shmoov zoomin
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@ -34,6 +34,7 @@ let virtualRealInterpolation = 1;
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let cameraPitch = 0.565;
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let cameraYaw = 0.375;
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let cameraDistance = 4;
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let smoothCameraDistance = 4;
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let mouseDragging = false;
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@ -434,6 +435,8 @@ async function draw() {
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virtualRealInterpolation = Math.max(virtualRealInterpolation - deltaTime * 2, 0);
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}
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smoothCameraDistance += (cameraDistance - smoothCameraDistance) / 8;
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updateStats(deltaTime);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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@ -448,7 +451,7 @@ async function draw() {
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mat4BuildPerspective(realProjectionMatrix, 90.0 / 180.0 * Math.PI, cv.width / cv.height, 0.1, 30);
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let realViewMatrix = [];
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let realCameraPosition = [Math.cos(cameraYaw) * cameraDistance * Math.cos(cameraPitch), Math.sin(cameraPitch) * cameraDistance, Math.sin(cameraYaw) * cameraDistance * Math.cos(cameraPitch)];
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let realCameraPosition = [Math.cos(cameraYaw) * smoothCameraDistance * Math.cos(cameraPitch), Math.sin(cameraPitch) * smoothCameraDistance, Math.sin(cameraYaw) * smoothCameraDistance * Math.cos(cameraPitch)];
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let realCameraLookAt = [0, 0, 0];
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let realCameraUp = [0, 1, 0];
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// if (cameraPitch > -0.1) {
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