From 0a56d2faaabdfe5229ea8552d29f6d6de2c70754 Mon Sep 17 00:00:00 2001 From: JonasD1337 Date: Tue, 18 Jun 2024 09:45:46 +0200 Subject: [PATCH] =?UTF-8?q?Versuche=20am=20shader=20bez=C3=BCglich=20der?= =?UTF-8?q?=20Skybox?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/vertexShader.glsl | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/vertexShader.glsl b/src/vertexShader.glsl index 96c0d92..b8c6f87 100644 --- a/src/vertexShader.glsl +++ b/src/vertexShader.glsl @@ -15,7 +15,6 @@ out vec3 fragmentPosition; out vec2 textureCoordinate; flat out mat3 TBN; out vec3 skyboxCoord; -out vec4 tPosition; void main() { if (isSkybox) { @@ -24,7 +23,7 @@ void main() { vec4 modelViewPos = modelView * vec4(aPosition, 1.0); - tPosition = projection * vec4(aPosition, 1.0); + gl_Position = projection * vec4(aPosition, 1.0); fragmentPosition = vec3(modelViewPos); } else {