Added BoardDisplay, startet connecting FrontEnd/BackAnd.
Added new graphics. Added startLocalGameLoadingScreen
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@ -0,0 +1,15 @@
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import javax.swing.*;
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import java.awt.*;
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// Erstellt Spielfeld für Spieler1/Spieler2
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public class BoardDisplay extends JPanel {
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public BoardDisplay(int gridSize, Icon buttonIcon) {
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super(new GridLayout(gridSize, gridSize));
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// Buttons zum Panel hinzufügen
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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add(new JButton(buttonIcon));
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}
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}
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}
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}
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@ -26,6 +26,7 @@ public class GameBoard extends JPanel {
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JButton leftPlayerModul5 = new JButton("Modul 5");
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JButton leftPlayerModul5 = new JButton("Modul 5");
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JButton leftPlayerModul6 = new JButton("Modul 6");
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JButton leftPlayerModul6 = new JButton("Modul 6");
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JButton leftPlayerModul7 = new JButton("Reset");
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JButton leftPlayerModul7 = new JButton("Reset");
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// Gegnerische ModulButtons
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// Gegnerische ModulButtons
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JButton rightPlayerModul1 = new JButton("Modul 1");
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JButton rightPlayerModul1 = new JButton("Modul 1");
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JButton rightPlayerModul2 = new JButton("Modul 2");
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JButton rightPlayerModul2 = new JButton("Modul 2");
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@ -68,10 +69,14 @@ public class GameBoard extends JPanel {
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rightButtonsPanel.add(rightPlayerModul7);
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rightButtonsPanel.add(rightPlayerModul7);
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// Spielfelder erstellen (eigenes und gegnerisches)
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// Spielfelder erstellen (eigenes und gegnerisches)
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int gridSize = 13 + semesterCounter; // Größe des Spielfelds
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int gridSize = GameController.semesterToBoardSize(semesterCounter); // Größe des Spielfelds
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JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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// Spielfelder werden in BoardDisplay erstellt
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JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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//JPanel ownBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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//JPanel opponentBoardPanel = new JPanel(new GridLayout(gridSize, gridSize));
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JPanel ownBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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JPanel opponentBoardPanel = new BoardDisplay(gridSize, gameBoardEmtpy);
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/* Alter code ohne BoardDisplay
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// Buttons für das eigene Spielfeld hinzufügen
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// Buttons für das eigene Spielfeld hinzufügen
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for (int i = 0; i < gridSize; i++) {
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for (int i = 0; i < gridSize; i++) {
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for (int j = 0; j < gridSize; j++) {
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for (int j = 0; j < gridSize; j++) {
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@ -85,6 +90,7 @@ public class GameBoard extends JPanel {
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opponentBoardPanel.add(new JButton(gameBoardEmtpy));
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opponentBoardPanel.add(new JButton(gameBoardEmtpy));
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}
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}
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}
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}
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*/
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// Panel für beide Spielfelder (nebeneinander in der Mitte)
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// Panel für beide Spielfelder (nebeneinander in der Mitte)
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JPanel centerPanel = new JPanel();
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JPanel centerPanel = new JPanel();
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@ -99,7 +105,7 @@ public class GameBoard extends JPanel {
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add(centerPanel, BorderLayout.CENTER);
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add(centerPanel, BorderLayout.CENTER);
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}
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}
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GameBoard(MainFrame frame,int semesterCounter) {
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GameBoard(MainFrame frame, int semesterCounter,Player p1, Player p2) {
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buildPanel(frame, semesterCounter);
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buildPanel(frame, semesterCounter);
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/*
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/*
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rightPlayerRightButton.addActionListener(new ActionListener() {
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rightPlayerRightButton.addActionListener(new ActionListener() {
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@ -35,6 +35,7 @@ public class MainFrame extends JFrame {
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// Verschiedene Panels erstellen und hinzufügen
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// Verschiedene Panels erstellen und hinzufügen
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MainMenuView mainMenuView = new MainMenuView(this);
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MainMenuView mainMenuView = new MainMenuView(this);
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startLocalGame localGame = new startLocalGame(this);
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startLocalGame localGame = new startLocalGame(this);
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//startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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startMultiplayerGame multiplayerGame = new startMultiplayerGame(this);
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coinToss coinToss = new coinToss(this);
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coinToss coinToss = new coinToss(this);
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Verbinden verbinden = new Verbinden(this);
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Verbinden verbinden = new Verbinden(this);
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@ -60,6 +61,7 @@ public class MainFrame extends JFrame {
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public void showPanel(String panelName) {
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public void showPanel(String panelName) {
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cardLayout.show(mainPanel, panelName);
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cardLayout.show(mainPanel, panelName);
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}
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}
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// --- ShowPanel der startMultiplayerGame Klasse
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// --- ShowPanel der startMultiplayerGame Klasse
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public void showPanelSMG(String panelName, int num) {
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public void showPanelSMG(String panelName, int num) {
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this.localMult = num;
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this.localMult = num;
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@ -73,12 +75,14 @@ public class MainFrame extends JFrame {
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cardLayout.show(mainPanel, panelName); // Show the panel
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cardLayout.show(mainPanel, panelName); // Show the panel
