Merge pull request #2 from Caenneth/animation
Animation + chalkboard fix
This commit is contained in:
commit
223bdf5f9d
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@ -4,37 +4,31 @@ mtllib Chalkboard.mtl
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o Board_Left_Cube.007
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v -0.010000 0.100000 -0.103724
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v -0.010000 1.100000 -0.103724
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v -0.010000 0.100000 -3.103724
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v -0.010000 1.100000 -3.103724
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v 0.010000 0.100000 -0.103724
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v -0.010000 1.100001 -3.103724
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v -0.010000 0.100001 -3.103724
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v 0.010000 1.100001 -3.103724
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v 0.010000 0.100001 -3.103724
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v 0.010000 1.100000 -0.103724
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v 0.010000 0.100000 -3.103724
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v 0.010000 1.100000 -3.103724
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.625000 0.500000
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vt 0.375000 0.500000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
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vt 0.125000 0.500000
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vt 0.125000 0.750000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vn -1.0000 0.0000 0.0000
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v 0.010000 0.100000 -0.103724
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vt 0.000842 0.005279
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vt 0.000743 0.996240
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vt 0.999129 0.994899
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vt 0.999298 0.001063
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vt 0.999759 0.995048
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vt 0.999840 0.000181
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vt -0.000193 0.996350
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vt 0.000018 0.004470
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vn -1.0000 -0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 1.0000
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vn 0.0000 -1.0000 0.0000
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vn 1.0000 -0.0000 0.0000
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vn 0.0000 -0.0000 1.0000
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vn 0.0000 -1.0000 -0.0000
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vn 0.0000 1.0000 0.0000
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usemtl TestChalk.001
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s off
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f 1/1/1 2/2/1 4/3/1 3/4/1
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f 3/4/2 4/3/2 8/5/2 7/6/2
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f 7/6/3 8/5/3 6/7/3 5/8/3
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f 5/8/4 6/7/4 2/9/4 1/10/4
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f 3/11/5 7/6/5 5/8/5 1/12/5
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f 8/5/6 4/13/6 2/14/6 6/7/6
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s 1
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f 1/1/1 2/2/1 3/3/1 4/4/1
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f 4/4/2 3/3/2 5/5/2 6/6/2
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f 6/6/3 5/5/3 7/7/3 8/8/3
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f 8/8/4 7/7/4 2/2/4 1/1/4
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f 4/4/5 6/6/5 8/8/5 1/1/5
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f 5/5/6 3/3/6 2/2/6 7/7/6
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@ -48,7 +48,7 @@ texture ../texture/floor/Carpet.png
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obj 0
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use 1
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name myChair1_1
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rotateY -1.5
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rotateY 0.0
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scale 1.0 1.0 1.0
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# Platz 2 #
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@ -1574,27 +1574,36 @@ rotateZ 0.0
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translate -12.0 2.66 -4.0
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parent 0
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# Chalkboard 1 #
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obj 138
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use 2
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name myChalkboard1
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# Chalkboard Parent #
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obj 147
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name myChalkboard
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scale 1.9 1.9 1.9
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rotateX 0.0
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rotateY 0.0
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rotateZ 0.0
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translate 6.5 -0.4 0.3
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parent 0
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translate 6.4 -0.3 0.3
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# Chalkboard 1 #
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obj 138
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use 2
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name myChalkboard1
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scale 1.0 1.0 1.0
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rotateX 0.0
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rotateY 0.0
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rotateZ 0.0
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translate 0.0 0.0 0.0
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parent 147
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# Chalkboard 2 #
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obj 139
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use 2
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name myChalkboard2
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scale 1.9 1.9 1.9
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scale 1.0 1.0 1.0
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rotateX 0.0
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rotateY 0.0
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rotateZ 0.0
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translate 6.5 -0.4 6.15
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parent 0
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translate 0.0 0.0 3.05
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parent 147
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# Chalkboard Pole 1 #
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obj 140
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@ -1604,8 +1613,8 @@ scale 1.0 1.0 1.0
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rotateX 0.0
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rotateY 0.0
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rotateZ 0.0
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translate 0.0 0.0 3.07
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parent 138
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translate 0.0 0.0 3.05
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parent 147
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# Chalkboard Pole 2 #
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obj 141
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@ -1616,7 +1625,7 @@ rotateX 0.0
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rotateY 0.0
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rotateZ 0.0
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translate 0.0 0.0 0.0
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parent 138
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parent 147
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# Table 1 #
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22
src/main.c
22
src/main.c
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@ -56,6 +56,7 @@ SceneNode* rootNode;
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/**
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* Input handler for camera movement.
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* */
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float chalkboardYPosition = 0.0f;
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void handleInputs(double deltaTime) {
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assert(window != NULL);
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@ -93,6 +94,27 @@ void handleInputs(double deltaTime) {
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cameraPosition.y -= deltaTime * 10;
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}
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SceneNode* chalkboard = findNodeByName("myChalkboard1", rootNode);
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if (!chalkboard) return;
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if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS) {
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chalkboardYPosition += deltaTime * 1.0f;
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chalkboardYPosition = fminf(chalkboardYPosition, 1.0f);
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chalkboard->transformation = (mat4){1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, chalkboardYPosition, 0.0f, 1.0f};
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updateSceneNode(chalkboard, &findNodeByName("myChalkboard", rootNode)->worldTransformation);
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}
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if (glfwGetKey(window, GLFW_KEY_C) == GLFW_PRESS) {
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chalkboardYPosition -= deltaTime * 1.0f;
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chalkboardYPosition = fmaxf(chalkboardYPosition, 0.0f);
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chalkboard->transformation = (mat4){1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, chalkboardYPosition, 0.0f, 1.0f};
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updateSceneNode(chalkboard, &findNodeByName("myChalkboard", rootNode)->worldTransformation);
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}
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if (glfwGetKey(window, GLFW_KEY_L) == GLFW_PRESS) {
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objectPosition.x += deltaTime * 10;
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}
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