#ifndef OBJECTHANDLER_H #define OBJECTHANDLER_H #include "wavefrontobj.h" #include "wavefrontobj.h" #include #include #include #include typedef struct { GLuint vao; GLuint vbo; ParsedObjFile* object; } ObjectData; extern void load_object(ObjectData* objectData); extern ObjectData* readObjFiles(char** path, int numModels, int* count); extern ObjectData* readSingleObjFile(char* path); extern void draw_object(ObjectData* objectData); #endif