diff --git a/src/main.c b/src/main.c index 42e647b..fd763cb 100644 --- a/src/main.c +++ b/src/main.c @@ -90,7 +90,7 @@ void init(void) { INFO("Compiling Fragment Shader..."); ShaderCompileResult fragmentShader = readAndCompileShaderFromFile("src/shaders/fragment.glsl", GL_FRAGMENT_SHADER); if (!fragmentShader.success) { - FATAL("Failed to compile Vertex Shader"); + FATAL("Failed to compile Fragment Shader"); exit(1); }