adjust camera pos
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d9b1acde84
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531d05e455
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@ -36,7 +36,7 @@ int framesSinceUpdate = 0;
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GLfloat step = 0.0f;
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const GLfloat pi = 3.14159f;
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vec3 cameraPosition = {0.0f, 2.0f, 4.0f};
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vec3 cameraPosition = {0.0f, 3.0f, 5.5f};
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// input handler for camera movement
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void handleInputs(double deltaTime) {
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@ -186,6 +186,7 @@ void init(void) {
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void updateStats() {
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printf("\rFPS: %.1f", framesSinceUpdate / timeSinceUpdate);
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printf(" - Camera Position: [%f, %f, %f]", cameraPosition.x, cameraPosition.y, cameraPosition.z);
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fflush(stdout);
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}
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