14 lines
304 B
GLSL
14 lines
304 B
GLSL
precision mediump float;
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attribute vec3 vertPosition;
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attribute vec3 vertColor;
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uniform mat4 realModelViewMatrix;
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uniform mat4 realProjectionMatrix;
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varying vec3 vPosition;
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void main() {
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vPosition = vertPosition;
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gl_Position = realProjectionMatrix * realModelViewMatrix * vec4(vertPosition, 1.0);
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} |