change texture numbers
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1ecaa92766
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6b609ac858
20
u08-2/main.c
20
u08-2/main.c
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@ -375,28 +375,28 @@ void draw(void) {
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// BIND TEXTURES
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GLuint textureLocation;
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textureLocation = glGetUniformLocation(program, "day");
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glUniform1i(textureLocation, 13);
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glActiveTexture(GL_TEXTURE13);
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glUniform1i(textureLocation, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, textures[DAY]);
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textureLocation = glGetUniformLocation(program, "night");
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glUniform1i(textureLocation, 14);
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glActiveTexture(GL_TEXTURE14);
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glUniform1i(textureLocation, 1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, textures[NIGHT]);
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textureLocation = glGetUniformLocation(program, "clouds");
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glUniform1i(textureLocation, 15);
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glActiveTexture(GL_TEXTURE15);
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glUniform1i(textureLocation, 2);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, textures[CLOUDS]);
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textureLocation = glGetUniformLocation(program, "ocean");
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glUniform1i(textureLocation, 16);
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glActiveTexture(GL_TEXTURE16);
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glUniform1i(textureLocation, 3);
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glActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_2D, textures[OCEAN]);
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textureLocation = glGetUniformLocation(program, "normalMap");
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glUniform1i(textureLocation, 17);
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glActiveTexture(GL_TEXTURE17);
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glUniform1i(textureLocation, 4);
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_2D, textures[NORMAL]);
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