free shader buffer when done compiling
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@ -73,6 +73,8 @@ ShaderCompileResult readAndCompileShaderFromFile(const char* filepath, GLenum sh
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result.success = true;
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result.success = true;
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}
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}
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free((void*)shaderSource);
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return result; // Return the ShaderCompileResult struct
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return result; // Return the ShaderCompileResult struct
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}
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}
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