read model file from command line

This commit is contained in:
Luca Conte 2024-05-15 13:54:54 +02:00
parent 84e0a927f2
commit 5a59d16b42
1 changed files with 9 additions and 2 deletions

View File

@ -38,6 +38,9 @@ const GLfloat pi = 3.14159f;
vec3 cameraPosition = {0.0f, 3.0f, 5.5f};
char* defaultModel = "../obj/monkey.obj";
char** model = &defaultModel;
// input handler for camera movement
void handleInputs(double deltaTime) {
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
@ -132,7 +135,7 @@ void init(void) {
// --------------- READ teapot.obj
ParsedObjFile teapot = readObjFile("../obj/monkey.obj");
ParsedObjFile teapot = readObjFile(*model);
numFaces = teapot.length;
// write teapot faces to buffer
@ -215,6 +218,7 @@ void draw(void) {
// counts up to 1.0 and then resets back to 0.0 forever
step += deltaTime / 5;
if (step > 1.0f) step -= 1.0f;
if (step < 0.0f) step += 1.0f;
// step multiplied by pi * 2 for use in rotation and trig functions
GLfloat stepi = step * pi * 2;
@ -299,8 +303,11 @@ void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
aspectRatio = (float)width / height;
}
int main(void) {
int main(int argc, char **argv) {
if (argc == 2) {
model = &argv[1];
}
// initialise window
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);