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}
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}
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// --- ShowPanel der startLocalGame Klasse
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// --- ShowPanel der startLocalGameLoadingScreen Klasse (DURCH BACKEND AUFGERUFEN)
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public void showPanelSLG(String panelName,int semesterCounter) {
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public void showPanelSLG(String panelName,int semesterCounter, Player p1, Player p2) {
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this.semesterCounter = semesterCounter;
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this.semesterCounter = semesterCounter;
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
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GameBoard gameBoard = new GameBoard(this, semesterCounter);
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// gameBoard muss player übergeben bekommen
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GameBoard gameBoard = new GameBoard(this, semesterCounter, p1, p2);
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//mainPanel.add(mainMenuView, "MainMenu");
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mainPanel.add(gameBoard, panelName);
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mainPanel.add(gameBoard, panelName);
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mainPanel.revalidate(); // Refresh
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mainPanel.revalidate(); // Refresh
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mainPanel.repaint();
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mainPanel.repaint();
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@ -86,6 +90,20 @@ public class MainFrame extends JFrame {
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cardLayout.show(mainPanel, panelName); // Show the panel
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cardLayout.show(mainPanel, panelName); // Show the panel
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}
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}
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// --- ShowPanel der startLocalGame Klasse
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public void showPanelSLGLS(String panelName,int semesterCounter) {
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this.semesterCounter = semesterCounter;
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// gameBoard muss player übergeben bekommen
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startLocalGameLoadingScreen LocalGameLoadingScreen = new startLocalGameLoadingScreen(this, semesterCounter);
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mainPanel.add(LocalGameLoadingScreen, panelName);
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mainPanel.revalidate(); // Refresh
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mainPanel.repaint();
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//}
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cardLayout.show(mainPanel, panelName); // Show the panel
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}
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/* TODO ist dies unnötig?
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/* TODO ist dies unnötig?
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private boolean isPanelPresent(String panelName) {
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private boolean isPanelPresent(String panelName) {
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for (Component component : mainPanel.getComponents()) {
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for (Component component : mainPanel.getComponents()) {
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return false;
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return false;
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} */
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} */
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// Methoden für übergabe von playern an GameBoard
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/*
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public void setPlayerData() {
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this.semesterCounter = semesterCounter;
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//if (!isPanelPresent(panelName)) { //TODO potentiell raus
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// gameBoard muss player übergeben bekommen
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GameBoard gameBoard = new GameBoard(this, semesterCounter);
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mainPanel.add(gameBoard, panelName);
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mainPanel.revalidate(); // Refresh
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mainPanel.repaint();
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}*/
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public static void main(String[] args) {
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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SwingUtilities.invokeLater(() -> {
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MainFrame frame = new MainFrame();
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MainFrame frame = new MainFrame();
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@ -3,6 +3,10 @@ import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ActionListener;
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public class startLocalGame extends JPanel {
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public class startLocalGame extends JPanel {
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// Player
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//Player p1;
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//Player p2;
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// Funktionshilfen
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// Funktionshilfen
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int semesterCounter = 1; // Semester Counter Label
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int semesterCounter = 1; // Semester Counter Label
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String leftPlayerNickname = "Spieler 1";
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String leftPlayerNickname = "Spieler 1";
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@ -11,7 +15,9 @@ public class startLocalGame extends JPanel {
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// Grafiken
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// Grafiken
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon backButtonIcon = new ImageIcon("graphics/backButton.png");
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ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
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ImageIcon humanPlayerIcon = new ImageIcon("graphics/humanPlayer.png");
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ImageIcon aiPlayerIcon = new ImageIcon("graphics/aiPlayer.png");
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ImageIcon aiPlayerEasyIcon = new ImageIcon("graphics/botPlayerEasy.png");
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ImageIcon aiPlayerNormalIcon = new ImageIcon("graphics/botPlayerNormal.png");
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ImageIcon aiPlayerHardIcon = new ImageIcon("graphics/botPlayerHard.png");
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// Labels und Buttons
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// Labels und Buttons
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JLabel frameTitle = new JLabel("Lokales Spiel");
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JLabel frameTitle = new JLabel("Lokales Spiel");
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@ -19,7 +25,7 @@ public class startLocalGame extends JPanel {
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JLabel leftPlayerName = new JLabel("Name");
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JLabel leftPlayerName = new JLabel("Name");
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JLabel rightPlayerName = new JLabel("KI-Level");
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JLabel rightPlayerName = new JLabel("KI-Level");
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JLabel leftPlayerIcon = new JLabel(humanPlayerIcon);
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JLabel leftPlayerIcon = new JLabel(humanPlayerIcon);
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JLabel rightPlayerIcon = new JLabel(aiPlayerIcon);
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JLabel rightPlayerIcon = new JLabel(aiPlayerEasyIcon);
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JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
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JLabel semesterCounterLabel = new JLabel(String.valueOf(semesterCounter));
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JButton backButton = new JButton(backButtonIcon);
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JButton backButton = new JButton(backButtonIcon);
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@ -93,6 +99,7 @@ public class startLocalGame extends JPanel {
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rightPlayerTextField.setText(rightPlayerNickname);
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rightPlayerTextField.setText(rightPlayerNickname);
