start online game
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parent
8bc64bd9ba
commit
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@ -2,19 +2,29 @@ import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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import java.net.ServerSocket;
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import java.net.ServerSocket;
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import java.net.Socket;
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import java.net.Socket;
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import java.net.SocketTimeoutException;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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public class GameController {
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public class GameController {
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// Connection timeout for client sockets in milliseconds
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public static final int CONNECTION_TIMEOUT = 10 * 1000;
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public HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
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public HashMap<String, Class<? extends OnlinePlayer>> supportedVersions = new HashMap<>(Map.of(
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"1.1.0", OnlinePlayer_1_1_0.class
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"1.1.0", OnlinePlayer_1_1_0.class
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));
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));
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public void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, InetSocketAddress address) throws IOException {
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public void startOnlineGame(Class<? extends LocalPlayer> localPlayerClass, InetSocketAddress address) throws IOException {
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AsyncSocket clientSocket;
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AsyncSocket clientSocket;
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if (address.getHostName() == null) {
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boolean localPlayerIsServer = address.getHostName() == null;
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if (localPlayerIsServer) {
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// SERVER MODE
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// SERVER MODE
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ServerSocket serverSocket = new ServerSocket(address.getPort());
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ServerSocket serverSocket = new ServerSocket(address.getPort());
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System.out.println("Waiting for client connection...");
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System.out.println("Waiting for client connection...");
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@ -23,10 +33,21 @@ public class GameController {
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serverSocket.close();
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serverSocket.close();
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} else {
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} else {
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Socket socket = new Socket();
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// CLIENT MODE
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socket.connect(address);
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Socket socket = new Socket();
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try {
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socket.connect(address, CONNECTION_TIMEOUT);
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clientSocket = new AsyncSocket(socket, null);
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} catch (SocketTimeoutException e) {
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e.printStackTrace();
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throw new RuntimeException("Connection timed out");
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} finally {
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socket.close();
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}
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clientSocket = new AsyncSocket(socket, null);
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}
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}
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clientSocket.send("VERSION", "Gruppe03 " + String.join(" ", supportedVersions.keySet()));
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clientSocket.send("VERSION", "Gruppe03 " + String.join(" ", supportedVersions.keySet()));
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@ -34,15 +55,101 @@ public class GameController {
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SocketPackage socketPackage = new SocketPackage(message);
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SocketPackage socketPackage = new SocketPackage(message);
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if (socketPackage.getName().equals("VERSION")) {
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if (socketPackage.getName().equals("VERSION")) {
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// TODO: check version matches - instantiate online player
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List<String> opponentSupportedVersions = socketPackage.splitData();
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String usedVersion = findMostRecentVersion(new ArrayList<String>(supportedVersions.keySet()), opponentSupportedVersions);
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if (usedVersion == null) {
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throw new RuntimeException("No common versions found");
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}
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// instantiate players
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Class<? extends OnlinePlayer> onlinePlayerClass = supportedVersions.get(usedVersion);
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LocalPlayer localPlayer;
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OnlinePlayer onlinePlayer;
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try {
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localPlayer = localPlayerClass.getDeclaredConstructor().newInstance();
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onlinePlayer = onlinePlayerClass.getDeclaredConstructor().newInstance();
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} catch (Exception e) {
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e.printStackTrace();
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throw new RuntimeException("Unable to instantiate players");
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}
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localPlayer.isServer = localPlayerIsServer;
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onlinePlayer.isServer = !localPlayerIsServer;
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startGameWithInstancedPlayers(localPlayer, onlinePlayer);
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} else {
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} else {
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// TODO: received invalid package / package out of order
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throw new RuntimeException("Unexpected Package received before game initialisation");
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}
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}
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});
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});
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// TODO: instantiate local player, set server / client roles
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}
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}
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/**
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* finds the largest common version in two lists of version strings
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* @return null if no common versions are found
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*/
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public String findMostRecentVersion(List<String> versions1, List<String> versions2) {
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if (versions1 == null || versions2 == null) return null;
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String largestCommonVersion = null;
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for (String v1 : versions1) {
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if (!checkVersionString(v1)) continue;
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for (String v2 : versions2) {
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if (!checkVersionString(v2)) continue;
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// strings within the lists must be equal
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// if no largest common version has been found or currently checked version is larger than
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// previous largest common version, new largest version has been found
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if (compareVersions(v1, v2) == 0 && (largestCommonVersion == null || compareVersions(v1, largestCommonVersion) >= 1)) {
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largestCommonVersion = v1;
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continue;
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}
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}
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}
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return largestCommonVersion;
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}
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/**
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* compares two version strings
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* @return
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* 0 if versions are equal
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* 1 if version1 is more recent than version2
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* -1 otherwise
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*/
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public int compareVersions(String version1, String version2) {
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if (!checkVersionString(version1) || !checkVersionString(version2)) {
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throw new IllegalArgumentException("Version is not valid version string");
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}
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String[] version1Split = version1.split("\\.");
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String[] version2Split = version2.split("\\.");
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for (int i = 0; i < version1Split.length; i++) {
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int v1 = Integer.parseInt(version1Split[i]);
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int v2 = Integer.parseInt(version2Split[i]);
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if (v1 == v2) continue;
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if (v1 > v2) {
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return 1;
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} else {
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return -1;
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}
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}
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return 0;
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}
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/**
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* checks if a provided string matches the format of a version number
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*/
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public boolean checkVersionString(String versionString) {
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return versionString != null && versionString.matches("\\d+\\.\\d+\\.\\d+");
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}
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public void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, Class<? extends AiPlayer> enemyClass, int size) {
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public void startLocalGame(Class<? extends LocalPlayer> localPlayerClass, Class<? extends AiPlayer> enemyClass, int size) {
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LocalPlayer localPlayer;
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LocalPlayer localPlayer;
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@ -52,10 +159,16 @@ public class GameController {
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aiPlayer = enemyClass.getDeclaredConstructor().newInstance();
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aiPlayer = enemyClass.getDeclaredConstructor().newInstance();
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} catch (Exception e) {
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} catch (Exception e) {
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e.printStackTrace();
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e.printStackTrace();
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return;
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throw new RuntimeException("Unable to instantiate players");
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}
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}
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localPlayer.setEnemy(aiPlayer);
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startGameWithInstancedPlayers(localPlayer, aiPlayer);
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aiPlayer.setEnemy(localPlayer);
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}
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private void startGameWithInstancedPlayers(LocalPlayer p1, Player p2) {
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p1.setEnemy(p2);
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p2.setEnemy(p1);
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// TODO: frontend configuration
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}
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}
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}
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}
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