change texture numbers

This commit is contained in:
Luca Conte 2024-05-16 16:48:16 +02:00
parent 1ecaa92766
commit 6b609ac858
1 changed files with 10 additions and 10 deletions

View File

@ -375,28 +375,28 @@ void draw(void) {
// BIND TEXTURES
GLuint textureLocation;
textureLocation = glGetUniformLocation(program, "day");
glUniform1i(textureLocation, 13);
glActiveTexture(GL_TEXTURE13);
glUniform1i(textureLocation, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textures[DAY]);
textureLocation = glGetUniformLocation(program, "night");
glUniform1i(textureLocation, 14);
glActiveTexture(GL_TEXTURE14);
glUniform1i(textureLocation, 1);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, textures[NIGHT]);
textureLocation = glGetUniformLocation(program, "clouds");
glUniform1i(textureLocation, 15);
glActiveTexture(GL_TEXTURE15);
glUniform1i(textureLocation, 2);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, textures[CLOUDS]);
textureLocation = glGetUniformLocation(program, "ocean");
glUniform1i(textureLocation, 16);
glActiveTexture(GL_TEXTURE16);
glUniform1i(textureLocation, 3);
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, textures[OCEAN]);
textureLocation = glGetUniformLocation(program, "normalMap");
glUniform1i(textureLocation, 17);
glActiveTexture(GL_TEXTURE17);
glUniform1i(textureLocation, 4);
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_2D, textures[NORMAL]);