GLEW_LIBS=$(shell pkgconf glew --libs) GLFW_LIBS=$(shell pkgconf glfw3 --libs) OBJ = main.o matrixMath.o transformation.o SHADERS = fragmentShader.c vertexShader.c cg1.out: $(OBJ) $(SHADERS) gcc -o $@ $(OBJ) -lm $(GLEW_LIBS) $(GLFW_LIBS) %Shader.c: %Shader.glsl xxd -i $? > $@ main.o: $(SHADERS) matrixMath.h transformation.h %.o: %.c gcc -c $< run: cg1.out ./cg1.out clean: rm $(SHADERS) $(OBJ) cg1.out