cg1-visualisations/public/shaders/floor-vertex.glsl

14 lines
304 B
GLSL

precision mediump float;
attribute vec3 vertPosition;
attribute vec3 vertColor;
uniform mat4 realModelViewMatrix;
uniform mat4 realProjectionMatrix;
varying vec3 vPosition;
void main() {
vPosition = vertPosition;
gl_Position = realProjectionMatrix * realModelViewMatrix * vec4(vertPosition, 1.0);
}