cg1-projekt/src/skyboxVertexShader.glsl

12 lines
207 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
out vec3 TexCoords;
uniform mat4 projection;
uniform mat4 view;
void main() {
TexCoords = aPos;
gl_Position = projection * view * vec4(aPos, 1.0);
}