field.addMouseListener(new MouseAdapter() {
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// @Override
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//public void mouseClicked(MouseEvent e) {
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// if (SwingUtilities.isRightMouseButton(e)) {
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// handleFieldClick(field);
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// }
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// }
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//@Override
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//public void mouseExited(MouseEvent e) {
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// field.setBackground(Color.LIGHT_GRAY);
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// }
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// });
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int finalI = i;
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int finalJ = j;
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field.addMouseListener(new MouseAdapter() {
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@Override
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public void mouseClicked(MouseEvent e) {
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if(SwingUtilities.isRightMouseButton(e)) {
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handleFieldClick(field);
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}
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}
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@Override
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public void mouseExited(MouseEvent e) {
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// field.setBackground(Color.LIGHT_GRAY);
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Point o= new Point(finalI, finalJ);
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handleFieldClick(field, o,player);
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}
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});
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add(field);
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}
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}
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}
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// this.ships = new ArrayList<Ship>();
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}
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private void handleFieldClick(JButton field) {
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field.setBackground(Color.RED);
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private boolean setShip(Ship ship, Point o, boolean horizontal,Player player) {
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//boolean a = true;
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if (placeable(ship, ship.getPosition(), horizontal)) {
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ship.setPosition(new Point(o.getX(),o.getY()),player.getBoard().getShips(),gridSize);
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ship.setHorizontal(horizontal);
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ships.add(ship);
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List<Point> occupied = ship.getOccupiedPoints();
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for(Point p: occupied) {
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fields[p.getX()][p.getY()].setBackground(Color.LIGHT_GRAY);
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}
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return true;
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}else{
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return false;
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}
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}
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private boolean placeable(Ship ship,Point o, boolean horizontal) {
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if (horizontal && (o.getX() + ship.getSize() > gridSize)) {
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return false;
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}
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if (!horizontal && (o.getY() + ship.getSize() > gridSize)) {
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return false;
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}
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return true;
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}
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private void selectShip(MouseEvent e) {
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Ship current = (Ship) e.getSource();
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}
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private void handleFieldClick(JButton field, Point o,Player player) {
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// Beispiel: Setze ein Schiff bei einem Klick
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if (setShip(new Ship(3, "TestShip"), o, true,player)) {
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field.setBackground(Color.BLUE); // Visualisiere Schiff
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}
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}
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}
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@ -4,6 +4,9 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseAdapter;
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import java.util.List;
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public class GameBoard extends JPanel {
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// Funktionshilfen
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@ -21,24 +24,48 @@ public class GameBoard extends JPanel {
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JButton backButton = new JButton(backButtonIcon);
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// Eigene ModulButtons
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JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
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JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
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// Gegnerische ModulButtons
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JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
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JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
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JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton leftPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton leftPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
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public void buildPanel(MainFrame frame, int semesterCounter) {
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JToggleButton[] leftPlayerButtons=new JToggleButton[]{
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leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
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leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
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};
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// Gegnerische ModulButtons
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JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
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JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
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JToggleButton rightPlayerModul3 = new JToggleButton("Modul 3");
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JToggleButton rightPlayerModul4 = new JToggleButton("Modul 4");
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JToggleButton rightPlayerModul5 = new JToggleButton("Modul 5");
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JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
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JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
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JToggleButton[] rightlayerButtons=new JToggleButton[]{
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rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
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rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
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};
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buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
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List<Ship> shipsP1 =p1.getBoard().getShips();
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updateButtonLabels(shipsP1,leftPlayerButtons);
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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private void updateButtonLabels(List<Ship> ships,JToggleButton[] buttons) {
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for(int i=0;i<buttons.length &&i<ships.size();i++ ) {
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Ship ship = ships.get(i);
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buttons[i].setText(ship.getName());
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}
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}
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public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
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// Hauptlayout - BorderLayout für die Anordnung der Komponenten
