added test blocks
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# Blender 4.1.1
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# www.blender.org
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mtllib Xblock.mtl
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o Cube
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v 1.740000 0.130000 -0.150000
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v 1.740000 -0.130000 -0.150000
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v 1.740000 0.130000 0.150000
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v 1.740000 -0.130000 0.150000
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v -1.740000 0.130000 -0.150000
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v -1.740000 -0.130000 -0.150000
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v -1.740000 0.130000 0.150000
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v -1.740000 -0.130000 0.150000
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vt 0.625000 0.500000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.125000 0.500000
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vt 0.375000 0.500000
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vt 0.125000 0.750000
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s 0
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usemtl Material
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f 1/1/1 5/2/1 7/3/1 3/4/1
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f 4/5/2 3/4/2 7/6/2 8/7/2
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f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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# Blender 4.1.1
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# www.blender.org
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mtllib Yblock.mtl
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o Cube
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v 0.230000 0.130000 -1.230000
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v 0.230000 -0.130000 -1.230000
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v 0.230000 0.130000 1.230000
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v 0.230000 -0.130000 1.230000
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v -0.230000 0.130000 -1.230000
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v -0.230000 -0.130000 -1.230000
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v -0.230000 0.130000 1.230000
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v -0.230000 -0.130000 1.230000
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vt 0.625000 0.500000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.125000 0.500000
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vt 0.375000 0.500000
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vt 0.125000 0.750000
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s 0
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usemtl Material
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f 1/1/1 5/2/1 7/3/1 3/4/1
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f 4/5/2 3/4/2 7/6/2 8/7/2
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f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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@ -0,0 +1,40 @@
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# Blender 4.1.1
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# www.blender.org
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mtllib Yblock_rotated.mtl
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o Cube
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v 1.231565 1.164580 -0.150000
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v 1.395188 0.962522 -0.150000
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v 1.231565 1.164580 0.150000
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v 1.395188 0.962522 0.150000
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v -1.395188 -0.962522 -0.150000
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v -1.231565 -1.164580 -0.150000
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v -1.395188 -0.962522 0.150000
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v -1.231565 -1.164580 0.150000
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vn -0.6293 0.7771 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -0.7771 -0.6293 -0.0000
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vn 0.6293 -0.7771 -0.0000
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vn 0.7771 0.6293 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vt 0.625000 0.500000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.125000 0.500000
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vt 0.375000 0.500000
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vt 0.125000 0.750000
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s 0
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usemtl Material
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f 1/1/1 5/2/1 7/3/1 3/4/1
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f 4/5/2 3/4/2 7/6/2 8/7/2
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f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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@ -0,0 +1,40 @@
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# Blender 4.1.1
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# www.blender.org
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mtllib Zblock.mtl
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o Cube
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v 0.280000 1.000000 -0.170000
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v 0.280000 -1.000000 -0.170000
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v 0.280000 1.000000 0.170000
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v 0.280000 -1.000000 0.170000
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v -0.280000 1.000000 -0.170000
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v -0.280000 -1.000000 -0.170000
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v -0.280000 1.000000 0.170000
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v -0.280000 -1.000000 0.170000
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vt 0.625000 0.500000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.125000 0.500000
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vt 0.375000 0.500000
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vt 0.125000 0.750000
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s 0
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usemtl Material
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f 1/1/1 5/2/1 7/3/1 3/4/1
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f 4/5/2 3/4/2 7/6/2 8/7/2
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f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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20
src/main.c
20
src/main.c
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};
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ObjectData* objectData;
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int numFaces[];
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bool exitRequested = false;
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@ -58,8 +57,13 @@ const GLfloat pi = 3.14159f;
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vec3 cameraPosition = {0.0f, 3.0f, 5.5f};
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char* defaultModel = "../obj/plane.obj";
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char* model = "../obj/earth.obj";
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int numModels = 4;
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char* models[] = {
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"../obj/Yblock.obj",
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"../obj/Zblock.obj",
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"../obj/Yblock_rotated.obj",
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"../obj/Xblock.obj"
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};
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// input handler for camera movement
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void handleInputs(double deltaTime) {
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@ -194,8 +198,8 @@ void init(void) {
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// --------------- READ MODEL FILES
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char** paths = {&defaultModel, &model};
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objectData = readObjFiles(paths, 2);
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objectData = readObjFiles(models, numModels);
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stbi_set_flip_vertically_on_load(flipFlag);
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glUniformMatrix4fv(glGetUniformLocation(program, "projection"), 1, GL_FALSE, (GLfloat*)&projection);
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vec4 lightPosition = {cos(stepi) * 1000.0f, 0.0f, sin(stepi) * 1000.0f, 1.0f};
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multiplyAny((GLfloat *)&lightPosition, (GLfloat *)&viewingTransformation, (GLfloat *)&lightPosition, 4, 4, 1);
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//vec4 lightPosition = {cos(stepi) * 1000.0f, 0.0f, sin(stepi) * 1000.0f, 1.0f};
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//multiplyAny((GLfloat *)&lightPosition, (GLfloat *)&viewingTransformation, (GLfloat *)&lightPosition, 4, 4, 1);
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glUniform3f(glGetUniformLocation(program, "lightPosition"), lightPosition.x, lightPosition.y, lightPosition.z);
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//glUniform3f(glGetUniformLocation(program, "lightPosition"), lightPosition.x, lightPosition.y, lightPosition.z);
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// SET MATERIAL DATA
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