Merge remote-tracking branch 'origin/lucasjoshua' into lucasjoshua

This commit is contained in:
Joshua 2024-12-10 17:26:58 +01:00
commit 6f9f5c5063
4 changed files with 152 additions and 71 deletions

View File

@ -2,14 +2,22 @@ import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
public class BoardDisplay extends JPanel {
public BoardDisplay(int gridSize, Icon buttonIcon) {
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
private JButton[][] fields;
private int gridSize;
private List <Ship> ships;
public BoardDisplay(int gridSize, Player player) {
super(new GridLayout(gridSize + 1, gridSize + 1)); // +1 wegen extra Zeile/Splate
this.fields = new JButton[gridSize][gridSize];
// Erstellung von Spielfeld
for (int i = 0; i <= gridSize; i++) {
for (int j = 0; j <= gridSize; j++) {
final int x = i; // Temporäre Variable
final int y = j; // Temporäre Variable
if (i == 0 && j == 0) {
add(new JLabel(" "));
} else if (i == 0) {
@ -28,27 +36,71 @@ public class BoardDisplay extends JPanel {
field.setBackground(Color.LIGHT_GRAY);
field.setOpaque(true);
field.setBorderPainted(true);
fields[i - 1][j - 1] = field;
add(field);
//field.addMouseListener(new MouseAdapter() {
// @Override
//public void mouseClicked(MouseEvent e) {
// if (SwingUtilities.isRightMouseButton(e)) {
// handleFieldClick(field);
// }
// }
//@Override
//public void mouseExited(MouseEvent e) {
// field.setBackground(Color.LIGHT_GRAY);
// }
// });
int finalI = i;
int finalJ = j;
field.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
if(SwingUtilities.isRightMouseButton(e)) {
handleFieldClick(field);
}
}
@Override
public void mouseExited(MouseEvent e) {
// field.setBackground(Color.LIGHT_GRAY);
Point o= new Point(finalI, finalJ);
handleFieldClick(field, o,player);
}
});
add(field);
}
}
}
}
private void handleFieldClick(JButton field) {
field.setBackground(Color.RED);
// this.ships = new ArrayList<Ship>();
}
private boolean setShip(Ship ship, Point o, boolean horizontal,Player player) {
//boolean a = true;
if (placeable(ship, ship.getPosition(), horizontal)) {
ship.setPosition(new Point(o.getX(),o.getY()),player.getBoard().getShips(),gridSize);
ship.setHorizontal(horizontal);
ships.add(ship);
List<Point> occupied = ship.getOccupiedPoints();
for(Point p: occupied) {
fields[p.getX()][p.getY()].setBackground(Color.LIGHT_GRAY);
}
return true;
}else{
return false;
}
}
private boolean placeable(Ship ship,Point o, boolean horizontal) {
if (horizontal && (o.getX() + ship.getSize() > gridSize)) {
return false;
}
if (!horizontal && (o.getY() + ship.getSize() > gridSize)) {
return false;
}
return true;
}
private void selectShip(MouseEvent e) {
Ship current = (Ship) e.getSource();
}
private void handleFieldClick(JButton field, Point o,Player player) {
// Beispiel: Setze ein Schiff bei einem Klick
if (setShip(new Ship(3, "TestShip"), o, true,player)) {
field.setBackground(Color.BLUE); // Visualisiere Schiff
}
}
}

