compile shaders
This commit is contained in:
parent
6f5873c8be
commit
5d3fb630c9
39
src/main.c
39
src/main.c
|
@ -1,8 +1,38 @@
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
#include <string.h>
|
||||||
|
|
||||||
|
#include "shader.h"
|
||||||
|
#include "log.h"
|
||||||
|
#include "src/shader.h"
|
||||||
|
|
||||||
void init(void) {
|
void init(void) {
|
||||||
|
INFO("Compiling Shaders...\n");
|
||||||
|
|
||||||
|
// create and compile vertex shader
|
||||||
|
INFO("Compiling Vertex Shader...\n");
|
||||||
|
ShaderCompileResult vertexShader = readAndCompileShaderFromFile("src/shaders/vertex.glsl", GL_VERTEX_SHADER);
|
||||||
|
|
||||||
|
// create and compile fragment shader
|
||||||
|
ShaderCompileResult fragmentShader = readAndCompileShaderFromFile("src/shaders/fragment.glsl", GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
if (!vertexShader.success) {
|
||||||
|
FATAL("Failed to compile Vertex Shader\n");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fragmentShader.success) {
|
||||||
|
FATAL("Failed to compile Vertex Shader\n");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// create and link shader program
|
||||||
|
|
||||||
|
// create triangle buffer
|
||||||
|
|
||||||
|
// create vertex array object
|
||||||
|
|
||||||
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
|
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,6 +46,13 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
|
||||||
|
|
||||||
int main(int argc, char const *argv[])
|
int main(int argc, char const *argv[])
|
||||||
{
|
{
|
||||||
|
|
||||||
|
for (int i = 1; i < argc; i++) {
|
||||||
|
if (strcmp(argv[i], "-v") == 0) {
|
||||||
|
logLevel = LOG_LEVEL_DEBUG;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
glfwInit();
|
glfwInit();
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
|
@ -29,7 +66,7 @@ int main(int argc, char const *argv[])
|
||||||
}
|
}
|
||||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||||
glfwMakeContextCurrent(window);
|
glfwMakeContextCurrent(window);
|
||||||
|
|
||||||
glewInit();
|
glewInit();
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
|
Loading…
Reference in New Issue