Makefile
|
multiple lights
|
2024-06-24 14:39:20 +02:00 |
fragmentShader.glsl
|
multiple textures and normal maps
|
2024-06-24 15:06:02 +02:00 |
main.c
|
Merge branch 'multiple-lights'
|
2024-06-24 15:30:36 +02:00 |
matrixMath.c
|
added include for assert.h
|
2024-06-20 18:48:12 +02:00 |
matrixMath.h
|
Grundlage aus den Übungen
|
2024-05-24 10:50:06 +02:00 |
objectHandler.c
|
Added assert.h include
|
2024-06-24 12:58:48 +02:00 |
objectHandler.h
|
read scene graph from file
|
2024-06-19 17:19:20 +02:00 |
sceneGraph.c
|
add shininess and extra camera perspective
|
2024-06-24 15:17:36 +02:00 |
sceneGraph.h
|
add shininess and extra camera perspective
|
2024-06-24 15:17:36 +02:00 |
shader.c
|
Added assert.h include
|
2024-06-24 12:58:48 +02:00 |
test.c
|
Grundlage aus den Übungen
|
2024-05-24 10:50:06 +02:00 |
transformation.c
|
Grundlage aus den Übungen
|
2024-05-24 10:50:06 +02:00 |
transformation.h
|
Grundlage aus den Übungen
|
2024-05-24 10:50:06 +02:00 |
vertexShader.glsl
|
Grundlage aus den Übungen
|
2024-05-24 10:50:06 +02:00 |
wavefrontobj.c
|
scene graph logic
|
2024-06-19 10:51:37 +02:00 |
wavefrontobj.h
|
scene graph logic
|
2024-06-19 10:51:37 +02:00 |