From f38f58a3a88b68ce984137e281c7c59437ee15f0 Mon Sep 17 00:00:00 2001 From: Caenneth Date: Wed, 19 Jun 2024 21:58:00 +0200 Subject: [PATCH] added scene-graph with chair objects --- src/main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main.c b/src/main.c index 044527e..3bbb028 100644 --- a/src/main.c +++ b/src/main.c @@ -212,7 +212,7 @@ void init(void) { setNodeRenderFunction(&renderNode); // read scene graph - rootNode = loadSceneGraphFromFile("../test-scene-graph.scg"); + rootNode = loadSceneGraphFromFile("../scene-graph.scg"); // ENABLE BACKFACE CULLING glFrontFace(GL_CCW); @@ -261,9 +261,9 @@ void draw(void) { if (step > 1.0f) step -= 1.0f; if (step < 0.0f) step += 1.0f; - SceneNode* box3 = findNodeByName("box3", rootNode); - rotateY(&box3->transformation, &box3->transformation, 0.001); - updateSceneNode(rootNode, NULL); + //SceneNode* box3 = findNodeByName("box3", rootNode); + //rotateY(&box3->transformation, &box3->transformation, 0.001); + //updateSceneNode(rootNode, NULL); // step multiplied by pi * 2 for use in rotation and trig functions GLfloat stepi = step * pi * 2;