computer-grafik-1/u04-cube/fragmentShader.c

11 lines
591 B
C

unsigned char fragmentShader_glsl[] = {
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0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x28, 0x29, 0x20, 0x7b, 0x0a, 0x09,
0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72,
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x63, 0x6f, 0x6c, 0x6f,
0x72, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x7d
};
unsigned int fragmentShader_glsl_len = 82;