update initial camera position
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@ -31,8 +31,8 @@ let interpolateLookAt = 0;
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let displayMatricesVirtually = true;
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let virtualRealInterpolation = 1;
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let cameraPitch = Math.PI / 4;
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let cameraYaw = Math.PI / 4;
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let cameraPitch = 0.575;
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let cameraYaw = 1.525;
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let cameraDistance = 4;
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let mouseDragging = false;
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