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setLayout(new BorderLayout());
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@ -51,51 +78,51 @@ public class GameBoard extends JPanel {
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// Panel für die Buttons des linken Spielers (ganz links)
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JPanel leftButtonsPanel = new JPanel();
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leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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leftButtonsPanel.add(leftPlayerModul1);
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leftButtonsPanel.add(leftPlayerModul2);
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leftButtonsPanel.add(leftPlayerModul3);
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leftButtonsPanel.add(leftPlayerModul4);
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leftButtonsPanel.add(leftPlayerModul5);
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leftButtonsPanel.add(leftPlayerModul6);
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leftButtonsPanel.add(leftPlayerModul7);
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leftButtonsPanel.add(leftButtons[0]);
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leftButtonsPanel.add(leftButtons[1]);
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leftButtonsPanel.add(leftButtons[2]);
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leftButtonsPanel.add(leftButtons[3]);
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leftButtonsPanel.add(leftButtons[4]);
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leftButtonsPanel.add(leftButtons[5]);
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leftButtonsPanel.add(leftButtons[6]);
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// Panel für die Buttons des rechten Spielers (ganz rechts)
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JPanel rightButtonsPanel = new JPanel();
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rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
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rightButtonsPanel.add(rightPlayerModul1);
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rightButtonsPanel.add(rightPlayerModul2);
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rightButtonsPanel.add(rightPlayerModul3);
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rightButtonsPanel.add(rightPlayerModul4);
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rightButtonsPanel.add(rightPlayerModul5);
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rightButtonsPanel.add(rightPlayerModul6);
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rightButtonsPanel.add(rightPlayerModul7);
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rightButtonsPanel.add(rightButtons[0]);
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rightButtonsPanel.add(rightButtons[1]);
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rightButtonsPanel.add(rightButtons[2]);
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rightButtonsPanel.add(rightButtons[3]);
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rightButtonsPanel.add(rightButtons[4]);
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rightButtonsPanel.add(rightButtons[5]);
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rightButtonsPanel.add(rightButtons[6]);
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// Spielfelder erstellen (eigenes und gegnerisches)
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int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
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// Spielfelder werden in BoardDisplay erstellt
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//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel ownBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
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//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
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ButtonGroup leftButtonGroup= new ButtonGroup();
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leftButtonGroup.add(rightPlayerModul1);
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leftButtonGroup.add(rightPlayerModul2);
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leftButtonGroup.add(rightPlayerModul3);
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leftButtonGroup.add(rightPlayerModul4);
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leftButtonGroup.add(rightPlayerModul5);
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leftButtonGroup.add(rightPlayerModul6);
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leftButtonGroup.add(rightPlayerModul7);
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leftButtonGroup.add(leftButtons[0]);
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leftButtonGroup.add(leftButtons[1]);
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leftButtonGroup.add(leftButtons[2]);
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leftButtonGroup.add(leftButtons[3]);
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leftButtonGroup.add(leftButtons[4]);
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leftButtonGroup.add(leftButtons[5]);
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leftButtonGroup.add(leftButtons[6]);
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ButtonGroup rightButtonGroup= new ButtonGroup();
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rightButtonGroup.add(leftPlayerModul1);
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rightButtonGroup.add(leftPlayerModul2);
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rightButtonGroup.add(leftPlayerModul3);
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rightButtonGroup.add(leftPlayerModul4);
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rightButtonGroup.add(leftPlayerModul5);
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rightButtonGroup.add(leftPlayerModul6);
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rightButtonGroup.add(leftPlayerModul7);
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rightButtonGroup.add(rightButtons[0]);
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rightButtonGroup.add(rightButtons[1]);
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rightButtonGroup.add(rightButtons[2]);
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rightButtonGroup.add(rightButtons[3]);
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rightButtonGroup.add(rightButtons[4]);
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rightButtonGroup.add(rightButtons[5]);
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rightButtonGroup.add(rightButtons[6]);
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// Panel für beide Spielfelder (nebeneinander in der Mitte)
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JPanel centerPanel = new JPanel();
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@ -108,18 +135,6 @@ public class GameBoard extends JPanel {
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add(rightButtonsPanel, BorderLayout.EAST);
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add(headerPanel, BorderLayout.NORTH);
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add(centerPanel, BorderLayout.CENTER);
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}
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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buildPanel(frame, semesterCounter);
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/*
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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toggleRightPlayerIcon();
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updateTextFields();
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}
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}); */
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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}
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}
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@ -43,6 +43,9 @@ public abstract class Player {
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return this.name;
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}
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public Board getBoard() {
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return this.board;
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}
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public abstract void receiveCoin(boolean coin);
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}
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@ -159,4 +159,15 @@ public class Ship {
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public boolean isSunk() {
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return sunk;
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}
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public void setHorizontal(boolean horizontal) {
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this.horizontal = horizontal;
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}
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public int getSize() {
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return size;
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}
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public String getName() {
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return name;
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}
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}
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