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add(rightPlayerTextField);
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add(rightPlayerTextField);
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// ActionListener für Buttons
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// ActionListener für Buttons
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semesterUpButton.addActionListener(e -> {
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semesterUpButton.addActionListener(e -> {
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if (semesterCounter < 6) {
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if (semesterCounter < 6) {
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@ -142,12 +149,67 @@ public class startLocalGame extends JPanel {
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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backButton.addActionListener(e -> frame.showPanel("MainMenu"));
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startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter)); // TODO ECHTE FUNKTION EINFÜGEN
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//startButton.addActionListener(e -> frame.showPanelSLG("GameBoard", semesterCounter,p1, p2)); // TODO ECHTE FUNKTION EINFÜGEN
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startButton.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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frame.showPanelSLGLS("startLocalGameLoadingScreen", semesterCounter); //TODO
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Diverse KiIcons erstellen für diffs
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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}
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} else if (leftPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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}
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} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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}
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} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
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if (rightPlayerIcon.getIcon() == aiPlayerEasyIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerNormalIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerMedium.class, GameController.semesterToBoardSize(semesterCounter));
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} else if (rightPlayerIcon.getIcon() == aiPlayerHardIcon) {
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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}
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}
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}
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});
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// GameController.startLocalGame(SpecificAiPlayerEasy.class, rightPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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// TODO Zwischenscreen einfügen ("Spiel wird erstellt")
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/*
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {// TODO Diverse KiIcons erstellen für diffs
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if (rightPlayerIcon.getIcon() == aiPlayerIcon) { // Platzhalter da nur eine KI gerade exisitert
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//...
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GameController.startLocalGame(HumanPlayer.class, leftPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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}
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} else if (leftPlayerIcon.getIcon() == aiPlayerIcon) {
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//...
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GameController.startLocalGame(SpecificAiPlayerEasy.class, rightPlayerNickname, SpecificAiPlayerEasy.class, GameController.semesterToBoardSize(semesterCounter));
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}
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*/
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}
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}
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private void toggleLeftPlayerIcon() {
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private void toggleLeftPlayerIcon() {
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
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if (leftPlayerIcon.getIcon() == humanPlayerIcon) {
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leftPlayerIcon.setIcon(aiPlayerIcon);
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leftPlayerIcon.setIcon(aiPlayerEasyIcon);
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} else {
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} else {
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leftPlayerIcon.setIcon(humanPlayerIcon);
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leftPlayerIcon.setIcon(humanPlayerIcon);
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}
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}
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private void toggleRightPlayerIcon() {
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private void toggleRightPlayerIcon() {
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if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
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if (rightPlayerIcon.getIcon() == humanPlayerIcon) {
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rightPlayerIcon.setIcon(aiPlayerIcon);
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rightPlayerIcon.setIcon(aiPlayerEasyIcon);
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} else {
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} else {
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rightPlayerIcon.setIcon(humanPlayerIcon);
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rightPlayerIcon.setIcon(humanPlayerIcon);
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}
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}
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@ -0,0 +1,20 @@
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import javax.swing.*;
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import java.awt.*;
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public class startLocalGameLoadingScreen extends JPanel{
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startLocalGameLoadingScreen(MainFrame frame, int semesterCounter) {
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// Layout setzen
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setLayout(new BorderLayout());
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// Label mit dem Text erstellen
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JLabel loadingLabel = new JLabel("Spiel wird gestartet, bitte warten...");
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loadingLabel.setHorizontalAlignment(SwingConstants.CENTER); // Horizontal zentrieren
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loadingLabel.setVerticalAlignment(SwingConstants.CENTER); // Vertikal zentrieren
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// Schriftgröße anpassen (optional)
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loadingLabel.setFont(new Font("Arial", Font.PLAIN, 18));
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// Label zum Panel hinzufügen
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add(loadingLabel, BorderLayout.CENTER);
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}
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}
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import javax.swing.*;
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import javax.swing.*;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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public class startMultiplayerGame extends JPanel {
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public class startMultiplayerGame extends JPanel {
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// Funktionshilfen
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// Funktionshilfen
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@ -76,6 +78,15 @@ public class startMultiplayerGame extends JPanel {
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PlayerTextField.setText(PlayerNickname);
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PlayerTextField.setText(PlayerNickname);
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add(PlayerTextField);
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add(PlayerTextField);
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/* TODO: Muss in Lucas klasse rein.
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public static void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, String localPlayerName, InetSocketAddress
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address, int size) throws IOException {
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*/
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|
//GameController.startOnlineGame(...);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// ActionListener für Buttons
|
// ActionListener für Buttons
|
||||||
// SEMESTERBUTTONS
|
// SEMESTERBUTTONS
|
||||||
semesterUpButton.addActionListener(e -> {
|
semesterUpButton.addActionListener(e -> {
|
||||||
|
|
Loading…
Reference in New Issue