diff --git a/src/vertexShader.glsl b/src/vertexShader.glsl index 96c0d92..b8c6f87 100644 --- a/src/vertexShader.glsl +++ b/src/vertexShader.glsl @@ -15,7 +15,6 @@ out vec3 fragmentPosition; out vec2 textureCoordinate; flat out mat3 TBN; out vec3 skyboxCoord; -out vec4 tPosition; void main() { if (isSkybox) { @@ -24,7 +23,7 @@ void main() { vec4 modelViewPos = modelView * vec4(aPosition, 1.0); - tPosition = projection * vec4(aPosition, 1.0); + gl_Position = projection * vec4(aPosition, 1.0); fragmentPosition = vec3(modelViewPos); } else {