38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#ifndef MATRIX_MATH
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#define MATRIX_MATH
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#include <GL/glew.h>
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extern void vec3Zero(GLfloat* out);
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extern void vec3Add(GLfloat* out, GLfloat* a, GLfloat* b);
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extern void vec3Multiply(GLfloat* out, GLfloat* a, GLfloat x);
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extern void vec3Subtract(GLfloat* out, GLfloat* a, GLfloat* b);
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extern void vec3Cross(GLfloat* out, GLfloat* a, GLfloat* b);
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extern void vec3Normalise(GLfloat* out, GLfloat* a);
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extern GLfloat vec3Length(GLfloat* a);
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extern GLfloat vec3Dot(GLfloat* a, GLfloat* b);
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extern void identity(GLfloat* out);
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extern void translation(GLfloat* out, GLfloat* v);
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extern void scaling(GLfloat* out, GLfloat* v);
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extern void rotationZ(GLfloat* out, GLfloat angle);
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extern void rotationY(GLfloat* out, GLfloat angle);
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extern void rotationX(GLfloat* out, GLfloat angle);
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extern void multiplyAny(GLfloat* out, GLfloat* A, GLfloat* B, int wA, int hA, int wB);
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extern void multiply(GLfloat* out, GLfloat* A, GLfloat* B);
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extern void translate(GLfloat* out, GLfloat* in, GLfloat* v);
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extern void scale(GLfloat* out, GLfloat* in, GLfloat* v);
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extern void rotateZ(GLfloat* out, GLfloat* in, GLfloat angle);
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extern void rotateY(GLfloat* out, GLfloat* in, GLfloat angle);
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extern void rotateX(GLfloat* out, GLfloat* in, GLfloat angle);
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extern void transposeAny(GLfloat* out, GLfloat* in, int w, int h);
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extern void transpose(GLfloat* out, GLfloat* in);
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extern void printAny(GLfloat* M, int w, int h);
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extern void vec3Print(GLfloat* a);
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extern void mat4Print(GLfloat* m);
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#endif |