move S and D relative to looking direction

This commit is contained in:
Luca Conte 2024-06-24 16:17:38 +02:00
parent bbcc7b855a
commit 07f0142a1a
1 changed files with 32 additions and 6 deletions

View File

@ -125,17 +125,43 @@ void handleInputs(double deltaTime) {
}
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) {
cameraPosition.x += deltaTime * 10;
vec4 delta;
mat4 transform;
vec3Subtract((vec3*)&delta, &origin, &cameraPosition);
delta.y = 0;
vec3Normalise((vec3*)&delta, (vec3*)&delta);
vec3Multiply((vec3*)&delta, (vec3*)&delta, -10);
rotationY(&transform, pi / 2);
multiplyAny((GLfloat*)&delta, (GLfloat*)&transform, (GLfloat*)&delta, 4, 4, 1);
vec3Multiply((vec3*)&delta, (vec3*)&delta, deltaTime);
vec3Add(&cameraPosition, &cameraPosition, (vec3*)&delta);
}
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) {
cameraPosition.x -= deltaTime * 10;
vec4 delta;
mat4 transform;
vec3Subtract((vec3*)&delta, &origin, &cameraPosition);
delta.y = 0;
vec3Normalise((vec3*)&delta, (vec3*)&delta);
vec3Multiply((vec3*)&delta, (vec3*)&delta, 10);
rotationY(&transform, pi / 2);
multiplyAny((GLfloat*)&delta, (GLfloat*)&transform, (GLfloat*)&delta, 4, 4, 1);
vec3Multiply((vec3*)&delta, (vec3*)&delta, deltaTime);
vec3Add(&cameraPosition, &cameraPosition, (vec3*)&delta);
}
if (glfwGetKey(window, GLFW_KEY_F) == GLFW_PRESS) {
cameraPosition.y += deltaTime * 10;
}
if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS) {
if (glfwGetKey(window, GLFW_KEY_F) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) {
cameraPosition.y -= deltaTime * 10;
}
if (glfwGetKey(window, GLFW_KEY_R) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS) {
cameraPosition.y += deltaTime * 10;
}
}
SceneNode* chalkboard = findNodeByName("myChalkboard1", rootNode);