cg1_tut_mdi/src/shaders/vertex.glsl

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214 B
GLSL

precision mediump float;
attribute vec2 vertPosition;
uniform vec3 color;
uniform vec2 position;
varying vec3 fragColor;
void main() {
fragColor = color;
gl_Position = vec4(position + vertPosition, 0.0, 1.0);
}