View File

@ -4,6 +4,9 @@ import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseAdapter;
import java.util.List;
public class GameBoard extends JPanel {
// Funktionshilfen
@ -21,6 +24,8 @@ public class GameBoard extends JPanel {
JButton backButton = new JButton(backButtonIcon);
// Eigene ModulButtons
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
JToggleButton leftPlayerModul1 = new JToggleButton("Modul 1"); //TODO: Dynamische Namen durch abgleich mit Semester
JToggleButton leftPlayerModul2 = new JToggleButton("Modul 2");
JToggleButton leftPlayerModul3 = new JToggleButton("Modul 3");
@ -29,6 +34,10 @@ public class GameBoard extends JPanel {
JToggleButton leftPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton leftPlayerModul7 = new JToggleButton("Reset");
JToggleButton[] leftPlayerButtons=new JToggleButton[]{
leftPlayerModul1, leftPlayerModul2, leftPlayerModul3, leftPlayerModul4,
leftPlayerModul5, leftPlayerModul6, leftPlayerModul7,
};
// Gegnerische ModulButtons
JToggleButton rightPlayerModul1 = new JToggleButton("Modul 1");
JToggleButton rightPlayerModul2 = new JToggleButton("Modul 2");
@ -38,7 +47,25 @@ public class GameBoard extends JPanel {
JToggleButton rightPlayerModul6 = new JToggleButton("Modul 6");
JToggleButton rightPlayerModul7 = new JToggleButton("Bereit");
public void buildPanel(MainFrame frame, int semesterCounter) {
JToggleButton[] rightlayerButtons=new JToggleButton[]{
rightPlayerModul1, rightPlayerModul2, rightPlayerModul3, rightPlayerModul4,
rightPlayerModul5, rightPlayerModul6, rightPlayerModul7,
};
buildPanel(frame, semesterCounter,p1,p2,leftPlayerButtons,rightlayerButtons);
List<Ship> shipsP1 =p1.getBoard().getShips();
updateButtonLabels(shipsP1,leftPlayerButtons);
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
private void updateButtonLabels(List<Ship> ships,JToggleButton[] buttons) {
for(int i=0;i<buttons.length &&i<ships.size();i++ ) {
Ship ship = ships.get(i);
buttons[i].setText(ship.getName());
}
}
public void buildPanel(MainFrame frame, int semesterCounter,Player p1,Player p2,JToggleButton[] leftButtons,JToggleButton[] rightButtons) {
// Hauptlayout - BorderLayout für die Anordnung der Komponenten
setLayout(new BorderLayout());
@ -51,51 +78,51 @@ public class GameBoard extends JPanel {
// Panel für die Buttons des linken Spielers (ganz links)
JPanel leftButtonsPanel = new JPanel();
leftButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
leftButtonsPanel.add(leftPlayerModul1);
leftButtonsPanel.add(leftPlayerModul2);
leftButtonsPanel.add(leftPlayerModul3);
leftButtonsPanel.add(leftPlayerModul4);
leftButtonsPanel.add(leftPlayerModul5);
leftButtonsPanel.add(leftPlayerModul6);
leftButtonsPanel.add(leftPlayerModul7);
leftButtonsPanel.add(leftButtons[0]);
leftButtonsPanel.add(leftButtons[1]);
leftButtonsPanel.add(leftButtons[2]);
leftButtonsPanel.add(leftButtons[3]);
leftButtonsPanel.add(leftButtons[4]);
leftButtonsPanel.add(leftButtons[5]);
leftButtonsPanel.add(leftButtons[6]);
// Panel für die Buttons des rechten Spielers (ganz rechts)
JPanel rightButtonsPanel = new JPanel();
rightButtonsPanel.setLayout(new GridLayout(7, 1)); // 6 Buttons untereinander
rightButtonsPanel.add(rightPlayerModul1);
rightButtonsPanel.add(rightPlayerModul2);
rightButtonsPanel.add(rightPlayerModul3);
rightButtonsPanel.add(rightPlayerModul4);
rightButtonsPanel.add(rightPlayerModul5);
rightButtonsPanel.add(rightPlayerModul6);
rightButtonsPanel.add(rightPlayerModul7);
rightButtonsPanel.add(rightButtons[0]);
rightButtonsPanel.add(rightButtons[1]);
rightButtonsPanel.add(rightButtons[2]);
rightButtonsPanel.add(rightButtons[3]);
rightButtonsPanel.add(rightButtons[4]);
rightButtonsPanel.add(rightButtons[5]);
rightButtonsPanel.add(rightButtons[6]);
// Spielfelder erstellen (eigenes und gegnerisches)
int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
// Spielfelder werden in BoardDisplay erstellt
//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
JPanel ownBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
JPanel opponentBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
JPanel ownBoardPanel = new BoardDisplay(gridSize,p1);
JPanel opponentBoardPanel = new BoardDisplay(gridSize, p2);
//Buttons in eine Gruppe packen damit diese beim drücken eines anderen Buttons wieder entwählt werden
ButtonGroup leftButtonGroup= new ButtonGroup();
leftButtonGroup.add(rightPlayerModul1);
leftButtonGroup.add(rightPlayerModul2);
leftButtonGroup.add(rightPlayerModul3);
leftButtonGroup.add(rightPlayerModul4);
leftButtonGroup.add(rightPlayerModul5);
leftButtonGroup.add(rightPlayerModul6);
leftButtonGroup.add(rightPlayerModul7);
leftButtonGroup.add(leftButtons[0]);
leftButtonGroup.add(leftButtons[1]);
leftButtonGroup.add(leftButtons[2]);
leftButtonGroup.add(leftButtons[3]);
leftButtonGroup.add(leftButtons[4]);
leftButtonGroup.add(leftButtons[5]);
leftButtonGroup.add(leftButtons[6]);
ButtonGroup rightButtonGroup= new ButtonGroup();
rightButtonGroup.add(leftPlayerModul1);
rightButtonGroup.add(leftPlayerModul2);
rightButtonGroup.add(leftPlayerModul3);
rightButtonGroup.add(leftPlayerModul4);
rightButtonGroup.add(leftPlayerModul5);
rightButtonGroup.add(leftPlayerModul6);
rightButtonGroup.add(leftPlayerModul7);
rightButtonGroup.add(rightButtons[0]);
rightButtonGroup.add(rightButtons[1]);
rightButtonGroup.add(rightButtons[2]);
rightButtonGroup.add(rightButtons[3]);
rightButtonGroup.add(rightButtons[4]);
rightButtonGroup.add(rightButtons[5]);
rightButtonGroup.add(rightButtons[6]);
// Panel für beide Spielfelder (nebeneinander in der Mitte)
JPanel centerPanel = new JPanel();
@ -108,18 +135,6 @@ public class GameBoard extends JPanel {
add(rightButtonsPanel, BorderLayout.EAST);
add(headerPanel, BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
}
GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
buildPanel(frame, semesterCounter);
/*
rightPlayerRightButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
toggleRightPlayerIcon();
updateTextFields();
}
}); */
backButton.addActionListener(e -> frame.showPanel("MainMenu"));
}
}

View File

@ -43,6 +43,9 @@ public abstract class Player {
return this.name;
}
public Board getBoard() {
return this.board;
}
public abstract void receiveCoin(boolean coin);
}

View File

@ -159,4 +159,15 @@ public class Ship {
public boolean isSunk() {
return sunk;
}
public void setHorizontal(boolean horizontal) {
this.horizontal = horizontal;
}
public int getSize() {
return size;
}
public String getName() {
return name;
}
}